The Most Important Thing You'll Ever Study

The Most Important Thing You'll Ever Study
Author: Starr Meade
Publisher:
Total Pages: 0
Release: 2010-06
Genre: Juvenile Nonfiction
ISBN: 9781433511820

This overview of the Bible uses an easy-to-follow study guide format to teach students ages 12-16 the central messages and narratives of Scripture, helping them grow in knowledge and love for God's Word.

The Etude

The Etude
Author:
Publisher:
Total Pages: 1790
Release: 1900
Genre: Music
ISBN:

Adventure

Adventure
Author:
Publisher:
Total Pages: 612
Release: 1922
Genre: Adventure stories
ISBN:

The Etude. E

The Etude. E
Author:
Publisher:
Total Pages: 864
Release: 1908
Genre: Music
ISBN:

Includes music.

Popular Mechanics

Popular Mechanics
Author:
Publisher:
Total Pages: 288
Release: 1937-04
Genre:
ISBN:

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

System

System
Author:
Publisher:
Total Pages: 534
Release: 1921
Genre: Business
ISBN:

Popular Mechanics

Popular Mechanics
Author:
Publisher:
Total Pages: 248
Release: 1944-03
Genre:
ISBN:

Popular Mechanics inspires, instructs and influences readers to help them master the modern world. Whether it’s practical DIY home-improvement tips, gadgets and digital technology, information on the newest cars or the latest breakthroughs in science -- PM is the ultimate guide to our high-tech lifestyle.

How to Cheat in Maya

How to Cheat in Maya
Author: Eric Luhta
Publisher: Taylor & Francis
Total Pages: 324
Release: 2013-03-20
Genre: Computers
ISBN: 1136136770

"How to Cheat in Maya" focuses on the art of animation and how it is done in Maya. The book presents productivity tips and tools so that animators can get things done in the most efficient way possible - and obtain quality results with a minimum effort. The other anchor for the book will is that it discusses universal techniques within the art of animation - but for Maya. Readers will learn which circumstances call for which techniques, and and how to get quality results fast. Topics like: What do things like anticipation and settle look like in the graph editor? How are moving holds done effectively from a technical standpoint? Which tangent types are useful for which situations? These nuggests of information make "How to Cheat in Maya" an invaluable resource for artists and animators. The DVD includes all Maya files, as well as video files of the animations demonstrated in the book. An accompanying web site will also be part of the package.