The Monsters Know What Theyre Doing
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Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 560 |
Release | : 2019-10-29 |
Genre | : Games & Activities |
ISBN | : 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 624 |
Release | : 2022-01-04 |
Genre | : Games & Activities |
ISBN | : 1982171340 |
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
Author | : Keith Ammann |
Publisher | : Gallery / Saga Press |
Total Pages | : 240 |
Release | : 2020-07-07 |
Genre | : Games & Activities |
ISBN | : 1982122692 |
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 352 |
Release | : 2022-11-29 |
Genre | : Games & Activities |
ISBN | : 1982171375 |
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
Author | : Carla Hoch |
Publisher | : Penguin |
Total Pages | : 241 |
Release | : 2019-06-11 |
Genre | : Language Arts & Disciplines |
ISBN | : 1440300739 |
Whether a side-street skirmish or an all-out war, fight scenes bring action to the pages of every kind of fiction. But a poorly done or unbelievable fight scene can ruin a great book in an instant. In Fight Write you'll learn practical tips, terminology, and the science behind crafting realistic fight scenes for your fiction. Broken up into "Rounds," trained fighter and writer Carla Hoch guides you through the many factors you'll need to consider when developing battles and brawls. • In Round 1, you will consider how the Who, When, Where, and Why questions affect what type of fight scene you want to craft. • Round 2 delves into the human factors of biology (think fight or flight and adrenaline) and psychology (aggression and response to injuring or killing another person). • Round 3 explores different fighting styles that are appropriate for different situations: How would a character fight from a prone position versus being attacked in the street? What is the vocabulary used to describe these styles? • Round 4 considers weaponry and will guide you to select the best weapon for your characters, including nontraditional weapons of opportunity, while also thinking about the nitty-gritty details of using them. • In Round 5, you'll learn how to accurately describe realistic injuries sustained from the fights and certain weapons, and what kind of injuries will kill a character or render them unable to fight further. By taking into account where your character is in the world, when in history the fight is happening, what the character's motivation for fighting is, and much more, you'll be able write fight scenes unique to your plot and characters, all while satisfying your reader's discerning eye.
Author | : Amanda Noll |
Publisher | : Flashlight Press |
Total Pages | : 40 |
Release | : 2019-11-03 |
Genre | : Juvenile Fiction |
ISBN | : 1947277111 |
One night, when Ethan reaches under his bed for a toy truck, he finds this note instead: "Monsters! Meet here for final test." Ethan is sure his parents are trying to trick him into staying under the covers, until he sees five colorful sets of eyes blinking at him from beneath the bed. Soon, a colorful parade of quirky, squeaky little monsters compete to become Ethan's monster. But only the little green monster, Gabe, has the perfect blend of stomach-rumbling and snorting needed to get Ethan into bed and keep him there so he falls asleep—which as everyone knows, is the real reason for monsters under beds. With its perfect balance of giggles and shivers, this silly-spooky prequel to the award-winning I Need My Monster and Hey, That's MY Monster! will keep young readers entertained.
Author | : |
Publisher | : |
Total Pages | : |
Release | : 2015-01-27 |
Genre | : |
ISBN | : 9781613170922 |
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Author | : Fantasy Flight Games |
Publisher | : |
Total Pages | : 0 |
Release | : 2002 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781589940277 |
"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.
Author | : Jesse Decker |
Publisher | : |
Total Pages | : 0 |
Release | : 2005 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786936878 |
Building upon existing materials in the "Dungeon Master's Guide," this title was specifically designed to facilitate play, especially when the Dungeon Master has a limited amount of preparation time. Chapters include discussion on running a game, designing adventures, building and using prestige classes, and creating campaign settings.
Author | : Willa C. Richards |
Publisher | : Simon and Schuster |
Total Pages | : 385 |
Release | : 2021-12-09 |
Genre | : Fiction |
ISBN | : 0861543556 |
‘Every sentence is a delight in this taut and thrilling debut by Willa Richards.’ Elizabeth Wetmore, author of Valentine ‘Richards has flipped the usual narrative, centring not on the crime itself but on the loss that ripples from it.’ New York Times Book Review A remarkable debut novel for fans of Mary Gaitskill and Gillian Flynn about two sisters – one who disappears and the other who is left to pick up the pieces. In the summer of 1991, teen Dee McBride vanished in the city of Milwaukee. It was the summer the Journal Sentinel dubbed ‘the deadliest . . . in the history of Milwaukee.’ Serial killer Jeffrey Dahmer’s heinous crimes dominated the headlines and the disappearance of one girl was easily overlooked. 2019, nearly thirty years later, Dee's sister, Peg, is still haunted by her disappearance. Desperate to find out what happened to her, the family hire a psychic and Peg is plunged back into the past. But Peg’s hazy recollections are far from easy to interpret and digging deep into her memory raises terrifying questions. How much trust can we place in our own recollections? How often are our memories altered by the very act of speaking them aloud? And what does it mean to bear witness in a world where even our own stories about what happened are inherently suspect? A heartbreaking page-turner, Willa C. Richards’ debut novel is the story of a broken family looking for answers in the face of the unknown.