The Mongoose Pocket Player's Handbook

The Mongoose Pocket Player's Handbook
Author: August Hahn
Publisher: Mongoose Publishing
Total Pages: 0
Release: 2004-02
Genre: Fantasy games
ISBN: 9781904577669

For the OGL System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Mongoose Pocket Player's Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any role-playing system, dominate the first part of the text while the central theme for most games - combat - is given the middle of the book in great detail. The two most common exotic features of most games - magic and psychic phenomena - provide the last section and sum up this simple presentation of the OGL System.

Mongoose Pocket Gms Guide Bestiary

Mongoose Pocket Gms Guide Bestiary
Author: Mongoose Publishing
Publisher: Mongoose Pub
Total Pages: 400
Release: 2004-08-25
Genre: Comics & Graphic Novels
ISBN: 9781904854500

In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!

Pocket Modern Players Handbook

Pocket Modern Players Handbook
Author: Mongoose Publishing
Publisher: Mongoose Pub
Total Pages: 300
Release: 2004-05-01
Genre: Comics & Graphic Novels
ISBN: 9781904854067

Roleplaying in a modern setting is not very difficult to envision. The easiest analogy to grasp is probably that of an action movie set in the modern day with you and your friends cast in the starring roles. Maybe you are a team of special agents on the trail of a drug lord in some third world country or a group of commandos stalking (and being stalked by) a bizarre alien with a yen for deep fried earthling. Modern roleplaying is just like playing parts in a movie expect the script is only a guideline and the ending is not written yet. That is the magic of roleplaying in modern times. Everything is familiar, or at least similar, to the things around us and the time period is second nature. That means that most things do not have to be described or explained in excruciating detail. When the Games Master, the 'director' running the game and handling all the of the roles that extras would normally play, tells you that a whopping huge bus is about to explode if its speed drops below 60 miles an hour, he does not have to provide you detailed information on what a bus is and whether 60 is really fast or very slow. This familiarity makes for a more comfortable gaming environment and keeps every player on a more or less even footing. The familiarity also allows for stark contrast. When you, as a detective character, discover that the ice cream truck driver is actually an alien serving strange drugs to neighbourhood children to control their minds and mutate them into a pint sized space army of death and destruction, the ordinary becomes unnatural. This twisting of normal reality is a powerful storytelling device and it also works extremely well in roleplaying. When even ordinary, everyday things become tools for the Games Master, modern roleplaying is at its best.

Traveller Pocket Edition

Traveller Pocket Edition
Author: Gareth Hanrahan
Publisher:
Total Pages: 0
Release: 2009-01-06
Genre: Fantasy games
ISBN: 9781906103989

Harking back to the days of the Little Black Books, Traveller Pocket Edition is a bite-sized rulebook that nonetheless packs in all the rules of its full-sized counterpart. The perfect player resource for Traveller, the pocket edition is a cheap and economic guide to the game.

The Pocket Conan RPG

The Pocket Conan RPG
Author: Ian Sturrock
Publisher:
Total Pages: 0
Release: 2005-03
Genre:
ISBN: 9781904854630

Following on from the tremendous success of Conan the Role-playing Game, Mongoose releases a pocket-sized version, at a price to match. All the detail of the massive original rulebook is included in an easy to read, easy to carry format.

Complete Guide to Beholders

Complete Guide to Beholders
Author: Keith Baker, Gam Gam
Publisher: Impressions
Total Pages: 0
Release: 2003-06
Genre:
ISBN: 9780972624183

Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.

Conan the Roleplaying Game

Conan the Roleplaying Game
Author: Ian Sturrock
Publisher:
Total Pages: 0
Release: 2007
Genre: Conan (Computer file)
ISBN: 9781905850068

'Know, o prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars - Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west. Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet.' The Second Edition of the wildly sucessful Conan roleplaying game revises and clarifies the existing rules, bringing in the best innovations and optional rules from the supplements, and offering new combat and tactical options for games masters and players, as well as crossover rules for the new Age of Conan wargame!

Mythic Game Master Emulator

Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
Total Pages: 54
Release: 2018-01-25
Genre:
ISBN: 9781982081058

Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Pocket Players Guide

Pocket Players Guide
Author: Wizards of the Coast
Publisher: HarperPrism
Total Pages: 300
Release: 1998-08
Genre: Games & Activities
ISBN: 9780061056239

Now extensively updated and expanded to contain rules for the Magic: The Gathering Fourth Edition game cards, this ultimate handbook includes examples of play--including guidance for beginners--deck-building strategies for all levels, up-to-date Duelist Convocation tournament rules, background information on Dominia, and more. Full-color illustrations.