The Massively Multiplayer Mystery
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Author | : Rick Barba |
Publisher | : Simon and Schuster |
Total Pages | : 246 |
Release | : 2006-01-10 |
Genre | : Juvenile Fiction |
ISBN | : 1416908889 |
When an online computer game gets out of control, Team Spy Gear tries to track down the culprit.
Author | : Rick Barba |
Publisher | : Turtleback Books |
Total Pages | : 207 |
Release | : 2006-01-01 |
Genre | : Juvenile Fiction |
ISBN | : 9781417726745 |
When a hot new online game has Team Spy Gear's classmates enthralled, the spies decide to find out who is behind it and how it all relates to the oldest surviving epic in British literature.
Author | : Rick Barba |
Publisher | : Simon and Schuster |
Total Pages | : 196 |
Release | : 2007-08-21 |
Genre | : Juvenile Fiction |
ISBN | : 1416908927 |
Four youths who lead dull lives in the suburbs find excitement when they discover a warehouse full of high-tech surveillance and spying equipment.
Author | : Carolyn Keene |
Publisher | : Simon and Schuster |
Total Pages | : 164 |
Release | : 2012-05-15 |
Genre | : Juvenile Fiction |
ISBN | : 1439113459 |
This New York Times bestselling girl detective has one hot summer ahead! River Heights is in an uproar when the local zoo reports that one of its exotic venomous snakes has been snake-napped! It's only a matter of hours, though, before an anonymous tip leads the police to the missing critter-- in the home of Nancy's friend, Charles Adams. Nancy isn't sure what to think of all this-- until Charles appeals to her to help him prove his innocence. She can't resist taking the case. If he really is innocent, perhaps she can help clear his name. If he's guilty, she'll be able to satisfy herself to that fact as well.
Author | : Rick Barba |
Publisher | : Simon and Schuster |
Total Pages | : 164 |
Release | : 2006 |
Genre | : Juvenile Fiction |
ISBN | : 1416908870 |
Four boys who lead dull lives in the suburbs find excitement when they discover a warehouse full of high-tech surveillance and spying equipment.
Author | : J. R. Mathis |
Publisher | : Mercy and Justice Mysteries |
Total Pages | : 508 |
Release | : 2022-06-24 |
Genre | : Fiction |
ISBN | : |
Enjoy this Contemporary Small Town Amateur Sleuth Mystery Boxset This is a collection of the final three books in The Father Tom Mysteries. The Haunted Heritage (Book 10)--Excitement is building as the opening of the Acutis Society’s Fairy Tales and Frights haunted house approaches. The members of Saint Clare’s gaming group have worked hard to transform the interior of the Myer Mansion into something both magical and scary to entertain the families of Myerton as Halloween approaches. But does an actual ghost walk the halls of the 170 year old house? The Fatal Fall (Book 11)--Is stolen money buried somewhere on the campus of Myer College? A newspaper article by Nate prompts a frenzied hunt for the ill-gotten gain. But when a hundred year old skeleton is found buried in a gorge, Father Tom and Helen try to solve a mystery hidden in the mists of time. The Father’s Family (Book 12)--After months of waiting, the time has finally arrived. The day after Christmas, Helen and I will marry. We’ve survived temptation, gossip, and a bullet meant to end the life of the woman I love. But are we going to survive the next four weeks? The Father Tom Mysteries, Books 10-12 is the fourth book in The Father Tom Mysteries Boxsets, a contemporary small town mystery series. It features Father Tom Greer, a Catholic Priest who is also an amateur sleuth in the tradition of Father Brown. If you enjoy the works of Rhys Dylan, Andrew Mayne, and Mary Stone, you will enjoy this novel.
Author | : Rick Barba |
Publisher | : Simon and Schuster |
Total Pages | : 180 |
Release | : 2007-03-06 |
Genre | : Juvenile Fiction |
ISBN | : 1416908919 |
Team Spy Gear try to explain the enormous thing lurking in the Carrolton Reservoir, but they don't realize that it's just Viper's evil plan involving dark matter and some stunning modifications to his airship. Now Team Spy Gear must rely on the Omega Link for information.
Author | : Rick Barba |
Publisher | : Simon and Schuster |
Total Pages | : 212 |
Release | : 2006 |
Genre | : Juvenile Fiction |
ISBN | : 1416908900 |
A pack of deadly nano-entities that self-organize into small swirling nano-swarms are on the loose. They can mimic orther life-forms and morph into stuff. It's up Team Spy Gear to keep them in check.
Author | : Christopher Barney |
Publisher | : CRC Press |
Total Pages | : 301 |
Release | : 2020-12-08 |
Genre | : Computers |
ISBN | : 1000259587 |
Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.
Author | : Ross Berger |
Publisher | : CRC Press |
Total Pages | : 128 |
Release | : 2019-08-29 |
Genre | : Computers |
ISBN | : 0429843712 |
This book describes narrative design’s role in game development, provide examples of its practical usage, delve into the day-to-day expectations, and assess its quality in 5 popular games. Additionally, it will discuss the influence of transmedia storytelling in today’s games and how its impact continues to grow. Today’s IP transcends a single medium. Accordingly, creating its story across various media outlets is necessary to meet the high demands of millennial and GenZ consumers. Game narrative is often the centerpiece of these transmedia extensions.