The Make-Believe Space

The Make-Believe Space
Author: Yael Navaro-Yashin
Publisher: Duke University Press
Total Pages: 297
Release: 2012-03-12
Genre: History
ISBN: 0822352044

Looks at the Turkish territory of Northern Cyprus, a self-defined state, which is actually imaginary (because it is only recognized by Turkey). This title examines the sense of haunted property and objects lost and gained in the partition, along with people's relation to the fictive remapping of places and history by this new state.

The Make-believe Space

The Make-believe Space
Author: Howard Bell
Publisher: Createspace Independent Publishing Platform
Total Pages: 274
Release: 2017-05
Genre:
ISBN: 9781548549374

The Make-Believe Space is a book of ethnographic and theoretical meditation on the phantasmatic entanglement of materialities in the aftermath of war, displacement, and expropriation. "Northern Cyprus," carved out as a separate space and defined as a distinct (de facto) polity since its invasion by Turkey in 1974, is the subject of this ethnography about postwar politics and social relations. Turkish-Cypriots' sociality in a reforged geography, rid of its former Greek-Cypriot inhabitants after the partition of Cyprus, forms the centerpiece of Yael Navaro-Yashin's conceptual exploration of subjectivity in the context of "ruination" and "abjection."

Urban Play

Urban Play
Author: Fabio Duarte
Publisher: MIT Press
Total Pages: 225
Release: 2021-08-03
Genre: Social Science
ISBN: 0262362260

Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

The Case For Make Believe

The Case For Make Believe
Author: Susan Linn
Publisher: The New Press
Total Pages: 273
Release: 2009-07-01
Genre: Family & Relationships
ISBN: 1595586563

In The Case for Make Believe, Harvard child psychologist Susan Linn tells the alarming story of childhood under siege in a commercialized and technology-saturated world. Although play is essential to human development and children are born with an innate capacity for make believe, Linn argues that, in modern-day America, nurturing creative play is not only countercultural—it threatens corporate profits. A book with immediate relevance for parents and educators alike, The Case for Make Believe helps readers understand how crucial child's play is—and what parents and educators can do to protect it. At the heart of the book are stories of children at home, in school, and at a therapist's office playing about real-life issues from entering kindergarten to a sibling's death, expressing feelings they can't express directly, and making meaning of an often confusing world. In an era when toys come from television and media companies sell videos as brain-builders for babies, Linn lays out the inextricable links between play, creativity, and health, showing us how and why to preserve the space for make believe that children need to lead fulfilling and meaningful lives.

My First Stickers: Space

My First Stickers: Space
Author: Make Believe Ideas Ltd
Publisher:
Total Pages: 24
Release: 2018-02-27
Genre: Juvenile Nonfiction
ISBN: 9781788430463

New fantastic sticker books for children to enjoy Each book contains 16 coloring and activity pages, as well as 2 sticker sheets and 2 press-out pages centered around an adorable theme. From the alphabet to woodland creatures, children can quite literally get stuck in and enjoy hours of fun

Rubble

Rubble
Author: Gastón R. Gordillo
Publisher: Duke University Press Books
Total Pages: 336
Release: 2014-08-20
Genre: Social Science
ISBN: 9780822356141

At the foot of the Argentine Andes, bulldozers are destroying forests and homes to create soy fields in an area already strewn with rubble from previous waves of destruction and violence. Based on ethnographic research in this region where the mountains give way to the Gran Chaco lowlands, Gastón R. Gordillo shows how geographic space is inseparable from the material, historical, and affective ruptures embodied in debris. His exploration of the significance of rubble encompasses lost cities, derelict train stations, overgrown Jesuit missions and Spanish forts, stranded steamships, mass graves, and razed forests. Examining the effects of these and other forms of debris on the people living on nearby ranches and farms, and in towns, Gordillo emphasizes that for the rural poor, the rubble left in the wake of capitalist and imperialist endeavors is not romanticized ruin but the material manifestation of the violence and dislocation that created it.

Imagine

Imagine
Author: Erik Johansson
Publisher: Weldon Owen
Total Pages: 0
Release: 2016-09-20
Genre: Photography
ISBN: 9781681881676

Electrical lines that turn into the strings of a massive guitar in the sky. A man dragging a bed sheet, which turns into a road, across an empty field. A charming cottage on an island that is actually the back of a giant fish. Digital photography artist Erik Johansson has achieved international fame by taking and then combining photos into surreal, M.C. Escher–like worlds. This is his first book, and it captures the improbable and impossible in fifty distinctive images. Digital artist Erik Johansson starts with a simple hand-drawn sketch, but what you see in the end is anything but simple: dazzlingly realistic scenes made of hundreds of photographs—all meticulously staged and propped and then stitched together in software—offer a glimpse into wholly invented, incredibly detailed worlds. While shooting takes only a few days, Johansson’s planning and retouching process each take months, resulting in out-of-this-world images that have won him fans worldwide. Here’s what people are saying about the Erik Johannson’s work: “Erik Johansson has created a portfolio of stunning images combining photography, raw materials, and digital editing.” — Daily Mail UK “Erik Johansson … has [taken] the blogosphere by storm by producing heavily manipulated photographs [that] invert aesthetics as we understand them, inspired by MC Escher and other surrealist artists.” — Independent UK

Making Make-Believe

Making Make-Believe
Author: MaryAnn F. Kohl
Publisher: Gryphon House Incorporated
Total Pages: 194
Release: 1999
Genre: Education
ISBN: 9780876591987

Presents over 125 activities and projects for creative fun with young children, including storybook play, cooking, costumes and masks, puppets, fingerpaints, games, and mini-plays.

Magic, Monsters, and Make-Believe Heroes

Magic, Monsters, and Make-Believe Heroes
Author: Douglas E. Cowan
Publisher: University of California Press
Total Pages: 238
Release: 2019-01-29
Genre: Religion
ISBN: 0520293991

Magic, Monsters, and Make-Believe Heroes looks at fantasy film, television, and participative culture as evidence of our ongoing need for a mythic vision—for stories larger than ourselves into which we write ourselves and through which we can become the heroes of our own story. Why do we tell and retell the same stories over and over when we know they can’t possibly be true? Contrary to popular belief, it’s not because pop culture has run out of good ideas. Rather, it is precisely because these stories are so fantastic, some resonating so deeply that we elevate them to the status of religion. Illuminating everything from Buffy the Vampire Slayer to Dungeons and Dragons, and from Drunken Master to Mad Max, Douglas E. Cowan offers a modern manifesto for why and how mythology remains a vital force today.