The Magic Of Alan Wakeling
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Author | : Jim Steinmeyer |
Publisher | : Da Capo Press |
Total Pages | : 345 |
Release | : 2006 |
Genre | : Games |
ISBN | : 9780786718078 |
"Jim Steinmeyer highlights some of the groundbreaking professional material developed by Alan Wakeling, including mind-reading, billiard ball tricks, and many large-scale illusions that the magicians, designers, and producers of today continue to integrate into their acts"-- Back cover.
Author | : Jim Steinmeyer |
Publisher | : |
Total Pages | : 335 |
Release | : 1993 |
Genre | : Magicians |
ISBN | : |
Author | : Mark Wilson |
Publisher | : |
Total Pages | : 100 |
Release | : 1979 |
Genre | : Magic tricks |
ISBN | : 9780934514019 |
Author | : Jim Steinmeyer |
Publisher | : |
Total Pages | : 134 |
Release | : 1991 |
Genre | : Magic tricks |
ISBN | : |
Author | : Mark Anthony Wilson |
Publisher | : Running Press Kids |
Total Pages | : 0 |
Release | : 2003-05-19 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780762414550 |
The ultimate book of magic for kids from a world-famous magician, complete with photographs for easy to follow instructions. From one of the world's premier practitioners of classic magic, with years of experience instructing younger readers in the magical arts, comes this new revision of his complete guide to learning and performing fantastic feats of prestidigitation. Acclaimed by the Los Angeles Times as "the text that young magicians swear by," it's full of step-by-step instructions. More than 2,000 illustrations provide the know-how behind 300 techniques, from basic card tricks to advanced levitation, along with advice on planning and staging a professional-quality magic show.
Author | : Jeff Stone |
Publisher | : Independently Published |
Total Pages | : 138 |
Release | : 2021-08-25 |
Genre | : |
ISBN | : |
Stone Cold Mental Volume I In this series I'll share with you my personal collection of mentalism I've built up over the past decade and a half or so. The 13 items to follow are just a small sample of what's to come. All of this material has never been published anywhere prior to this series. In this first volume, you'll find ten effects in a few different categories, namely ESP, tarot, "time", bizarre, and "luck". Plus 3 bonus ideas including an effect specifically for magicians as well as a utility idea, and a fun presentational idea for your stand up/stage show. Also included you'll find 8 QR Codes with links to video footage, a secret website, and a whole bunch of other stuff! Step inside and join me on the journey to de-boring-ify your mentalism. Why be boring when you can be Stone Cold Mental! Inevitability A prediction is openly placed on the table. The spectator truly shuffles a packet of ESP cards then (without the mentalist ever touching the packet) deals them out on to the table stopping whenever they want. The prediction, of course, is correct. The spectator's choice is truly a free choice. Extra Sensory Pendulum The mentalist finds the spectator's thought of ESP card with a pendulum. Then the spectator finds the mentalist's thought of ESP card using a pendulum. The spectator truly has a free thought of ESP card. There is no force. Torched Tarot What follows is a very powerful moment of wonder. This will be a true connecting moment with your "spectator." The fact is, that this is more meant for a private one-on-one meeting with the spectator as a "sitter" and you as a "reader." This truly is very scary-powerful. Please, please, use it wisely and responsibly. Nightmarot The haruspex predicts a thought of tarot card in just about the creepiest way possible. Don't worry, no entrails or sacrificed animals were involved. The Persistence of Time One spectator reveals the merely thought of hour of another spectator. Time Enough at Last This effect is the same as the preceding effect. However, rather than drawings of clocks, actual watches are used, and the presentation is quite a bit different and has an overall different kind of vibe. Hotel Hell The key to the hotel room of a serial killer is shown to have a spiritual connection to the murderer causing a fireball to appear from nowhere, and other super creepy things. The Purge A voodoo doll wrapped in a cloth is seen to move. Then a pin appears in the voodoo doll at the exact place chosen by the spectator. Bone Count A spectator secretly chooses a number on a die. Another spectator chooses 1 of 6 facedown cards (i.e., one for each number on a die). The card chosen matches the number on the die. As a kicker, the other cards are shown to be completely blank. No equivoque. LOST Lottery The mental mind manipulator is able to hear the thoughts of the piqued participants as they think of some lottery numbers.
Author | : Frank Simon |
Publisher | : |
Total Pages | : 227 |
Release | : 2002 |
Genre | : Card tricks |
ISBN | : 9780915181377 |
Author | : Nevil Maskelyne |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 504 |
Release | : 2018-08-05 |
Genre | : |
ISBN | : 9781724875426 |
Books like this contain what may be called the raw material of the art, the processes which the magician can employ at will in building up his larger experiments in magic, each of which should be a complete play in itself. Then, when the student has found out how tricks can be done, he would do well to turn his attention to Our Magic, by Mr. Maskelyne and his associate, Mr. David Devant. And from this logical treatise he can learn how experiments in magic ought to be composed. It is from this admirable discussion of the basic principles of modern magic that more than one of the points made in this paper have been borrowed. Mr. Devant calls attention to the fact that new tricks are common, new manipulative devices, new examples of dexterity and new applications of science, whereas new plots, new ideas for effective presentation, are rare. He describes a series of experiments of his own, some of which utilize again but in a novel manner devices long familiar, while others are new both in idea and in many of the subsidiary methods of execution. One of the most hackneyed and yet one of the most effective illusions in the repertory of the conjurer is that known as the Rising Cards. The performer brings forward a pack of cards, several of which are drawn by members of the audience and returned to the pack, whereupon at the command of the magician they rise out of the pack one after the other in the order in which they were drawn. In the oldest form in which this illusion is described in the books on the art, the pack is placed in a case supported by a rod standing on a base, and the secret of the trick lies on this rod and its base. The rod is really a hollow tube and the base is really an empty box. The tube is filled with sand, on the top of which rests a leaden weight, to which is attached a thread so arranged over and under certain cards as to cause the chosen cards to rise when it descends down the tube; and in putting the cards into the case the conjurer released a valve at the bottom of the tube, so that the sand might escape into the box, whereby the weight was lowered, the thread then doing its allotted work, and the cards ascending into view, no matter how far distant the performer might then be standing. It seems likely that the invention of this primitive apparatus may have been due to the fact that some eighteenth century conjurer happened to observe the sand running out of an hour-glass and set about to find some means whereby this escape of sand could be utilized in his art. The hollow rod, the escaping sand, and the descending weight have long since been discarded; but the illusion of the Rising Cards survives and is now performed in an unending variety of ways. The pack may be held in the hand of the performer, without the use of any case, or it may be placed in a glass goblet, or it may be tied together with a ribbon and thus suspended from cords that swing to and from almost over the heads of the spectators; and however they may be isolated the chosen cards rise obediently when they are bidden. The original effect subsists, even though the devices differ.... The Bookman: A Review of Books and Life, Volume 40
Author | : Peter Lamont |
Publisher | : Penguin |
Total Pages | : 370 |
Release | : 2018-07-17 |
Genre | : Performing Arts |
ISBN | : 1524704458 |
Pull back the curtain on the real history of magic – and discover why magic really matters If you read a standard history of magic, you learn that it begins in ancient Egypt, with the resurrection of a goose in front of the Pharaoh. You discover how magicians were tortured and killed during the age of witchcraft. You are told how conjuring tricks were used to quell rebellious colonial natives. The history of magic is full of such stories, which turn out not to be true. Behind the smoke and mirrors, however, lies the real story of magic. It is a history of people from humble roots, who made and lost fortunes, and who deceived kings and queens. In order to survive, they concealed many secrets, yet they revealed some and they stole others. They engaged in deception, exposure, and betrayal, in a quest to make the impossible happen. They managed to survive in a world in which a series of technological wonders appeared, which previous generations would have considered magical. Even today, when we now take the most sophisticated technology for granted, we can still be astonished by tricks that were performed hundreds of years ago. The Secret History of Magic reveals how this was done. It is about why magic matters in a world that no longer seems to have a place for it, but which desperately needs a sense of wonder.
Author | : Bruce Armstrong |
Publisher | : Calgary : M. Hades International |
Total Pages | : 266 |
Release | : 1976 |
Genre | : Conjuring Dictionaries |
ISBN | : 9780919230491 |