The Little Book Of Team Games
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Author | : Simon MacDonald |
Publisher | : Bloomsbury Publishing |
Total Pages | : 74 |
Release | : 2016-03-10 |
Genre | : Education |
ISBN | : 1472916832 |
This Little Book focuses on encouraging emphasis on 'togetherness': a move away from the individual and towards the collective. Children in early years settings are faced with huge challenges regarding socialisation, sharing and growing in responsibility, and this book provides excellent opportunities for them and their carers to address these issues through team play.
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 254 |
Release | : 2011-12-16 |
Genre | : Business & Economics |
ISBN | : 0071775129 |
Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Author | : Adrian Winter |
Publisher | : Sourcebooks, Inc. |
Total Pages | : 94 |
Release | : 2010-10-01 |
Genre | : Sports & Recreation |
ISBN | : 1402257902 |
Master the Art of Putting—even in the OFF-SEASON! Perfecting your putting skills is a surefire way to improve your golf score. From tricky short putts to challenging distance putts, these 18 single- and multiplayer games are designed to help you conquer the most frequent shot in golf any time of year. Challenge your friends and family to an Indoor Open and attempt to putt your way to victory. Complete with putting tips, a scorecard, and instructions on hosting your own Indoor Open, this book will make you an expert putter whether you're a seasoned pro or picking up a golf club for the first time.
Author | : Edward E. Scannell |
Publisher | : McGraw-Hill Education |
Total Pages | : 274 |
Release | : 1997-12-22 |
Genre | : Business & Economics |
ISBN | : 9780070465138 |
Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 257 |
Release | : 2012-06-01 |
Genre | : Business & Economics |
ISBN | : 0071781072 |
Make training a game that everyone can win! Featuring activities and exercises designed for groups of any size, The Big Book of Low-Cost Training Games proves that training can still deliver outstanding results, even when you’re watching the bottom line. Whether you’re a trainer or facilitator, a group leader or manager, you’ll find the games in this book are excellent tools for building trust, exploring character, fostering collaboration, and demonstrating more effective communication techniques. Better still, with minimal props like index cards and markers, these activities are not just cost-effective but are also simple to set up and can be done virtually anywhere. From painless icebreakers to group challenges to meaningful community-building projects, The Big Book of Low-Cost Training Games is your winning game plan for maximizing group engagement and getting the most ROI from your training budget.
Author | : Derba Wise |
Publisher | : McGraw Hill Professional |
Total Pages | : 324 |
Release | : 2003-11-10 |
Genre | : Family & Relationships |
ISBN | : 9780071422468 |
450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.
Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 240 |
Release | : 2010-05-28 |
Genre | : Business & Economics |
ISBN | : 0071743669 |
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Author | : Andrew O'Brien |
Publisher | : G2 Entertainment |
Total Pages | : 0 |
Release | : 2013-12-15 |
Genre | : Computers |
ISBN | : 9781909217386 |
Since the first patented invention in 1947, video gaming has become a key component of modern culture and of our social, creative and technological history. Today its popularity is at an all-time high. This fascinating book takes you through the history of computer games, from the golden age of arcade games in the late 1970s and 1980s to today's revolutionary gaming without controllers.
Author | : Group Publishing |
Publisher | : Group Publishing (Company) |
Total Pages | : 0 |
Release | : 2001-12-14 |
Genre | : Bible games and puzzles |
ISBN | : 9780764423550 |
Always have a great big-fun game at your fingertips for any area of children's ministry, daycare or after-school programming! From creative children's workers comes this tried-and-true colossal collection! Why just tell kids about David and Goliath and have them color a handout when you could play...Human Slingshot (p. 110) where kids link arms to make "slings" and launch paper "rocks" at a nine-foot high target (and then have a great discussion about the story)? Have big-time fun making Key Bible points! In this whopping collection, you'll find just the right game for every lesson or ministry need. Every time. Book jacket.
Author | : Simon Parkin |
Publisher | : |
Total Pages | : 0 |
Release | : 2014-01-07 |
Genre | : Video games |
ISBN | : 9780754823902 |
More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs