Checkers

Checkers
Author: Henry Blossom
Publisher:
Total Pages: 268
Release: 1896
Genre:
ISBN:

One Jump Ahead

One Jump Ahead
Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
Total Pages: 571
Release: 2008-12-16
Genre: Computers
ISBN: 038776576X

It’s hard to believe that it’s been over a decade since One Jump Ahead: Challenging Human Supremacy at Checkers was published. I’m delighted to have the oppor- nity to update and expand the book. The ?rst edition ended on a sad note and that was re?ected in the writing. It is now eleven years later and the project has come to a satisfying conclusion. Since its inception, the checkers project has consumed eighteen years of my life— twenty if you count the pre-CHINOOK and post-solving work. It’s hard for me to believe that I actually stuck with it for that long. My wife, Steph, would probably have something witty to say about my obsessive behavior. Rereading the book after a decade was dif?cult for me. When I originally wrote One Jump Ahead, I vowed to be candid in my telling of the story. That meant being honest about what went right and what went wrong. I have been criticized for being hard on some of the characters. That may be so, but I hope everyone will agree that the person receiving the most criticism was, justi?ably, me. I tried to be balanced in the storytelling, re?ecting things as they really happened and not as some sanitized everyone-lived-happily-ever-after tale.

24 Games You Can Play on a Checker Board

24 Games You Can Play on a Checker Board
Author: Carol Lynch Williams
Publisher: Gibbs Smith
Total Pages: 68
Release: 2007
Genre: Juvenile Nonfiction
ISBN: 9781423600114

Directions for twenty-four games that can be played on a checkerboard.

Generating Hardware Assertion Checkers

Generating Hardware Assertion Checkers
Author: Marc Boulé
Publisher: Springer Science & Business Media
Total Pages: 289
Release: 2008-06-01
Genre: Technology & Engineering
ISBN: 1402085869

Assertion-based design is a powerful new paradigm that is facilitating quality improvement in electronic design. Assertions are statements used to describe properties of the design (I.e., design intent), that can be included to actively check correctness throughout the design cycle and even the lifecycle of the product. With the appearance of two new languages, PSL and SVA, assertions have already started to improve verification quality and productivity. This is the first book that presents an “under-the-hood” view of generating assertion checkers, and as such provides a unique and consistent perspective on employing assertions in major areas, such as: specification, verification, debugging, on-line monitoring and design quality improvement.

Complete Checkers

Complete Checkers
Author: Richard Pask
Publisher: Createspace Independent Publishing Platform
Total Pages: 734
Release: 2017-01-27
Genre:
ISBN: 9781542464369

Complete Checkers is the definitive guide to 3-move ballot checkers, a reference for the 21st century and beyond. Grandmaster Richard Pask has combined the wisdom of the great past masters with his own deep insights, supported by modern computer tools. The result is an authoritative guide that every serious checker player will want to own.

Win at Checkers

Win at Checkers
Author: Millard Hopper
Publisher: Courier Corporation
Total Pages: 146
Release: 2012-04-30
Genre: Games & Activities
ISBN: 0486137279

Improve your game with tips from the former Unrestricted World Checker Champion! More than 100 detailed questions and answers discuss basic principles, standard openings and end games, and other maneuvers.

Chess and Checkers : the Way to Mastership

Chess and Checkers : the Way to Mastership
Author: Edward Lasker
Publisher: Good Press
Total Pages: 191
Release: 2021-05-19
Genre: Fiction
ISBN:

A well-written and easy-to-follow beginner's guide to Chess and Checkers by German-American chess and Go player Edward Lasker who FIDE awarded the title of International Master of Chess. In the first section, Lasker attempted to present the principles of chess in a simple way so that anyone can learn and enjoy it without memorizing more than the rules according to which the players move. In explaining the game of Checkers, which is the second part of the book, Lasker has tried to design general principles of strategy instead of offering a mere categorization of the examined lines of play, which the reader would have to remember in order to be able to compete with professionals. Content includes: Introduction The History of Chess the History of Checkers The Game of Chess- The Rules of the Game Elementary Tactics General Principles of Chess Strategy Illustrative Games Problems The Game of Checkers- The Rules of the Game Elementary Tactics The Five Fundamental Positions General Principles and Illustrative Games Problems

The British Draughts-player

The British Draughts-player
Author: Joseph Gould
Publisher: Legare Street Press
Total Pages: 0
Release: 2022-10-27
Genre:
ISBN: 9781016298988

This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

One Jump Ahead

One Jump Ahead
Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
Total Pages: 511
Release: 2013-03-09
Genre: Computers
ISBN: 147572733X

This extraordinary book tells of the creation of the world-class checkers computer program, Chinook. From its beginnings in 1988, Chinook became a worthy opponent to the world champion and by 1992 had defeated all the worlds top human players. In his fascinating account, Jonathan Schaeffer, the originator and leader of the Chinook team, provides an engrossing story of failures and successes. He describes the human story behind Chinook and his own feelings in his continuous effort to improve the programs performance. We follow the development of Chinook from an innocent question asked over lunch, through to the final match against the then world champion, Marion Tinsley. As the story unfolds, readers are introduced to the rules of checkers and the basics of computer game programs, as well as to the key figures in the story. The culmination of this new edition expounds upon checker finally perfected and solved by Chinook ten years after the story was originally told.