The Library Of Entertainment Handbook
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Author | : John Chilton Scammell |
Publisher | : DigiCat |
Total Pages | : 216 |
Release | : 2022-09-04 |
Genre | : Fiction |
ISBN | : |
DigiCat Publishing presents to you this special edition of "The Library of Entertainment: Handbook" by John Chilton Scammell. DigiCat Publishing considers every written word to be a legacy of humankind. Every DigiCat book has been carefully reproduced for republishing in a new modern format. The books are available in print, as well as ebooks. DigiCat hopes you will treat this work with the acknowledgment and passion it deserves as a classic of world literature.
Author | : Gulay Ozturk |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Amusements |
ISBN | : 9781466661929 |
"This reference provides a review of the academic and popular literature on the relationship between communications and media studies, cinema, advertising, public relations, religion, food tourism, art, sports, technology, culture, marketing, and entertainment practices"--
Author | : Evan Farmer |
Publisher | : MBI Publishing Company |
Total Pages | : 243 |
Release | : 2012-03-15 |
Genre | : Performing Arts |
ISBN | : 1937717003 |
The Entertainment Formula will answer your biggest questions as well as many questions you never knew you needed to ask. Most importantly, it provides the tools necessary to be the one to get the job.
Author | : Ryohei Nakatsu |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2017-02-15 |
Genre | : Computers |
ISBN | : 9789814560498 |
The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
Author | : Chris Grabenstein |
Publisher | : Random House Books for Young Readers |
Total Pages | : 338 |
Release | : 2013-06-25 |
Genre | : Juvenile Fiction |
ISBN | : 0307974960 |
Now a Nickelodeon Original Movie! Over 100 Weeks on the New York Times Bestseller List! 44 State Award Lists! Discover what James Patterson calls “the coolest library in all the world” in this fun-filled, action-packed bestseller from the much-loved co-author of I Funny and Treasure Hunters! “A worthy successor to.…Willy Wonka.” —Booklist, Starred Review When Kyle learns that the world's most famous game maker, Luigi Lemoncello, has designed the town's new library and is having an invitation-only lock-in on opening night, he's determined to be there! But the tricky part isn't getting into the library—it's getting out. Because when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route! Don't miss bonus content in the back of the book—extra puzzles, an author Q&A, and more! And look for the puzzle-packed sequels—Mr. Lemoncello's Library Olympics and Mr. Lemoncello’s Great Library Race! “Full of puzzles to think about, puns to groan at …this solid, tightly plotted read is a winner for readers and game-players alike.” —Kirkus Reviews, Starred Review
Author | : Zeno Alexander |
Publisher | : Imprint |
Total Pages | : 206 |
Release | : 2019-04-30 |
Genre | : Juvenile Fiction |
ISBN | : 1250169178 |
Named a best book of the year by Kirkus Reviews, The Library of Ever is an instant classic for middle grade readers and booklovers everywhere—an adventure across time and space, as a young girl becomes a warrior for the forces of knowledge. With her parents off traveling the globe, Lenora is bored, bored, bored—until she discovers a secret doorway into the ultimate library. Mazelike and reality-bending, the library contains all the universe’s wisdom. Every book ever written, and every fact ever known, can be found within its walls. And Lenora becomes its newly appointed Fourth Assistant Apprentice Librarian. She rockets to the stars, travels to a future filled with robots, and faces down a dark nothingness that wants to destroy all knowledge. To save the library, Lenora will have to test her limits and uncover secrets hidden among its shelves. An Imprint Book An Amazon Best Book of the Month One of Kirkus Reviews’ Best Books of the Year “Unusually clever.” —Kirkus Reviews, starred review “Zeno Alexander's The Library of Ever reads like someone mixed Neil Gaiman with Chris Grabenstein, then threw in an extra dash of charm. Reading it is like getting lost in an entire library full of books, and never wanting to leave!” —James Riley, New York Times bestselling author of the Story Thieves series “Full of whimsy and pluck, The Library of Ever is a total delight!” —Wendy Mass, New York Times bestselling author
Author | : Christie Golden |
Publisher | : Insight Editions |
Total Pages | : 0 |
Release | : 2014-11-11 |
Genre | : Games & Activities |
ISBN | : 9781608874033 |
A thrilling, in-world overview of Abstergo Industries, the mysterious organization at the center of the Assassin’s Creed® franchise. Agent: At Abstergo Entertainment, history is an experience. Our work not only enriches lives, it brings out truths that time has forgotten. But as many of our analysts have learned, testing these experiences is not easy. These files represent the work of the first analyst to take on the case of Subject 44412—Arno Dorian. Living through the bloodiest days of the French Revolution, Dorian’s life certainly took many dark turns, but those memories and choices are his own. Up until now, Dorian has proven to be one of the biggest challenges for our research team. We believe that there is valuable information to be gleaned from this subject, and our hope is that you will succeed where others have failed. Familiarize yourself with your predecessor’s file as you make your way through this case. Steel yourself, and stay focused. Don’t let us down. Your work so far has not gone unnoticed. Here is your chance to prove yourself. © 2014 Ubisoft Entertainment. All rights reserved. Assassin's Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. “No doubt this book will be a must read for any Assassin’s Creed fans out there and will certainly be a nice addition to pick up whilst you’re buying your copy of Assassin’s Creed: Unity.” —Playstation Enthusiast
Author | : Entertainment Weekly |
Publisher | : Grand Central Publishing |
Total Pages | : 360 |
Release | : 1996 |
Genre | : Motion pictures |
ISBN | : |
From the editors of America's most popular entertainment magazine comes this definitive, fun guide to the 1,000 best movies ever made. Concentrating only on the movies people want to see, and illustrated with 75 photos, this lively compendium lists entries alphabetically from absolutely sublime to wonderful.
Author | : |
Publisher | : |
Total Pages | : 88 |
Release | : 1945 |
Genre | : Hospital patients |
ISBN | : |
Author | : Borko Furht |
Publisher | : Springer Science & Business Media |
Total Pages | : 764 |
Release | : 2010-03-10 |
Genre | : Computers |
ISBN | : 0387890246 |
The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.