The Leaderboard
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Author | : Pierpaolo Dondio |
Publisher | : Springer Nature |
Total Pages | : 481 |
Release | : 2023-11-28 |
Genre | : Computers |
ISBN | : 3031490657 |
This LNCS volume constitutes the proceedings of 12th International Conference, GALA 2023, in Dublin, Ireland, held during November/December 2023. The 36 full papers and 13 short papers were carefully reviewed and selected from 88 submissions. The papers contained in this book have been organized into six categories, reflecting the variety of theoretical approaches and application domains of research into serious games: 1. The Serious Games and Game Design 2. User experience, User Evaluation and User Analysis in Serious Games 3. Serious Games for Instruction 4. Serious Games for Health, Wellbeing and Social Change 5. Evaluating and Assessing Serious Games Elements 6. Posters
Author | : Amy Alcott |
Publisher | : Simon and Schuster |
Total Pages | : 242 |
Release | : 2009-03-24 |
Genre | : Sports & Recreation |
ISBN | : 1439158460 |
Every golfer has a story. And for many, sharing stories about the game's challenges and pleasures, legends and lore, is as much a joy as playing the game itself. Amy Alcott, one of golf's great personalities and an LPGA Hall of Fame member, has drawn upon her remarkable network of well-known golfing friends and gathered their stories for the first time ever. In this entertaining and fascinating collection of candid conversations, Alcott offers a rare look at the personal lives and experiences -- both on and off the golf course -- of prominent entertainers, athletes, political leaders, and other influential figures. A fierce love of golf connects them all, but their varied anecdotes show how this magical sport has touched each of their lives in unique ways. Some highlights: Bill Clinton reveals why Hillary encouraged him to start playing again in his late twenties; Jack Nicholson explains how he began to play golf in his forties and got good enough to shoot a sixty-five; Ben Crenshaw reminisces about his close relationship with Harvey Penick and about winning the 1995 Masters just days after serving as a pallbearer at Penick's funeral; and Jim Nantz compares his relationship to his dad with the close relationship that Tiger Woods had with his own father. And many, many more. At times poignant, illuminating, and laugh-out-loud funny, The Leaderboard is sure to inspire and capture the imagination of golf fans everywhere.
Author | : Iza Marfisi-Schottman |
Publisher | : Springer Nature |
Total Pages | : 458 |
Release | : 2020-12-02 |
Genre | : Computers |
ISBN | : 3030634647 |
This book constitutes the refereed proceedings of the 9th International Conference on Games and Learning Alliance, GALA 2020, held in Laval, France, in December 2020. The 35 full papers and 10 short papers were carefully reviewed and selected from 77 submissions. The papers cover a broad spectrum of topics: Serious Game Design; Serious Game Analytics; Virtual and Mixed Reality Applications; Gamification Theory; Gamification Applications; Serious Games for Instruction; and Serious Game Applications and Studies.
Author | : Kris Duggan |
Publisher | : John Wiley & Sons |
Total Pages | : 323 |
Release | : 2013-02-04 |
Genre | : Business & Economics |
ISBN | : 1118466934 |
The easy way to grasp and use gamification concepts in business Gamification is a modern business strategy that leverages principles from games to influence favorable customer behavior on the web in order to improve customer loyalty, engagement, and retention. Gamification can be used by any department in a company (HR, Sales, Marketing, Engineering, Support, etc.), for any web-based experience (mobile, website, retail, community, etc.). Business Gamification For Dummies explains how you can apply the principles of this strategic concept to your own business model. How gamification evolved from Farmville/Zynga and Facebook and is now something that can be applied to the work environment How to build a successful gamification program How to entice and retain customers using gamification How to drive employee behavior inside your organization Real-world illustrations of gamification at work If you're interested in learning more about this exciting and innovative business strategy, this friendly, down-to-earth guide has you covered.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 690 |
Release | : 2018-01-05 |
Genre | : Education |
ISBN | : 1522551999 |
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.
Author | : John Horton |
Publisher | : Packt Publishing Ltd |
Total Pages | : 1089 |
Release | : 2016-09-26 |
Genre | : Computers |
ISBN | : 1787125785 |
Extend your game development skills by harnessing the power of Android SDK About This Book Gain the knowledge to design and build highly interactive and amazing games for your phone and tablet from scratch Create games that run at super-smooth 60 frames per second with the help of these easy-to-follow projects Understand the internals of a game engine by building one and seeing the reasoning behind each of the components Who This Book Is For If you are completely new to Java, Android, or game programming, this book is for you. If you want to publish Android games for fun or for business and are not sure where to start, then this book will show you what to do, step by step, from the start. What You Will Learn Set up an efficient, professional game development environment in Android Studio Explore object-oriented programming (OOP) and design scalable, reliable, and well-written Java games or apps on almost any Android device Build simple to advanced game engines for different types of game, with cool features such as sprite sheet character animation and scrolling parallax backgrounds Implement basic and advanced collision detection mechanics Process multitouch screen input effectively and efficiently Implement a flexible and advanced game engine that uses OpenGL ES 2 to ensure fast, smooth frame rates Use animations and particle systems to provide a rich experience Create beautiful, responsive, and reusable UIs by taking advantage of the Android SDK Integrate Google Play Services to provide achievements and leaderboards to the players In Detail Gaming has historically been a strong driver of technology, whether we're talking about hardware or software performance, the variety of input methods, or graphics support, and the Android game platform is no different. Android is a mature, yet still growing, platform that many game developers have embraced as it provides tools, APIs, and services to help bootstrap Android projects and ensure their success, many of which are specially designed to help game developers. Since Android uses one of the most popular programming languages, Java, as the primary language to build apps of all types, you will start this course by first obtaining a solid grasp of the Java language and its foundation APIs. This will improve your chances of succeeding as an Android app developer. We will show you how to get your Android development environment set up and you will soon have your first working game. The course covers all the aspects of game development through various engrossing and insightful game projects. You will learn all about frame-by-frame animations and resource animations using a space shooter game, create beautiful and responsive menus and dialogs, and explore the different options to play sound effects and music in Android. You will also learn the basics of creating a particle system and will see how to use the Leonids library. By the end of the course, you will be able to configure and use Google Play Services on the developer console and port your game to the big screen. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Learning Java by Building Android Games by John Horton Android Game Programming by Example by John Horton Mastering Android Game Development by Raul Portales Style and approach This course is a step-by-step guide where you will learn to build Android games from scratch. It takes a practical approach where each project is a game. It starts off with simple arcade games, and then gradually the complexity of the games keep on increasing as you uncover the new and advanced tools that Android offers.
Author | : Muhammad A.Moniem |
Publisher | : Packt Publishing Ltd |
Total Pages | : 212 |
Release | : 2015-02-27 |
Genre | : Computers |
ISBN | : 1784398861 |
If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
Author | : Zheng, Robert |
Publisher | : IGI Global |
Total Pages | : 524 |
Release | : 2016-08-01 |
Genre | : Education |
ISBN | : 1522505148 |
Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.
Author | : Zamzami Zainuddin |
Publisher | : Springer Nature |
Total Pages | : 212 |
Release | : |
Genre | : |
ISBN | : 9819722195 |
Author | : Allen Sherrod |
Publisher | : Mercury Learning and Information |
Total Pages | : 348 |
Release | : 2015-01-16 |
Genre | : Computers |
ISBN | : 1942270224 |
This book takes the readers on a journey into the world of mobile game development aimed at beginner Objective-C programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a whack-a-mole game, a pong game, and a coloring book. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. It includes a companion disc with source code, images, and project files. By the end of the book, the reader will have five apps that they’ve developed, along with the knowledge of making games for the iOS platform. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Builds five game projects including a matching game, a puzzle game, a coloring book, game of pong, and a “whack-a-mole” game that will give the reader exposure to making games on the iOS platform Includes information on iOS 5, iOS 6, iOS 7 and iOS8 - the latest versions for the iPhone and iPad . Utilizes the UIKit that enables readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development Includes a companion disc with source code, images, and project files.