The Language of the Game

The Language of the Game
Author: Laurent Dubois
Publisher: Basic Books
Total Pages: 284
Release: 2018-03-27
Genre: Sports & Recreation
ISBN: 046509449X

Essential reading for soccer fans as the 2022 World Cup approaches, this lively and lyrical book is "an ideal guide to the world's most popular sport" (Simon Kuper, coauthor of Soccernomics). Soccer is not only the world's most popular game; it's also one of the most widely shared forms of global culture. The Language of the Game is a passionate and engaging introduction to soccer's history, tactics, and human drama. Profiling soccer's full cast of characters—goalies and position players, referees and managers, commentators and fans—historian and soccer scholar Laurent Dubois describes how the game's low scores, relentless motion, and spectacular individual performances combine to turn each match into a unique and unpredictable story. He also shows how soccer's global reach makes it an unparalleled theater for nationalism, international conflict, and human interconnectedness, with close attention to both men's and women's soccer. Filled with perceptive insights and stories both legendary and little known, The Language of the Game is a rewarding read for anyone seeking to understand soccer better—newcomers and passionate followers alike.

The Language Game

The Language Game
Author: Morten H. Christiansen
Publisher: Hachette UK
Total Pages: 268
Release: 2022-02-22
Genre: Language Arts & Disciplines
ISBN: 1541674979

Forget the language instinct—this is the story of how we make up language as we go Language is perhaps humanity’s most astonishing capacity—and one that remains poorly understood. In The Language Game, cognitive scientists Morten H. Christiansen and Nick Chater show us where generations of scientists seeking the rules of language got it wrong. Language isn’t about hardwired grammars but about near-total freedom, something like a game of charades, with the only requirement being a desire to understand and be understood. From this new vantage point, Christiansen and Chater find compelling solutions to major mysteries like the origins of languages and how language learning is possible, and to long-running debates such as whether having two words for “blue” changes what we see. In the end, they show that the only real constraint on communication is our imagination.

Meaningful Games

Meaningful Games
Author: Robin Clark
Publisher: MIT Press
Total Pages: 373
Release: 2023-09-19
Genre: Language Arts & Disciplines
ISBN: 0262549182

An engaging introduction to the use of game theory to study lingistic meaning. In Meaningful Games, Robin Clark explains in an accessible manner the usefulness of game theory in thinking about a wide range of issues in linguistics. Clark argues that we use grammar strategically to signal our intended meanings: our choices as speaker are conditioned by what choices the hearer will make interpreting what we say. Game theory—according to which the outcome of a decision depends on the choices of others—provides a formal system that allows us to develop theories about the kind of decision making that is crucial to understanding linguistic behavior. Clark argues the only way to understand meaning is to grapple with its social nature—that it is the social that gives content to our mental lives. Game theory gives us a framework for working out these ideas. The resulting theory of use will allow us to account for many aspects of linguistic meaning, and the grammar itself can be simplified. The results are nevertheless precise and subject to empirical testing. Meaningful Games offers an engaging and accessible introduction to game theory and the study of linguistic meaning. No knowledge of mathematics beyond simple algebra is required; formal definitions appear in special boxes outside the main text. The book includes an extended argument in favor of the social basis of meaning; a brief introduction to game theory, with a focus on coordination games and cooperation; discussions of common knowledge and games of partial information; models of games for pronouns and politeness; and the development of a system of social coordination of reference.

The Game of Language

The Game of Language
Author: Jaakko Hintikka
Publisher: Springer Science & Business Media
Total Pages: 350
Release: 2012-12-06
Genre: Philosophy
ISBN: 9401098476

Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi losophy of mathematics, space, and time. Chapters 3-6 are samples of GTS's accomplishments in understanding different kinds of semantical phenomena, mostly in natural languages. Beyond presenting results, some of these chapters also have other aims. Chapter 3 relates GTS to an interesting line of logical and foundational studies - the so-called functional interpretations - while chapter 4 leads to certain important methodological theses. Chapter 7 marks an application of GTS in a more philo sophical direction by criticizing the Frege-Russell thesis that words like "is" are multiply ambiguous. This leads in turn to a criticism of recent logical languages (logical notation), which since Frege have been based on the ambi guity thesis, and also to certain methodological sug gestions. In chapter 8, GTS is shown to have important implications for our understanding of Aristotle's doctrine of categories, while chapter 9 continues my earlier criticism of Chomsky's generative approach to linguistic theorizing.

Dialect

Dialect
Author: Hakan Seyalioglu
Publisher:
Total Pages:
Release: 2018-07
Genre:
ISBN: 9780999870013

Pattern Language for Game Design

Pattern Language for Game Design
Author: Christopher Barney
Publisher: CRC Press
Total Pages: 503
Release: 2020-12-08
Genre: Computers
ISBN: 1000259544

Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander’s work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander’s work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world (patternlanguageforgamedesign.com). Comprehensive games reference for all games discussed in this book. Author Chris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game (LARP) design, board games, and tabletop role-playing games (RPGs). An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com.

True to the Language Game

True to the Language Game
Author: Keith Gilyard
Publisher: Routledge
Total Pages: 337
Release: 2013-08-15
Genre: Education
ISBN: 1136850708

This book presents Keith Gilyard's most seminal work in one volume, with new and previously published essays on linguistic diversity, cultural identity, critical literacy, writing instruction, literary texts, and popular culture. Essential reading for students and scholars in rhetorical studies, composition studies, applied linguistics, and education.

The Language Game

The Language Game
Author: Ewandro Magalhaes
Publisher:
Total Pages: 174
Release: 2019-09-05
Genre:
ISBN: 9781081899479

The door to the booth has been opened. Come on in. Make yourself comfortable. Put on the headset. Listen to the voices. Contemplate the gestures through the booth window. Let yourself be the interpreter. You will come to see communication in a different light. Using your imagination, you may be surprised to see reflected in the glass a familiar face looking back at you. Maybe you will even hear, above it all, the unmistakable sound of your own voice.

Hands-on Rust

Hands-on Rust
Author: Herbert Wolverson
Publisher: Pragmatic Bookshelf
Total Pages: 446
Release: 2021-06-30
Genre: Computers
ISBN: 1680508806

Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

The Language of Game Theory

The Language of Game Theory
Author: Adam Brandenburger
Publisher: World Scientific
Total Pages: 298
Release: 2014
Genre: Mathematics
ISBN: 981451344X

This volume contains eight papers written by Adam Brandenburger and his co-authors over a period of 25 years. These papers are part of a program to reconstruct game theory in order to make how players reason about a game a central feature of the theory. The program OCo now called epistemic game theory OCo extends the classical definition of a game model to include not only the game matrix or game tree, but also a description of how the players reason about one another (including their reasoning about other players' reasoning). With this richer mathematical framework, it becomes possible to determine the implications of how players reason for how a game is played. Epistemic game theory includes traditional equilibrium-based theory as a special case, but allows for a wide range of non-equilibrium behavior. Sample Chapter(s). Foreword (39 KB). Introduction (132 KB). Chapter 1: An Impossibility Theorem on Beliefs in Games (299 KB). Contents: An Impossibility Theorem on Beliefs in Games (Adam Brandenburger and H Jerome Keisler); Hierarchies of Beliefs and Common Knowledge (Adam Brandenburger and Eddie Dekel); Rationalizability and Correlated Equilibria (Adam Brandenburger and Eddie Dekel); Intrinsic Correlation in Games (Adam Brandenburger and Amanda Friedenberg); Epistemic Conditions for Nash Equilibrium (Robert Aumann and Adam Brandenburger); Lexicographic Probabilities and Choice Under Uncertainty (Lawrence Blume, Adam Brandenburger, and Eddie Dekel); Admissibility in Games (Adam Brandenburger, Amanda Friedenberg and H Jerome Keisler); Self-Admissible Sets (Adam Brandenburger and Amanda Friedenberg). Readership: Graduate students and researchers in the fields of game theory, theoretical computer science, mathematical logic and social neuroscience."