The Inventor's Complete Handbook

The Inventor's Complete Handbook
Author: James L. Cairns
Publisher: Atlantic Publishing Group Incorporated
Total Pages: 0
Release: 2015
Genre: Technology & Engineering
ISBN: 9781620230183

With 50 years of experience as an inventor and close to 60 U.S. patents, Dr. James L. Cairns shares his vast know-how to help you come up with, develop and benefit from your ideas. This book takes you through the entire inventing process starting with a sound idea. It directs you through the uses of visualization and the importance of planning for all contingencies before ever investing capital. Cairns also demonstrates how to protect your creation by filing a patent. All the information about this multi-faceted process, from design patents to international patents, is laid out in an easy-to-follow format rigorously proofing by several lawyers.

The Little Inventors Handbook: A guide to becoming an ingenious inventor

The Little Inventors Handbook: A guide to becoming an ingenious inventor
Author: Dominic Wilcox
Publisher: HarperCollins UK
Total Pages: 0
Release: 2018-10-18
Genre: Juvenile Nonfiction
ISBN: 0008327416

A step by step guide to thinking up fantastical, funny or perfectly practical inventions with no limits! This e-book is best viewed on Kindle Fire in landscape view to optimise your experience.

The World Class Inventors Handbook

The World Class Inventors Handbook
Author: Stephen E. Moor
Publisher: World Class Inventors
Total Pages: 242
Release: 2019-11-08
Genre: Business & Economics
ISBN: 9780692536445

"The World Class Inventors Handbook" is a truly a one of a kind mentoring tool. It is the definitive inventors guide written by an Inventor for inventors. It was specifically crafted for those individuals who believe that they have a valuable idea that they both want to protect & profit from. Get the right advice before you begin your journey!

Kids Inventing!

Kids Inventing!
Author: Susan Casey
Publisher: John Wiley & Sons
Total Pages: 4
Release: 2010-12-03
Genre: Juvenile Nonfiction
ISBN: 1118040201

Have you ever seen inventors on TV or in the newspaper and thought, "That could be me!" Well, it certainly could—and this book shows you how. Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. From finding an idea and creating a working model to patenting, manufacturing, and selling your invention, you get expert guidance in all the different stages of inventing. You'll see how to keep an inventor's log, present your ideas, and work as part of a team or with a mentor. You'll meet inspiring kids just like you who designed their own award-winning inventions. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.

The Independent Inventor's Handbook

The Independent Inventor's Handbook
Author: Louis Foreman
Publisher: Workman Publishing Company
Total Pages: 257
Release: 2018-07-27
Genre: Technology & Engineering
ISBN: 1523507683

How do you actually turn a million-dollar idea into a million dollars? From scribble-on-the-napkin to product-on-the market, The Independent Inventor's Handbook explains everything a potential inventor needs to know and the tools he or she needs to use to take a raw concept and turn it into reality. Written by Louis J. Foreman, creator of the PBS series Everyday Edisons and a holder of multiple patents, together with patent attorney Jill Gilbert Welytok, here's a book that speaks directly to the inventive American—the entrepreneur, the tinkerer, the dreamer, the basement scientist, the stay-at-home mom who figures out how to do it better. (over one million of them file patents each year.) Here is everything a future inventor needs: Understanding the difference between a good idea and a marketable idea. Why investing too much money at the outset can sink you. The downside of design patents, and how best to file an application for a utility patent. Surveys, online test runs, and other strategies for market research on a tight budget. Plus the effective pitch (hint: never say your target audience is "everyone"), questions to ask a prospective manufacturer, 14 licensing land mines to avoid, "looks-like" versus "works-like" prototypes, Ten Things Not to Tell a Venture Capitalist, and how to protect your invention once it's on the market. Appendices include a glossary of legal, manufacturing, and marketing terms, a sample nondisclosure agreement, and a patent application, deconstructed.

The Mom Inventors Handbook, How to Turn Your Great Idea into the Next Big Thing, Revised and Expanded 2nd Ed

The Mom Inventors Handbook, How to Turn Your Great Idea into the Next Big Thing, Revised and Expanded 2nd Ed
Author: Tamara Monosoff
Publisher: McGraw Hill Professional
Total Pages: 385
Release: 2014-04-11
Genre: Business & Economics
ISBN: 0071822887

As featured on The Today Show The definitive guide for aspiring product entrepreneurs – packed with important new resources Written specifically for people seeking to turn their ideas into marketable products, this new edition of The Mom Inventors Handbook takes you step by step through the process, covering the latest, most innovative ways to create, fund, manufacture, and successfully sell products on a wide scale. A great deal has changed since the original publication in 2005. This edition covers everything novice entrepreneurs need to succeed in today’s business landscape. New materials include: Detailed steps on prototyping, manufacturing, and safety Updated information on patents and trademarks New chapter covering crowdfunding, microloans, peer-to-peer loans, SBA loans, and angel investors New chapter on creative, alternative sales channels, including Groupon, Living Social, QVC Sprouts, Zulily In-depth coverage of video marketing and DIY Public Relations Simple steps for licensing "I am asked every day for advice about how to get products onto the shelves of our clubs. The answer to this question is in your hands." -- from the foreword by Julie Martin-Allen, Senior Director of Showcase Events, Sam's Club "We could not have done this without The Mom Inventors Handbook . . . our 'business bible.'" -- Lisa Hoskins-Holmes and Karen Wildman, creators of The Bheestie Bag "I'm not a mom--or a woman--but I used The Mom Inventors Handbook to bring my [product] to market, and it won Best New Product awards at our first two national tradeshows!" -- Tony Deitch, creator of Sasquatch! Pet Beds "I used The Mom Inventors Handbook at the beginning of my journey. My product was selected as one of the winning products on the TV Show Shark Tank and is now distributed internationally." -- Tiffany Krumins, creator of Ava the Elephant "When I had the idea for Carry-Her Doll Carriers and found The Mom Inventors Handbook, I couldn't put it down! I’m on track to sell 85,000 units this year with my new placements in Toys "R" Us, FAO Schwartz, and Walmart!" -- Roberta Wagner, creator of Carry-Her Doll Carriers

Inventions And Patents

Inventions And Patents
Author: Steve S Barbarich
Publisher: Simon and Schuster
Total Pages: 331
Release: 2000-07-01
Genre: Business & Economics
ISBN: 1440519587

Today, one of the easiest ways to make money is to create and sell original ideas. Every year, more than 100,000 patents are granted in the U.S., creating a billion-dollar industry for those using intellectual property. With this book, would-be inventors can develop their ideas with low risk and a minimum of investment - without quitting their day jobs! Attorney and patent holder Steve Barbarich takes readers on an exciting journey through the patenting process. From concept to marketable product, there are step-by-step instructions that anyone can follow. This book features important information on: Choosing which ideas to pursue Taking your ideas into the marketplace Prototyping and test marketing Filing the proper forms Protecting your ideas And much more!

The Game Inventor's Guidebook

The Game Inventor's Guidebook
Author: Brian Tinsman
Publisher: Morgan James Publishing
Total Pages: 282
Release: 2008-11-01
Genre: Games & Activities
ISBN: 1600377904

A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.