The Internet In 3d
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Author | : Ko, Chi Chung |
Publisher | : IGI Global |
Total Pages | : 492 |
Release | : 2008-07-31 |
Genre | : Computers |
ISBN | : 1599047918 |
"This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.
Author | : Laura DeNardis |
Publisher | : Yale University Press |
Total Pages | : 286 |
Release | : 2020-01-07 |
Genre | : Social Science |
ISBN | : 0300233078 |
A compelling argument that the Internet of things threatens human rights and security "Sobering and important."--Financial Times, "Best Books of 2020: Technology" The Internet has leapt from human-facing display screens into the material objects all around us. In this so-called Internet of things--connecting everything from cars to cardiac monitors to home appliances--there is no longer a meaningful distinction between physical and virtual worlds. Everything is connected. The social and economic benefits are tremendous, but there is a downside: an outage in cyberspace can result not only in loss of communication but also potentially in loss of life. Control of this infrastructure has become a proxy for political power, since countries can easily reach across borders to disrupt real-world systems. Laura DeNardis argues that the diffusion of the Internet into the physical world radically escalates governance concerns around privacy, discrimination, human safety, democracy, and national security, and she offers new cyber-policy solutions. In her discussion, she makes visible the sinews of power already embedded in our technology and explores how hidden technical governance arrangements will become the constitution of our future.
Author | : M.P. Peterson |
Publisher | : Elsevier |
Total Pages | : 474 |
Release | : 2005-12-17 |
Genre | : Reference |
ISBN | : 9780080449449 |
This book examines a new trend affecting cartography and geographic information science. Presenting the work of over 30 authors from 16 different countries, the book provides an overview of current research in the new area of Internet Cartography. Chapters deal with the growth of this form of map distribution, uses in education, privacy issues, and technical aspects from the point of view of the map provider - including Internet protocols such as XML and SVG. Many see the Internet as a revolution for cartography. Previously tied to the medium of paper and expensive large-format color print technology, maps had a limited distribution and use. The Internet made it possible to not only distribute maps to a much larger audience but also to incorporate interaction and animation in the display. Maps have also become timelier with some maps of traffic and weather being updated every few minutes. In addition, it is now possible to access maps from servers throughout the world. Finally, the Internet has made historic maps available for viewing to the public that were previously only available in map libraries with limited access. * Provides comprehensive coverage of maps and the internet * Delivers a global perspective * Combines theoretical and practical aspects
Author | : Akaki Girgvliani |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 206 |
Release | : 2024-07-11 |
Genre | : Computers |
ISBN | : 1036407691 |
The articles included in this book reflect a diverse range of research and theoretical reflections on the Internet and information and communication technologies. The articles are grouped into four chapters reflecting the main areas of research interest, covering such topics as electronic government, electronic business modeling and programming, management information systems, and information and communication technologies in education. The book should prove useful to students, teachers, researchers, and scientists in helping them to acquire knowledge as well as to build new research plans in the field of internet and information technology.
Author | : Alessandro Straccia |
Publisher | : Orange Education Pvt Ltd |
Total Pages | : 299 |
Release | : 2024-04-22 |
Genre | : Computers |
ISBN | : 8197223963 |
Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index
Author | : Anttiroiko, Ari-Veikko |
Publisher | : IGI Global |
Total Pages | : 1916 |
Release | : 2006-07-31 |
Genre | : Political Science |
ISBN | : 1591407907 |
Containing more than 250 articles, this three-volume set provides a broad basis for understanding issues, theories, and applications faced by public administrations and public organizations, as they strive for more effective government through the use of emerging technologies. This publication is an essential reference tool for academic, public, and private libraries.
Author | : Hossein Bidgoli |
Publisher | : John Wiley & Sons |
Total Pages | : 875 |
Release | : 2004-04-27 |
Genre | : Business & Economics |
ISBN | : 0471689963 |
The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.
Author | : Faxin Yu |
Publisher | : Springer Science & Business Media |
Total Pages | : 434 |
Release | : 2011-02-03 |
Genre | : Computers |
ISBN | : 3642126510 |
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.
Author | : Qingsheng Zhu |
Publisher | : World Scientific |
Total Pages | : 1009 |
Release | : 2005-10-07 |
Genre | : Computers |
ISBN | : 9814479136 |
This book presents the latest techniques, algorithms, research accomplishments and trend in computer science and engineering. It collects together 222 peer reviewed papers presented at the 11th Joint International Computer Conference. The theme of this year is “IT: Intellectual Capital for the Betterment of Human Life”. The articles in this book cover a wide range of active and interesting areas such as Digital Entertainment, Grid Computing, Embedded System, Web Service and Knowledge Engineering. This book serves as a good reference not only for researchers but also for graduate students in corresponding fields.The proceedings have been selected for coverage in:•Index to Scientific & Technical Proceedings (ISTP CDROM version / ISI Proceedings)•CC Proceedings — Engineering & Physical Sciences
Author | : Ewaryst Tkacz |
Publisher | : Springer Science & Business Media |
Total Pages | : 284 |
Release | : 2009-10-13 |
Genre | : Technology & Engineering |
ISBN | : 3642050190 |
Internet technologies and systems are nowadays the key enablers of digital economy and modern world-wide connected society. This contributed book is a collection of cautiously chosen articles delivered by specialists with significant level of expertise in the domain of Internet technical foundations and its applications. The content of the book is divided into three parts: Internet - technical fundamentals and applications Information management systems Information security in distributed computer systems This book is a reference tool prepared for scientists and other persons involved in designing, implementation and evaluation of internet technologies. Its readers can be found among researchers, teachers and also students of computer science and related disciplines.