The Infrastructure of Play

The Infrastructure of Play
Author: Dennis R. Judd
Publisher: Routledge
Total Pages: 348
Release: 2015-02-12
Genre: Business & Economics
ISBN: 1317456289

Using in-depth case studies, this volume shows how the infrastructure of tourism has transformed cities throughout North America. It makes clear that the modern urban environment is being thoroughly altered to emphasize the growing tourism sector in such areas as renovated waterfronts.

The Infrastructure of Play

The Infrastructure of Play
Author: Dennis R. Judd
Publisher: Routledge
Total Pages: 348
Release: 2015-02-12
Genre: Business & Economics
ISBN: 1317456297

Using in-depth case studies, this volume shows how the infrastructure of tourism has transformed cities throughout North America. It makes clear that the modern urban environment is being thoroughly altered to emphasize the growing tourism sector in such areas as renovated waterfronts.

The Public Infrastructure of Work and Play

The Public Infrastructure of Work and Play
Author: Michael A. Pagano
Publisher: University of Illinois Press
Total Pages: 184
Release: 2018-09-14
Genre: Political Science
ISBN: 0252050894

A city's infrastructure influences the daily life of residents, neighborhoods, and businesses. But uniting the hard infrastructure of roads and bridges with the soft infrastructure of parks and public art creates significant political challenges. Planners at all stages must work at an intersection of public policy, markets, and aesthetics--while also accounting for how a project will work in both the present and the future. The latest volume in the Urban Agenda series looks at pressing infrastructure issues discussed at the 2017 UIC Urban Forum. Topics include: competing notions of the infrastructure ideal; what previous large infrastructure programs can teach the Trump Administration; how infrastructure influences city design; the architecture of the cities of tomorrow; who benefits from infrastructure improvements; and evaluations of projects like the Chicago Riverwalk and grassroots efforts to reclaim neighborhood parks from gangs. Contributors: Philip Ashton, Beverly S. Bunch, Bill Burton, Charles Hoch, Sean Lally, and Sanjeev Vidyarthi

The Impact of School Infrastructure on Learning

The Impact of School Infrastructure on Learning
Author: Peter Barrett
Publisher: World Bank Publications
Total Pages: 71
Release: 2019-02-04
Genre: Education
ISBN: 1464813787

'The Impact of School Infrastructure on Learning: A Synthesis of the Evidence provides an excellent literature review of the resources that explore the areas of focus for improved student learning, particularly the aspiration for “accessible, well-built, child-centered, synergetic and fully realized learning environments.†? Written in a style which is both clear and accessible, it is a practical reference for senior government officials and professionals involved in the planning and design of educational facilities, as well as for educators and school leaders. --Yuri Belfali, Head of Division, Early Childhood and Schools, OECD Directorate for Education and Skills This is an important and welcome addition to the surprisingly small, evidence base on the impacts of school infrastructure given the capital investment involved. It will provide policy makers, practitioners, and those who are about to commission a new build with an important and comprehensive point of reference. The emphasis on safe and healthy spaces for teaching and learning is particularly welcome. --Harry Daniels, Professor of Education, Department of Education, Oxford University, UK This report offers a useful library of recent research to support the, connection between facility quality and student outcomes. At the same time, it also points to the unmet need for research to provide verifiable and reliable information on this connection. With such evidence, decisionmakers will be better positioned to accurately balance the allocation of limited resources among the multiple competing dimensions of school policy, including the construction and maintenance of the school facility. --David Lever, K-12 Facility Planner, Former Executive Director of the Interagency Committee on School Construction, Maryland Many planners and designers are seeking a succinct body of research defining both the issues surrounding the global planning of facilities as well as the educational outcomes based on the quality of the space provided. The authors have finally brought that body of evidence together in this well-structured report. The case for better educational facilities is clearly defined and resources are succinctly identified to stimulate the dialogue to come. We should all join this conversation to further the process of globally enhancing learning-environment quality! --David Schrader, AIA, Educational Facility Planner and Designer, Former Chairman of the Board of Directors, Association for Learning Environments (A4LE)

The Tourist City

The Tourist City
Author: Dennis R. Judd
Publisher: Yale University Press
Total Pages: 356
Release: 1999-01-01
Genre: Social Science
ISBN: 9780300078466

An investigation of tourism and its transforming impact on cities, by urban experts from a variety of disciplines. They examine such tourist meccas as Las Vegas, Orlando and Boston, and take up themes such as the marketing of cities and how tourists perceive places.

Where We Want to Live

Where We Want to Live
Author: Ryan Gravel
Publisher: St. Martin's Press
Total Pages: 251
Release: 2016-03-15
Genre: Architecture
ISBN: 1466890533

**Winner, Phillip D. Reed Award for Outstanding Writing on the Southern Environment** **A Planetizen Top Planning Book for 2017** After decades of sprawl, many American city and suburban residents struggle with issues related to traffic (and its accompanying challenges for our health and productivity), divided neighborhoods, and a non-walkable life. Urban designer Ryan Gravel makes a case for how we can change this. Cities have the capacity to create a healthier, more satisfying way of life by remodeling and augmenting their infrastructure in ways that connect neighborhoods and communities. Gravel came up with a way to do just that in his hometown with the Atlanta Beltline project. It connects 40 diverse Atlanta neighborhoods to city schools, shopping districts, and public parks, and has already seen a huge payoff in real estate development and local business revenue. Similar projects are in the works around the country, from the Los Angeles River Revitalization and the Buffalo Bayou in Houston to the Midtown Greenway in Minneapolis and the Underline in Miami. In Where We Want to Live, Gravel presents an exciting blueprint for revitalizing cities to make them places where we truly want to live.

Urban Infrastructure in Transition

Urban Infrastructure in Transition
Author: Timothy Moss
Publisher: Routledge
Total Pages: 224
Release: 2016-05-13
Genre: Political Science
ISBN: 1134941668

Achieving sustainable energy and resource use is vital if cities are to thrive or even function in the long term. Focusing on cities in the United Kingdom, Germany and Denmark, this book examines the mounting pressures for changes in the management style of utility services in Europe, pressures that stem from a wide range of sources such as liberalization and privatization of markets, tighter environmental standards, new economic incentives, competing technologies and changing consumption patterns. The authors show how changes in the management of utility services can contribute to achieving greater sustainability in urban regions. Whilst more efficient technology has a part to play, truly significant improvements in quality of life will be delivered only when the flow of material and energy through cities is focused on the goal of sustainability in each local context.

It Infrastructure Architecture - Infrastructure Building Blocks and Concepts Second Edition

It Infrastructure Architecture - Infrastructure Building Blocks and Concepts Second Edition
Author: Sjaak Laan
Publisher: Sjaak Laan
Total Pages: 438
Release: 2012-12-16
Genre: Computers
ISBN: 1291250794

For many decades, IT infrastructure has provided the foundation for successful application deployment. Yet, general knowledge of infrastructures is still not widespread. Experience shows that software developers, system administrators, and project managers often have little knowledge of the big influence IT infrastructures have on the performance, availability and security of software applications. This book explains the concepts, history, and implementation of IT infrastructures. Although many of books can be found on individual infrastructure building blocks, this is the first book to describe all of them: datacenters, servers, networks, storage, virtualization, operating systems, and end user devices. Whether you need an introduction to infrastructure technologies, a refresher course, or a study guide for a computer science class, you will find that the presented building blocks and concepts provide a solid foundation for understanding the complexity of today's IT infrastructures.

Infrastructure in Video Games

Infrastructure in Video Games
Author: Daniel Punday
Publisher: Palgrave Macmillan
Total Pages: 0
Release: 2025-01-22
Genre: Social Science
ISBN: 9783031720918

This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk. Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.