The Infiltration Game
Download The Infiltration Game full books in PDF, epub, and Kindle. Read online free The Infiltration Game ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Andrey Garnaev |
Publisher | : Springer Science & Business Media |
Total Pages | : 157 |
Release | : 2012-12-06 |
Genre | : Business & Economics |
ISBN | : 3642573045 |
This book is on applications of game theory. The title of this book is not "Game Theory and its Applications" because it does not construct a general theory for considered games. The book contains a lot of examples of applica tion of game theory together with the background of those games considered and a list of unsolved problems. Also we consider only the game where the optimal strategies of the players are found in closed form. This book is an attempt to carryon the approach developed in nice books "Search Games" by Gal and "Geometric Games and their Applications" by Ruckle. The first chapter of this book supplies the required definitions and theorems from game theory. The second chapter deals with discrete search games where both players act simultaneously: the games of protection of a channel from infiltration of a submarine, the submarine versus helicopter game, the matrix search games and others. The third chapter considers the game where the players allocate their contin uous efforts. In these games players face up an alternative either not to come into contest if the cost of efforts seems too high, or come into it. In the last case the player have to decide how much resources they can afford to spend. The allocation models of search, antiballistic protection and marketing are investigated.
Author | : Steve Alpern |
Publisher | : Springer Science & Business Media |
Total Pages | : 316 |
Release | : 2006-04-10 |
Genre | : Mathematics |
ISBN | : 0306482126 |
Search Theory is one of the original disciplines within the field of Operations Research. It deals with the problem faced by a Searcher who wishes to minimize the time required to find a hidden object, or “target. ” The Searcher chooses a path in the “search space” and finds the target when he is sufficiently close to it. Traditionally, the target is assumed to have no motives of its own regarding when it is found; it is simply stationary and hidden according to a known distribution (e. g. , oil), or its motion is determined stochastically by known rules (e. g. , a fox in a forest). The problems dealt with in this book assume, on the contrary, that the “target” is an independent player of equal status to the Searcher, who cares about when he is found. We consider two possible motives of the target, and divide the book accordingly. Book I considers the zero-sum game that results when the target (here called the Hider) does not want to be found. Such problems have been called Search Games (with the “ze- sum” qualifier understood). Book II considers the opposite motive of the target, namely, that he wants to be found. In this case the Searcher and the Hider can be thought of as a team of agents (simply called Player I and Player II) with identical aims, and the coordination problem they jointly face is called the Rendezvous Search Problem.
Author | : Brian Andrews |
Publisher | : |
Total Pages | : 376 |
Release | : 2016-08-26 |
Genre | : |
ISBN | : 9781537324708 |
When prominent CEOs of Fortune 500 companies begin dying in a series of freak accidents, The Think Tank is tasked to investigate. Junior analyst Sloane Keller soon connects the CEOs to Chinese venture capitalist Michael Sun-a brilliant businessman with a shadowy past. With each new discovery, Sloane becomes convinced that the deaths are by design and all part of an international conspiracy. But to what end, she does not know...The investigation soon takes a turn for the worse, when Sloane discovers that her father's company has had business dealings with Sun. Afraid that her CEO father may be next on the hit list, Sloane and the Think Tank must unravel a hidden agenda that stretches from Washington to Beijing and unmask the world's most devious assassin before it's too late in THE INFILTRATION GAME.
Author | : Colin McLaren |
Publisher | : Melbourne Univ. Publishing |
Total Pages | : 229 |
Release | : 2011-02-01 |
Genre | : True Crime |
ISBN | : 0522859321 |
For two years police detective Colin McLaren disappears off the face of the earth, surfacing in Griffith as a dodgy art dealer with a pretty girlfriend, and talks his way into the Mafia. For days, weeks, then months and years, Colin eats with them, sits in their homes and cuddles their kids, all the while climbing the N'Drangheta, finally befriending the Griffith Godfather, Antonio Romeo. This is the world of listening devices, wire taps and of trying to stay sane while doing deals to buy pure cocaine and tonnes of cannabis. In the meantime, the Mafiosi know they have a snitch and are leaving no stone unturned in their search for the traitor ... Infiltration tells the story of two of the bloodiest decades in organised crime, when the ethos was to shoot first and ask questions later.
Author | : United States. Congress. Senate. Select Committee on Indian Affairs |
Publisher | : |
Total Pages | : 1032 |
Release | : 1992 |
Genre | : Gambling on Indian reservations |
ISBN | : |
Author | : United States |
Publisher | : |
Total Pages | : 322 |
Release | : 1992 |
Genre | : Law |
ISBN | : |
Author | : Leon Aganesovich Petrosi︠a︡n |
Publisher | : Nova Publishers |
Total Pages | : 234 |
Release | : 1996 |
Genre | : Mathematics |
ISBN | : 9781560723905 |
Game Theory & Applications Volume II
Author | : Richard J. Nowakowski |
Publisher | : Cambridge University Press |
Total Pages | : 556 |
Release | : 1998-11-13 |
Genre | : Mathematics |
ISBN | : 9780521646529 |
Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.
Author | : Tanya X. Short |
Publisher | : CRC Press |
Total Pages | : 405 |
Release | : 2019-03-14 |
Genre | : Computers |
ISBN | : 042994859X |
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design
Author | : Richard Nowakowski |
Publisher | : Cambridge University Press |
Total Pages | : 552 |
Release | : 2002-11-25 |
Genre | : Mathematics |
ISBN | : 9780521808323 |
This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.