The Impressionist Art Game

The Impressionist Art Game
Author: Wenda B. O'Reilly
Publisher:
Total Pages: 0
Release: 2001
Genre: Games in art education
ISBN: 9781889613062

Collect dazzling paintings by Impressionist artists as you play 2 fun card games: Go Fish and a new version of Concentration. Collect 4 works of art by 8 great artists: Monet, Renoir, Degas, Pissarro, Manet, Caillebotte, Mary Cassatt and Berthe Morisot. Learn the story behind each painting in the 76-page full-color book that comes with the game.

Van Gogh and Friends Art Game

Van Gogh and Friends Art Game
Author: O'REILLY Wenda
Publisher:
Total Pages: 0
Release: 2002-09
Genre:
ISBN: 9781889613093

Mixing learning and play, this game teaches youngsters about the artist Van Gogh, along with Cezanne, Gaugin, Seurat, Rousseau and Toulouse-Lautrec. Comes with a deck of 36 museum-quality cards and an art book, packaged in a treasure box. 90 color photos. Pkg.

Color in the Age of Impressionism

Color in the Age of Impressionism
Author: Laura Anne Kalba
Publisher: Penn State Press
Total Pages: 713
Release: 2017-04-21
Genre: Art
ISBN: 0271079789

This study analyzes the impact of color-making technologies on the visual culture of nineteenth-century France, from the early commercialization of synthetic dyes to the Lumière brothers’ perfection of the autochrome color photography process. Focusing on Impressionist art, Laura Anne Kalba examines the importance of dyes produced in the second half of the nineteenth century to the vision of artists such as Edgar Degas, Pierre-Auguste Renoir, and Claude Monet. The proliferation of vibrant new colors in France during this time challenged popular understandings of realism, abstraction, and fantasy in the realms of fine art and popular culture. More than simply adding a touch of spectacle to everyday life, Kalba shows, these bright, varied colors came to define the development of a consumer culture increasingly based on the sensual appeal of color. Impressionism—emerging at a time when inexpensively produced color functioned as one of the principal means by and through which people understood modes of visual perception and signification—mirrored and mediated this change, shaping the ways in which people made sense of both modern life and modern art. Demonstrating the central importance of color history and technologies to the study of visuality, Color in the Age of Impressionism adds a dynamic new layer to our understanding of visual and material culture.

Impressionism

Impressionism
Author: Robert L. Herbert
Publisher: Yale University Press
Total Pages: 348
Release: 1988-01-01
Genre: Art
ISBN: 0300050836

Examines the use of cafes, opera houses, dance halls, theaters, racetracks, and the seaside in impressionist French paintings

Keith Haring: The Boy Who Just Kept Drawing

Keith Haring: The Boy Who Just Kept Drawing
Author: Kay Haring
Publisher: Penguin
Total Pages: 42
Release: 2017-02-14
Genre: Juvenile Nonfiction
ISBN: 0525428194

Iconic pop artist Keith Haring comes to life for young readers in this picture book biography lovingly written by his sister This one-of-a-kind book explores the life and art of Keith Haring from his childhood through his meteoric rise to fame. It sheds light on this important artist’s great humanity, his concern for children, and his disregard for the establishment art world. Reproductions of Keith's signature artwork appear in scenes boldly rendered by Robert Neubecker. This is a story to inspire, and a book for Keith Haring fans of all ages to treasure.

The Painting of Modern Life

The Painting of Modern Life
Author: T.J. Clark
Publisher: Knopf
Total Pages: 636
Release: 2017-06-28
Genre: Art
ISBN: 0525520511

From T.J. Clark comes this provocative study of the origins of modern art in the painting of Parisian life by Edouard Manet and his followers. The Paris of the 1860s and 1870s was a brand-new city, recently adorned with boulevards, cafés, parks, Great Exhibitions, and suburban pleasure grounds—the birthplace of the habits of commerce and leisure that we ourselves know as "modern life." A new kind of culture quickly developed in this remade metropolis, sights and spectacles avidly appropriated by a new kind of "consumer": clerks and shopgirls, neither working class nor bourgeois, inventing their own social position in a system profoundly altered by their very existence. Emancipated and rootless, these men and women flocked to the bars and nightclubs of Paris, went boating on the Seine at Argenteuil, strolled the island of La Grande-Jatte—enacting a charade of community that was to be captured and scrutinized by Manet, Degas, and Seurat. It is Clark's cogently argued (and profusely illustrated) thesis that modern art emerged from these painters' attempts to represent this new city and its inhabitants. Concentrating on three of Manet's greatest works and Seurat's masterpiece, Clark traces the appearance and development of the artists' favorite themes and subjects, and the technical innovations that they employed to depict a way of life which, under its liberated, pleasure-seeking surface, was often awkward and anxious. Through their paintings, Manet and the Impressionists ask us, and force us to ask ourselves: Is the freedom offered by modernity a myth? Is modern life heroic or monotonous, glittering or tawdry, spectacular or dull? The Painting of Modern Life illuminates for us the ways, both forceful and subtle, in which Manet and his followers raised these questions and doubts, which are as valid for our time as for the age they portrayed.

Van Gogh and the Post-Impressionists for Kids

Van Gogh and the Post-Impressionists for Kids
Author: Carol Sabbeth
Publisher: Chicago Review Press
Total Pages: 162
Release: 2011-05
Genre: Juvenile Nonfiction
ISBN: 156976882X

A collection of artwork for children by Vincent van Gogh and other French artists.

Impressionist Cats

Impressionist Cats
Author: Susan Herbert
Publisher: Thames & Hudson
Total Pages: 64
Release: 1992-01
Genre: Cats
ISBN: 9780500015384

The Judgment of Paris

The Judgment of Paris
Author: Ross King
Publisher: Anchor Canada
Total Pages: 690
Release: 2012-01-11
Genre: Art
ISBN: 0307374963

Another fascinating book by the author of Brunelleschi’s Dome and Michelangelo and the Pope’s Ceiling: a saga of artistic rivalry and cultural upheaval in the decade leading to the birth of Impressionism. If there were two men who were absolutely central to artistic life in France in the second half of the nineteenth century, they were Edouard Manet and Ernest Meissonier. While the former has been labelled the “Father of Impressionism” and is today a household name, the latter has sunk into obscurity. It is difficult now to believe that in 1864, when this story begins, it was Meissonier who was considered the greatest French artist alive and who received astronomical sums for his work, while Manet was derided for his messy paintings of ordinary people and had great difficulty getting any of his work accepted at the all-important annual Paris Salon. Manet and Meissonier were the Mozart and Salieri of their day, one a dangerous challenge to the establishment, the other beloved by rulers and the public alike for his painstakingly meticulous oil paintings of historical subjects. Out of the fascinating story of their parallel careers, Ross King creates a lens through which to view the political tensions that dogged Louis-Napoleon during the Second Empire, his ignominious downfall, and the bloody Paris Commune of 1871. At the same time, King paints a wonderfully detailed and vivid portrait of life in an era of radical social change. When Manet painted Dejeuner sur l’herbe or Olympia, he shocked not only with his casual brushstrokes but with his subject matter: top-hatted white-collar workers (and their mistresses) were not considered suitable subjects for ‘Art.’ Ross King shows how, benign as they might seem today, these paintings changed the course of history. The struggle between Meissonier and Manet to see their paintings achieve pride of place at the Salon was not just about artistic competitiveness, it was about how to see the world. Full of fantastic tidbits of information and a colourful cast of characters that includes Baudelaire, Courbet and Zola, with walk-on parts for Monet, Renoir, Degas and Cezanne, The Judgment of Paris casts new light on the birth of Impressionism and takes us to the heart of a time in which the modern French identity was being forged.

Avant-garde Videogames

Avant-garde Videogames
Author: Brian Schrank
Publisher: MIT Press
Total Pages: 231
Release: 2014-04-18
Genre: Games & Activities
ISBN: 0262027143

An exploration of avant-garde games that builds upon the formal and political modes of contemporary and historical art movements. The avant-garde challenges or leads culture; it opens up or redefines art forms and our perception of the way the world works. In this book, Brian Schrank describes the ways that the avant-garde emerges through videogames. Just as impressionism or cubism created alternative ways of making and viewing paintings, Schrank argues, avant-garde videogames create alternate ways of making and playing games. A mainstream game channels players into a tightly closed circuit of play; an avant-garde game opens up that circuit, revealing (and reveling in) its own nature as a game. We can evaluate the avant-garde, Schrank argues, according to how it opens up the experience of games (formal art) or the experience of being in the world (political art). He shows that different artists use different strategies to achieve an avant-garde perspective. Some fixate on form, others on politics; some take radical positions, others more complicit ones. Schrank examines these strategies and the artists who deploy them, looking closely at four varieties of avant-garde games: radical formal, which breaks up the flow of the game so players can engage with its materiality, sensuality, and conventionality; radical political, which plays with art and politics as well as fictions and everyday life; complicit formal, which treats videogames as a resource (like any other art medium) for contemporary art; and complicit political, which uses populist methods to blend life, art, play, and reality—as in alternate reality games, which adapt Situationist strategies for a mass audience.