The Illusions Digital Original Edition
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Author | : Lev Manovich |
Publisher | : MIT Press |
Total Pages | : 48 |
Release | : 2014-01-10 |
Genre | : Social Science |
ISBN | : 0262318008 |
This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.
Author | : Clark Dodsworth |
Publisher | : Addison-Wesley Professional |
Total Pages | : 594 |
Release | : 1998 |
Genre | : Computers |
ISBN | : |
Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun! Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.
Author | : Jack Goldsmith |
Publisher | : Oxford University Press |
Total Pages | : 239 |
Release | : 2006-03-17 |
Genre | : Computers |
ISBN | : 0198034806 |
Is the Internet erasing national borders? Will the future of the Net be set by Internet engineers, rogue programmers, the United Nations, or powerful countries? Who's really in control of what's happening on the Net? In this provocative new book, Jack Goldsmith and Tim Wu tell the fascinating story of the Internet's challenge to governmental rule in the 1990s, and the ensuing battles with governments around the world. It's a book about the fate of one idea--that the Internet might liberate us forever from government, borders, and even our physical selves. We learn of Google's struggles with the French government and Yahoo's capitulation to the Chinese regime; of how the European Union sets privacy standards on the Net for the entire world; and of eBay's struggles with fraud and how it slowly learned to trust the FBI. In a decade of events the original vision is uprooted, as governments time and time again assert their power to direct the future of the Internet. The destiny of the Internet over the next decades, argue Goldsmith and Wu, will reflect the interests of powerful nations and the conflicts within and between them. While acknowledging the many attractions of the earliest visions of the Internet, the authors describe the new order, and speaking to both its surprising virtues and unavoidable vices. Far from destroying the Internet, the experience of the last decade has lead to a quiet rediscovery of some of the oldest functions and justifications for territorial government. While territorial governments have unavoidable problems, it has proven hard to replace what legitimacy governments have, and harder yet to replace the system of rule of law that controls the unchecked evils of anarchy. While the Net will change some of the ways that territorial states govern, it will not diminish the oldest and most fundamental roles of government and challenges of governance. Well written and filled with fascinating examples, including colorful portraits of many key players in Internet history, this is a work that is bound to stir heated debate in the cyberspace community.
Author | : Lev Manovich |
Publisher | : MIT Press |
Total Pages | : 584 |
Release | : 2002-02-22 |
Genre | : Social Science |
ISBN | : 0262632551 |
A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.
Author | : Haidy Geismar |
Publisher | : Routledge |
Total Pages | : 321 |
Release | : 2021-05-26 |
Genre | : Social Science |
ISBN | : 100018224X |
Digital Anthropology, 2nd Edition explores how human and digital can be explored in relation to one another within issues as diverse as social media use, virtual worlds, hacking, quantified self, blockchain, digital environmentalism and digital representation. The book challenges the prevailing moral universal of “the digital age” by exploring emergent anxieties about the global spread of new technological forms, the cultural qualities of digital experience, critically examining the intersection of the digital to new concepts and practices across a wide range of fields from design to politics. In this fully revised edition, Digital Anthropology reveals how the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life around the world. Combining case studies with theoretical discussion in an engaging style that conveys a passion for new frontiers of enquiry within anthropological study, this will be essential reading for students and scholars interested in theory of anthropology, media and information studies, communication studies and sociology. With a brand-new Introduction from editors Haidy Geismar and Hannah Knox, as well as an abridged version of the original Introduction by Heather Horst and Daniel Miller, in conjunction with new chapters on hacking and digitizing environments, amongst others, and fully revised chapters throughout, this will bring the field-defining overview of digital anthropology fully up to date.
Author | : Kristina Kleutghen |
Publisher | : University of Washington Press |
Total Pages | : 388 |
Release | : 2015-01-01 |
Genre | : Art |
ISBN | : 0295805528 |
In the Forbidden City and other palaces around Beijing, Emperor Qianlong (r. 1736-1795) surrounded himself with monumental paintings of architecture, gardens, people, and faraway places. The best artists of the imperial painting academy, including a number of European missionary painters, used Western perspectival illusionism to transform walls and ceilings with visually striking images that were also deeply meaningful to Qianlong. These unprecedented works not only offer new insights into late imperial China’s most influential emperor, but also reflect one way in which Chinese art integrated and domesticated foreign ideas. In Imperial Illusions, Kristina Kleutghen examines all known surviving examples of the Qing court phenomenon of “scenic illusion paintings” (tongjinghua), which today remain inaccessible inside the Forbidden City. Produced at the height of early modern cultural exchange between China and Europe, these works have received little scholarly attention. Richly illustrated, Imperial Illusions offers the first comprehensive investigation of the aesthetic, cultural, perceptual, and political importance of these illusionistic paintings essential to Qianlong’s world. Art History Publication Initiative. For more information, visit http://arthistorypi.org/books/imperial-illusions
Author | : Oliver Grau |
Publisher | : Mit Press |
Total Pages | : 416 |
Release | : 2003 |
Genre | : Art |
ISBN | : 9780262072410 |
An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art.
Author | : Michael H. Faber |
Publisher | : BoD – Books on Demand |
Total Pages | : 170 |
Release | : 2020-06-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 3751904506 |
How has the audiovisual and digital communication of museums and other cultural institutions changed in the past decades? What changes can be observed in media design? With which audiovisual possibilities can cultural assets be reconstructed or shown and conveyed in their lost historical context? How to restore or reconstruct damaged or destroyed audiovisual cultural property, e.g. old film documents? Such aspects were the focus of the AVICOM conference, which took place in 2019 as part of the General Conference of the International Council of Museums in Kyoto. Selected lectures are published now in this richly illustrated book. Media experts and museum professionals also present examples of good cultural mediation through special applications, websites, virtual or augmented reality and in the form of interactive and virtual exhibitions and museums. Another focus is the use of media for cooperation with social minorities and marginalized groups, as well as for reducing barriers and promoting inclusion.
Author | : Owen Flanagan |
Publisher | : MIT Press |
Total Pages | : 64 |
Release | : 2014-01-10 |
Genre | : Philosophy |
ISBN | : 0262318881 |
Can there be a Buddhism without karma, nirvana, and reincarnation that is compatible with the rest of knowledge—a “naturalized” Buddhism? In this BIT, Flanagan connects Buddhist wisdom to the compassion and lovingkindness that Buddhism endorses—linking Buddhism's metaphysics to its ethics.
Author | : Eduardo Navas |
Publisher | : Routledge |
Total Pages | : 761 |
Release | : 2021-02-14 |
Genre | : Computers |
ISBN | : 1000346722 |
In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.