The Illusions, digital original edition

The Illusions, digital original edition
Author: Lev Manovich
Publisher: MIT Press
Total Pages: 48
Release: 2014-01-10
Genre: Social Science
ISBN: 0262318008

This BIT offers an excerpt from a book that has shaped the study of new media. In The Language of New Media, Lev Manovich offered the field's first systematic and rigorous theory. Here, Manovich considers the computer as illusion generator, addressing such questions as the “reality effect” of new media images and the comparative illusionism of new media, photography, film, and video.

Digital Illusion

Digital Illusion
Author: Clark Dodsworth
Publisher: Addison-Wesley Professional
Total Pages: 594
Release: 1998
Genre: Computers
ISBN:

Digital Illusion is the future of entertainment. That future, as seen in this book, is at the intersection of show business and interactivity. It is a future where games, theme-park attractions, and networked virtual worlds are built with seamless, interactive, computer technology, and where exciting new kinds of experience and enjoyment are made possible. It's a future that has already begun! Clark Dodsworth has participated for years in this convergence of the computer and entertainment industries. Here, he gathers prominent contributors from both worlds to describe the design and implementation of computer-based entertainment applications. With striking examples, they show what has been accomplished and preview what is yet to come.

Fantasy and the Virtual Mind, digital original edition

Fantasy and the Virtual Mind, digital original edition
Author: Andre Nusselder
Publisher: MIT Press
Total Pages: 42
Release: 2014-01-10
Genre: Philosophy
ISBN: 0262318792

In this BIT, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

Digital Anthropology

Digital Anthropology
Author: Haidy Geismar
Publisher: Routledge
Total Pages: 321
Release: 2021-05-26
Genre: Social Science
ISBN: 100018224X

Digital Anthropology, 2nd Edition explores how human and digital can be explored in relation to one another within issues as diverse as social media use, virtual worlds, hacking, quantified self, blockchain, digital environmentalism and digital representation. The book challenges the prevailing moral universal of “the digital age” by exploring emergent anxieties about the global spread of new technological forms, the cultural qualities of digital experience, critically examining the intersection of the digital to new concepts and practices across a wide range of fields from design to politics. In this fully revised edition, Digital Anthropology reveals how the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life around the world. Combining case studies with theoretical discussion in an engaging style that conveys a passion for new frontiers of enquiry within anthropological study, this will be essential reading for students and scholars interested in theory of anthropology, media and information studies, communication studies and sociology. With a brand-new Introduction from editors Haidy Geismar and Hannah Knox, as well as an abridged version of the original Introduction by Heather Horst and Daniel Miller, in conjunction with new chapters on hacking and digitizing environments, amongst others, and fully revised chapters throughout, this will bring the field-defining overview of digital anthropology fully up to date.

Transferred Illusions

Transferred Illusions
Author: Marilyn Deegan
Publisher: Routledge
Total Pages: 218
Release: 2016-02-24
Genre: Language Arts & Disciplines
ISBN: 1317007905

This is a study of the forms and institutions of print - newspapers, books, scholarly editions, publishing, libraries - as they relate to and are changed by emergent digital forms and institutions. In the early 1990s hypertext was briefly hailed as a liberating writing tool for non-linear creation. Fast forward no more than a decade, and we are reading old books from screens. It is, however, the newspaper, for around two hundred years print's most powerful mass vehicle, whose economy persuasively shapes its electronic remediation through huge digitization initiatives, dominated by a handful of centralizing service providers, funded and wrapped round by online advertising. The error is to assume a culture of total replacement. The Internet is just another information space, sharing characteristics that have always defined such spaces - wonderfully effective and unstable, loaded with valuable resources and misinformation; that is, both good and bad. This is why it is important that writers, critics, publishers and librarians - in modern parlance, the knowledge providers - be critically engaged in shaping and regulating cyberspace, and not merely the passive instruments or unreflecting users of the digital tools in our hands.

AVICOM Tagungsband

AVICOM Tagungsband
Author: Michael H. Faber
Publisher: BoD – Books on Demand
Total Pages: 170
Release: 2020-06-08
Genre: Language Arts & Disciplines
ISBN: 3751904506

How has the audiovisual and digital communication of museums and other cultural institutions changed in the past decades? What changes can be observed in media design? With which audiovisual possibilities can cultural assets be reconstructed or shown and conveyed in their lost historical context? How to restore or reconstruct damaged or destroyed audiovisual cultural property, e.g. old film documents? Such aspects were the focus of the AVICOM conference, which took place in 2019 as part of the General Conference of the International Council of Museums in Kyoto. Selected lectures are published now in this richly illustrated book. Media experts and museum professionals also present examples of good cultural mediation through special applications, websites, virtual or augmented reality and in the form of interactive and virtual exhibitions and museums. Another focus is the use of media for cooperation with social minorities and marginalized groups, as well as for reducing barriers and promoting inclusion.

Imperial Illusions

Imperial Illusions
Author: Kristina Kleutghen
Publisher: University of Washington Press
Total Pages: 388
Release: 2015-01-01
Genre: Art
ISBN: 0295805528

In the Forbidden City and other palaces around Beijing, Emperor Qianlong (r. 1736-1795) surrounded himself with monumental paintings of architecture, gardens, people, and faraway places. The best artists of the imperial painting academy, including a number of European missionary painters, used Western perspectival illusionism to transform walls and ceilings with visually striking images that were also deeply meaningful to Qianlong. These unprecedented works not only offer new insights into late imperial China’s most influential emperor, but also reflect one way in which Chinese art integrated and domesticated foreign ideas. In Imperial Illusions, Kristina Kleutghen examines all known surviving examples of the Qing court phenomenon of “scenic illusion paintings” (tongjinghua), which today remain inaccessible inside the Forbidden City. Produced at the height of early modern cultural exchange between China and Europe, these works have received little scholarly attention. Richly illustrated, Imperial Illusions offers the first comprehensive investigation of the aesthetic, cultural, perceptual, and political importance of these illusionistic paintings essential to Qianlong’s world. Art History Publication Initiative. For more information, visit http://arthistorypi.org/books/imperial-illusions

The Routledge Handbook of Remix Studies and Digital Humanities

The Routledge Handbook of Remix Studies and Digital Humanities
Author: Eduardo Navas
Publisher: Routledge
Total Pages: 761
Release: 2021-02-14
Genre: Computers
ISBN: 1000346722

In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.

Stella and Combat, digital original edition

Stella and Combat, digital original edition
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 61
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0262316447

The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. This BIT examines the interplay between computation and culture in the Atari emulator Stella and the Atari VCS game Combat.

Digital Scenography in Opera in the Twenty-First Century

Digital Scenography in Opera in the Twenty-First Century
Author: Caitlin Vincent
Publisher: Routledge
Total Pages: 207
Release: 2021-09-15
Genre: Music
ISBN: 1000440737

Digital Scenography in Opera in the Twenty-First Century is the first definitive study of the use of digital scenography in Western opera production. The book begins by exploring digital scenography’s dramaturgical possibilities and establishes a critical framework for identifying and comparing the use of digital scenography across different digitally enhanced opera productions. The book then investigates the impacts and potential disruptions of digital scenography on opera’s longstanding production conventions, both on and off the stage. Drawing on interviews with major industry practitioners, including Paul Barritt, Mark Grimmer, Donald Holder, Elaine J. McCarthy, Luke Halls, Wendall K. Harrington, Finn Ross, S. Katy Tucker, and Victoria ‘Vita’ Tzykun, author Caitlin Vincent identifies key correlations between the use of digital scenography in practice and subsequent impacts on creative hierarchies, production design processes, and organisational management. The book features detailed case studies of digitally enhanced productions premiered by Dutch National Opera, Komische Oper Berlin, Opéra de Lyon, The Royal Opera, Covent Garden, San Francisco Opera, Santa Fe Opera, Théâtre Royal de la Monnaie, The Metropolitan Opera, Victorian Opera, and Washington National Opera.