The Home Computer Wars

The Home Computer Wars
Author: Michael Tomczyk
Publisher: Compute Publications International
Total Pages: 332
Release: 1984
Genre: Computers
ISBN:

The Home Computer Wars

The Home Computer Wars
Author: Michael S. Tomczyk
Publisher: Compute Publications International
Total Pages: 326
Release: 1984
Genre: Computers
ISBN:

Computer Wars

Computer Wars
Author: Charles H. Ferguson
Publisher: Three Rivers Press
Total Pages: 272
Release: 1994
Genre: Computers
ISBN: 9780812923001

A behind-the-scenes account of why IBM fell behind while other computer companies flourished lays out the terms by which computer firms will do business in the future

Computer Wars

Computer Wars
Author: Charles H. Ferguson
Publisher: Beard Books
Total Pages: 292
Release: 2002
Genre: Business & Economics
ISBN: 9781587981395

Describes the fall of IBM as a leading computer firm

The Star Wars Question & Answer Book about Computers

The Star Wars Question & Answer Book about Computers
Author: Fred D'Ignazio
Publisher: Random House Books for Young Readers
Total Pages: 68
Release: 1983
Genre: Juvenile Nonfiction
ISBN: 9780394856865

Question and answer format presents information on how computers work, what their insides are like, and the wide variety of uses to which they have been put today--inside robots, in games, and inside human bodies.

The Closed World

The Closed World
Author: Paul N. Edwards
Publisher: MIT Press
Total Pages: 468
Release: 1996
Genre: Computers
ISBN: 9780262550284

The Closed World offers a radically new alternative to the canonical histories of computers and cognitive science. Arguing that we can make sense of computers as tools only when we simultaneously grasp their roles as metaphors and political icons, Paul Edwards shows how Cold War social and cultural contexts shaped emerging computer technology--and were transformed, in turn, by information machines. The Closed World explores three apparently disparate histories--the history of American global power, the history of computing machines, and the history of subjectivity in science and culture--through the lens of the American political imagination. In the process, it reveals intimate links between the military projects of the Cold War, the evolution of digital computers, and the origins of cybernetics, cognitive psychology, and artificial intelligence. Edwards begins by describing the emergence of a "closed-world discourse" of global surveillance and control through high-technology military power. The Cold War political goal of "containment" led to the SAGE continental air defense system, Rand Corporation studies of nuclear strategy, and the advanced technologies of the Vietnam War. These and other centralized, computerized military command and control projects--for containing world-scale conflicts--helped closed-world discourse dominate Cold War political decisions. Their apotheosis was the Reagan-era plan for a " Star Wars" space-based ballistic missile defense. Edwards then shows how these military projects helped computers become axial metaphors in psychological theory. Analyzing the Macy Conferences on cybernetics, the Harvard Psycho-Acoustic Laboratory, and the early history of artificial intelligence, he describes the formation of a "cyborg discourse." By constructing both human minds and artificial intelligences as information machines, cyborg discourse assisted in integrating people into the hyper-complex technological systems of the closed world. Finally, Edwards explores the cyborg as political identity in science fiction--from the disembodied, panoptic AI of 2001: A Space Odyssey, to the mechanical robots of Star Wars and the engineered biological androids of Blade Runner--where Information Age culture and subjectivity were both reflected and constructed. Inside Technology series

Computer Wars

Computer Wars
Author: Jim Hargrove
Publisher: Children's Press(CT)
Total Pages: 138
Release: 1985
Genre: Juvenile Nonfiction
ISBN:

Traces the development of today's sophisticated computers beginning with Cro-Magnon cave drawings and Babylonian clay tablets.

After the Software Wars

After the Software Wars
Author: Keith Curtis
Publisher: Keith Curtis
Total Pages: 303
Release: 2009
Genre: Business & Economics
ISBN: 0578011891

Computers are an advancement whose importance is comparable to the invention of the wheel or movable type. While computers and the Internet have already changed many aspects of our lives, we still live in the dark ages of computing because proprietary software is still the dominant model. One might say that the richest alchemist who ever lived is my former boss, Bill Gates. (Oracle founder Larry Ellison, and Google co-founders Sergey Brin and Larry Page are close behind.) Human knowledge increasingly exists in digital form, so building new and better models requires the software to be improved. People can only share ideas when they also share the software to display and modify them. It is the expanded use of free software that will allow a greater ability for people to work together and increase the pace of progress. This book will demonstrate that a system where anyone can edit, share, and review the body of work will lead not just to something that works, but eventually to the best that the world can achieve! With better cooperation among our scientists, robot-driven cars is just one of the many inventions that will arrive -- pervasive robotics, artificial intelligence, and much faster progress in biology, all of which rely heavily on software. - Publisher.

Ready

Ready
Author: Roberto Dillon
Publisher: Springer
Total Pages: 165
Release: 2014-12-03
Genre: Technology & Engineering
ISBN: 9812873414

How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

The Mysterious Affair at Olivetti

The Mysterious Affair at Olivetti
Author: Meryle Secrest
Publisher: Knopf
Total Pages: 321
Release: 2019
Genre: Biography & Autobiography
ISBN: 0451493656

The human, business, design, engineering, cold war, and tech story of how the Olivetti company's first desktop computer, the P101, came to be. Within eighteen months it had caught up with, and surpassed, IBM, the American giant that had become an arm of the American government. Secrest tells how Olivetti made inroads into the US market in 1959 by taking control of Underwood of Hartford CT as an assembly plant for Olivetti's own typewriters and future miniaturized personal computers. Within a week of the purchase, the US government filed an antitrust suit to try to stop it. In 1960 Adriano Olivetti died suddenly of a heart attack; eighteen months later the young engineer who had assembled Olivetti's team of electronic engineers was killed in a suspicious car crash. The Olivetti company and the P101 came to an insidious and shocking end. -- adapted from jacket