The Greatest Video Game Music

The Greatest Video Game Music
Author: Hal Leonard Corp
Publisher: Hal Leonard Publishing Corporation
Total Pages: 104
Release: 2018-12
Genre: Music
ISBN: 9781495080296

(Piano Solo Songbook). 28 piano solos for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme * Dragonborn (Skyrim Theme) * Elder Scrolls: Oblivion * Main Theme from Final Fantasy I * Overture from God of War III * Mass Effect: Suicide Mission * Minecraft: Sweden * Rage of Sparta from God of War III * Uncharted Theme * and more.

Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publisher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Music
ISBN: 1108107761

Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.

Introduction to the Study of Video Game Music

Introduction to the Study of Video Game Music
Author: Alyssa Aska
Publisher: Lulu.com
Total Pages: 138
Release: 2017
Genre: Education
ISBN: 1387037137

This text is intended to serve as an introduction to the study of video game music. It was initially conceived as a companion to an introductory video game music course that takes a multi-faceted survey approach to the material. Therefore, this text can be used in accompaniment with an academic setting. It can also be useful for anyone that is generally interested in learning about video game music, but does not have a very solid musical or technical foundation. As it was intended to accompany a course in which non-music majors could freely enrol, the text is accessible to nearly everyone, and covers the topic of video game music very generally.

The Greatest Video Game Music Songbook

The Greatest Video Game Music Songbook
Author: Hal Leonard Corp.
Publisher: Hal Leonard Corporation
Total Pages: 229
Release: 2019-03-01
Genre: Music
ISBN: 1540054845

(Easy Piano Songbook). 28 easy piano selections for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme * Dragonborn (Skyrim Theme) * Elder Scrolls: Oblivion * Main Theme from Final Fantasy I * Overture from God of War III * Mass Effect: Suicide Mission * Minecraft: Sweden * Rage of Sparta from God of War III * Uncharted Theme * and more.

Understanding Video Game Music

Understanding Video Game Music
Author: Tim Summers
Publisher: Cambridge University Press
Total Pages: 265
Release: 2016-09-08
Genre: Computers
ISBN: 1107116872

Music is a central component of video games. This book provides methods and concepts for understanding how game music works.

The Greatest Video Game Music

The Greatest Video Game Music
Author: Hal Leonard Corp.
Publisher: Hal Leonard Corporation
Total Pages: 212
Release: 2018-12-01
Genre: Music
ISBN: 1540047792

(Piano Solo Songbook). 28 piano solos for the music that envelops you as you lose yourself in the world of video games, including: Angry Birds Theme * Assassin's Creed Revelations * Battlefield Theme * Dragonborn (Skyrim Theme) * Elder Scrolls: Oblivion * Main Theme from Final Fantasy I * Overture from God of War III * Mass Effect: Suicide Mission * Minecraft: Sweden * Rage of Sparta from God of War III * Uncharted Theme * and more.

Music In Video Games

Music In Video Games
Author: K.J. Donnelly
Publisher: Routledge
Total Pages: 247
Release: 2014-03-26
Genre: Music
ISBN: 1134692048

From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.

The Game Music Handbook

The Game Music Handbook
Author: Noah Kellman
Publisher: Oxford University Press
Total Pages: 352
Release: 2020-09-22
Genre: Music
ISBN: 0190938706

Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

The Fundamentals of the Video Game Music Genre

The Fundamentals of the Video Game Music Genre
Author: David Lawrence Newcomb
Publisher:
Total Pages: 59
Release: 2012
Genre: Composition (Music)
ISBN:

This thesis is intended to explore the development of video game music as a distinct musical genre. First, readers will find a basic summary of this document's content. Second, this paper will discuss the historical transformation of video game sound from its earlier years through an era, as proposed by the author, when game music became its own genre. Ultimately, the purpose of this thesis is to document the significant events, composers, companies, and music in the gaming industry as relevant to the genre of video game music during the author's proposed time period in which video game music truly established its own identity through its influential musical genres, technologically limited orchestration, and inspired compositional practices. The research shown in this thesis focuses on the development of video game music as a genre between the years 1985 and 1995. After the video game industry entered the home market, a decline in business resulted in its major economic collapse. Lessons learned from this resulted in greater business intelligence to rejuvenate the home gaming economy and artistry. This resulting artistic sophistication was aided by a new multifaceted philosophy in video game music creation. The previous market crash, and the technological limitations in the advancing analog gaming technologies of the time influenced the composition of the video game music between 1985 and 1995. Therefore, during the process of writing this document I have provided evidence to support an argument that the most significant developmental period for this genre was between these years. Today, the video game music genre thrives in a varied state of existence. This is seen through education, composition, concert performances, and of course, video games themselves. Different age groups and various cultures of video game patrons attest to the success and cultural significance of the video game music genre. This all is possible because the industry regained momentum after almost disappearing forever in 1983. Thanks to its currently growing and diversifying audience, the varied genre of video game music continues to technologically and compositionally advance while still reflecting back to its influences.

Pixel Soundtracks

Pixel Soundtracks
Author: Tim Summers
Publisher: Rowman & Littlefield
Total Pages: 273
Release: 2024-07-08
Genre: Music
ISBN: 1538192772

Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.