The Great Tech Game
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Author | : Anirudh Suri |
Publisher | : Harper Collins |
Total Pages | : 424 |
Release | : 2022-02-21 |
Genre | : Political Science |
ISBN | : 9354894283 |
After agriculture, trade, industrialization, colonization and capitalism, technology is arguably the next big shaper of geopolitics in the world. It is increasingly a major determinant of the destiny of nations today and is creating a new set of winners and losers on the global stage. In The Great Tech Game, the author provides a coherent framework outlining the key drivers that will determine the ability of a nation to succeed in this technology-dominant era. He lays out a roadmap for how any country must develop its own strategic plan for success. Leaders must inculcate a new set of capabilities to understand and take advantage of these trends, and create enabling environments for their nations to not be left behind. A particularly challenging aspect will be the ability of countries to define and manage the roles of state and non-state actors in a global race for technological leadership and success. The book goes on to evaluate whether digital colonialism is an inevitable reality, or whether new frameworks will emerge to govern relationships between technology-rich and technology-poor nations.
Author | : Marty Cagan |
Publisher | : John Wiley & Sons |
Total Pages | : 370 |
Release | : 2017-11-17 |
Genre | : Business & Economics |
ISBN | : 111938754X |
How do today’s most successful tech companies—Amazon, Google, Facebook, Netflix, Tesla—design, develop, and deploy the products that have earned the love of literally billions of people around the world? Perhaps surprisingly, they do it very differently than the vast majority of tech companies. In INSPIRED, technology product management thought leader Marty Cagan provides readers with a master class in how to structure and staff a vibrant and successful product organization, and how to discover and deliver technology products that your customers will love—and that will work for your business. With sections on assembling the right people and skillsets, discovering the right product, embracing an effective yet lightweight process, and creating a strong product culture, readers can take the information they learn and immediately leverage it within their own organizations—dramatically improving their own product efforts. Whether you’re an early stage startup working to get to product/market fit, or a growth-stage company working to scale your product organization, or a large, long-established company trying to regain your ability to consistently deliver new value for your customers, INSPIRED will take you and your product organization to a new level of customer engagement, consistent innovation, and business success. Filled with the author’s own personal stories—and profiles of some of today’s most-successful product managers and technology-powered product companies, including Adobe, Apple, BBC, Google, Microsoft, and Netflix—INSPIRED will show you how to turn up the dial of your own product efforts, creating technology products your customers love. The first edition of INSPIRED, published ten years ago, established itself as the primary reference for technology product managers, and can be found on the shelves of nearly every successful technology product company worldwide. This thoroughly updated second edition shares the same objective of being the most valuable resource for technology product managers, yet it is completely new—sharing the latest practices and techniques of today’s most-successful tech product companies, and the men and women behind every great product.
Author | : Wolfgang Engel |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 128 |
Release | : 2017-07-15 |
Genre | : |
ISBN | : 9781548879853 |
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Author | : |
Publisher | : Infobase Publishing |
Total Pages | : 574 |
Release | : 2009 |
Genre | : High school graduates |
ISBN | : 1438116977 |
Profiles 150 careers that do not require a four-year college degree; and provides job descriptions, requirements, and information on employers, advancement, earnings, work environment, outlook for the field, and other related topics.
Author | : Vidyut Joshi |
Publisher | : IndraStra Global e-Journal Hosting Services |
Total Pages | : 140 |
Release | : 2022-12-31 |
Genre | : Political Science |
ISBN | : |
The Liberal Studies journal is a transdisciplinary biannual journal of the School of Liberal Studies, Pandit Deendayal Energy University, INDIA. Each issue amalgamates research articles, expert opinions, and book reviews on various strands with an endeavor to inquire about contemporary world concerns. Vol. 7 Issue 2, July-December 2022 ISSN 2688-9374 (Online) ISSN 2455-9857 (Print) OCLC No: 1119390574
Author | : Amy Webb |
Publisher | : PublicAffairs |
Total Pages | : 280 |
Release | : 2019-03-05 |
Genre | : Business & Economics |
ISBN | : 1541773748 |
A call-to-arms about the broken nature of artificial intelligence, and the powerful corporations that are turning the human-machine relationship on its head. We like to think that we are in control of the future of "artificial" intelligence. The reality, though, is that we -- the everyday people whose data powers AI -- aren't actually in control of anything. When, for example, we speak with Alexa, we contribute that data to a system we can't see and have no input into -- one largely free from regulation or oversight. The big nine corporations -- Amazon, Google, Facebook, Tencent, Baidu, Alibaba, Microsoft, IBM and Apple--are the new gods of AI and are short-changing our futures to reap immediate financial gain. In this book, Amy Webb reveals the pervasive, invisible ways in which the foundations of AI -- the people working on the system, their motivations, the technology itself -- is broken. Within our lifetimes, AI will, by design, begin to behave unpredictably, thinking and acting in ways which defy human logic. The big nine corporations may be inadvertently building and enabling vast arrays of intelligent systems that don't share our motivations, desires, or hopes for the future of humanity. Much more than a passionate, human-centered call-to-arms, this book delivers a strategy for changing course, and provides a path for liberating us from algorithmic decision-makers and powerful corporations.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
Genre | : History |
ISBN | : 1324003782 |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : David Sheff |
Publisher | : Vintage |
Total Pages | : 558 |
Release | : 2011-11-02 |
Genre | : Business & Economics |
ISBN | : 0307800741 |
More American children recognize Super Mario, the hero of one of Nintendo’s video games, than Mickey Mouse. The Japanese company has come to earn more money than the big three computer giants or all Hollywood movie studios combined. Now Sheff tells of the Nintendo invasion–a tale of innovation and cutthroat tactics.
Author | : Mike Brooks |
Publisher | : Oxford University Press |
Total Pages | : 329 |
Release | : 2018 |
Genre | : Computers |
ISBN | : 0190665297 |
Tech Generation: Raising Balanced Kids in a Hyper-Connected World guides parents in teaching their children how to reap the benefits of living in a digital world while also preventing its negative effects.
Author | : Jesse Schell |
Publisher | : CRC Press |
Total Pages | : 522 |
Release | : 2008-08-04 |
Genre | : Art |
ISBN | : 0123694965 |
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.