The Reluctant Disciple

The Reluctant Disciple
Author: Jim O'Shea
Publisher: Ambassador International
Total Pages: 185
Release: 2018-10-01
Genre: Fiction
ISBN: 1620208261

Ryan Kates is a paranormal expert, TV host, and skeptic. He hosts News4th, a nationally popular cable show focused on UFOs, ghosts, and everything that goes bump in the night. Ryan is used to dealing with the weird and unexplainable, but when bizarre paranormal phenomena rock the planet he finds himself questioning his long-held views. As these phenomena escalate, mass hysteria and political tensions begin to mount on a global scale. The world begins to spin out of control, and a former flame reenters Ryan’s life, bringing her family along for the ride. The pawns are moved into place, and Ryan must confront the ultimate evil on the world stage, culminating in a supernatural encounter far beyond his wildest dreams. The Reluctant Disciple establishes a credible connection between End Times biblical prophecy and our society’s fascination with the paranormal, taking readers on a thrill ride they won’t soon forget.

The Gospel According to Condo Don

The Gospel According to Condo Don
Author: Fred Dungan
Publisher: Lulu.com
Total Pages: 355
Release: 1998-11-01
Genre: Fiction
ISBN: 1583450041

This is an account of the Second Coming as witnessed by a homeless alcoholic. While loosely modeled on the initial books of the New Testament (Matthew, Mark, Luke, and John), it interjects humor into the classic story (as is needed to hold the attention of modern readers) and presents it in a more readily understood contemporary format. Thus, Mary becomes Marya, a poor 16 year-old girl from Central Los Angeles, an evil televangelist takes the place of the money changers at the temple, and our bureaucracy is substituted for that of Rome's.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
Total Pages: 233
Release: 2014-12-02
Genre: Education
ISBN: 1466886420

Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

TLA Video & DVD Guide 2004

TLA Video & DVD Guide 2004
Author: David Bleiler
Publisher: Macmillan
Total Pages: 801
Release: 2003-10-24
Genre: Performing Arts
ISBN: 0312316860

This is the absolutely indispensable guide to worthwhile cinema. It includes over 10,000 entries on the best of film and video that a real film lover might actually want to see.

TLA Film and Video Guide

TLA Film and Video Guide
Author: David Bleiler
Publisher: Macmillan
Total Pages: 768
Release: 1999
Genre: Performing Arts
ISBN: 0312243308

*Detailed indexes by star, director, genre, country of origin, and theme *Lavishly illustrated with over 450 photos *Comprehensive selection of international cinema from over 50 countries *Over 9,000 films reviewed *Up-to-date information on video availability and pricing *Appendices with award listings, TLA Bests, and recommended films

Halos and Avatars

Halos and Avatars
Author: Craig Detweiler
Publisher: Westminster John Knox Press
Total Pages: 258
Release: 2010-01-25
Genre: Religion
ISBN: 1611640040

Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.