Gomer Goof - Volume 4 - The Goof is Out There

Gomer Goof - Volume 4 - The Goof is Out There
Author: Franquin
Publisher: Cinebook
Total Pages: 50
Release: 2019-08-20T00:00:00+02:00
Genre: Humor
ISBN: 1849186278

Nothing is ever simple with Gomer. Between his deplorable sense of timing, his absent-mindedness and his never-ending quest for new ways to avoid work, he causes a lot of fuses to blow – those of his colleagues, De Mesmaeker and poor Prunelle, of course, but also the actual ones at the office. And that is not at all to Alistair Bacus’s taste – the accountant at Spirou Publishing ...

Gomer Goof - Gone with the Goof

Gomer Goof - Gone with the Goof
Author: Franquin
Publisher: Cinebook
Total Pages: 50
Release: 2018-09-19T00:00:00+02:00
Genre: Comics & Graphic Novels
ISBN: 1849188017

Music soothes the wild beast ... and brings down walls! Among all the things that make Gomer such a lovable rascal, there are two that are instantly recognisable: his car, and his goofophone. His old lemon, favourite target of the constabulary and every pedestrian’s nightmare, is responsible for half the pollution in town – as well as many of the more ... exotic accidents. The rest of the latter are mostly the result of the terrible ‘musical’ instrument put together by Gomer – stiff competition for the Trumpets of Jericho!

Is Anyone out There?

Is Anyone out There?
Author: Rick Kalm
Publisher: Xlibris Corporation
Total Pages: 281
Release: 2017-07-27
Genre: Fiction
ISBN: 1543428215

Telling my children stories and doing sound effects for the stories were something I didnt do enough of.

"The Good War"

Author: Studs Terkel
Publisher: New Press/ORIM
Total Pages: 707
Release: 2011-07-26
Genre: History
ISBN: 1595587594

Winner of the Pulitzer Prize: “The richest and most powerful single document of the American experience in World War II” (The Boston Globe). “The Good War” is a testament not only to the experience of war but to the extraordinary skill of Studs Terkel as an interviewer and oral historian. From a pipe fitter’s apprentice at Pearl Harbor to a crew member of the flight that dropped the atomic bomb on Nagasaki, his subjects are open and unrelenting in their analyses of themselves and their experiences, producing what People magazine has called “a splendid epic history” of WWII. With this volume Terkel expanded his scope to the global and the historical, and the result is a masterpiece of oral history. “Tremendously compelling, somehow dramatic and intimate at the same time, as if one has stumbled on private accounts in letters locked in attic trunks . . . In terms of plain human interest, Mr. Terkel may well have put together the most vivid collection of World War II sketches ever gathered between covers.” —The New York Times Book Review “I promise you will remember your war years, if you were alive then, with extraordinary vividness as you go through Studs Terkel’s book. Or, if you are too young to remember, this is the best place to get a sense of what people were feeling.” —Chicago Tribune “A powerful book, repeatedly moving and profoundly disturbing.” —People

All in Time

All in Time
Author: Tom Close
Publisher: Page Publishing Inc
Total Pages: 354
Release: 2022-08-01
Genre: Body, Mind & Spirit
ISBN: 1646286936

People may wonder why I got a cover on my book like I do. Well, all through my life, I come to realize no matter what I went and got myself into, the Good Lord has had me in the palm of His hand the entire time. I titled my book All in Time because all in time, being behind prison walls gave me time to think and get my mind right. And on the other hand, all in time, everything will eventually fall together in life. So I would look at it both ways, and that's why I decided to use that title for my book. Once you read this book, it will make sense to you for the way I do things the way I did. No one has pushed life more to the limit than I have at times, but now it's time to sit back and enjoy life for what it is.

GURPS For Dummies

GURPS For Dummies
Author: Adam Griffith
Publisher: John Wiley & Sons
Total Pages: 438
Release: 2006-03-21
Genre: Games & Activities
ISBN: 0471783293

Let the adventure begin with this straightforward guide to GURPS! This is it—the key that unlocks the riches of GURPS (Generic Universal Role Playing System) and gives you a wealth of information on how to create your character and fine-tune your play. Produced in partnership with Steve Jackson Games, the game's creator, GURPS For Dummies is the ideal companion to GURPS Basic Set, 4th Edition that explains the rules. It gives you insight into the choices you’ll make in everything from creating a fun, dynamic character using the allotted number of points, to playing in an adventure, to becoming a GM. Whether you want to be an Amazon princess or a stalwart warrior, an old-fashioned swashbuckler or a modern investigator, a tough cop or a cat burglar, a sorcerer casting spells or a cosmic ranger, fighting lawlessness in the asteroids, this guide will help you: Determine your character’s basic attributes: IQ, DX (dexterity), ST (strength) and HT (health) Figure out your character’s secondary characteristics Choose advantages (including powers and perks) and disadvantages (including quirks and disadvantages with a self-control roll modifier) Optimize your points by using talents Select your skills based on functional area or the campaign setting Enhance your character with spells, magic items, magic staves, and powerstones Strategically purchase equipment for different characters, tech levels, and campaign types Create and manage a character sheet, write a character background, keep a character log, and more—all with samples Choose good combat techniques and play with your character If you want to become a GM, this guide gets you going with advice on creating the adventure, managing the character creation process, managing combat, and interpreting the rules. There’s even a handy Cheat Sheet tear-out GM screen in the front of the book. There are tips throughout, plus advice on how to: Create your very own GURPS universe for your campaign, whether it’s dungeon-crawl, high-adventure, combat-focused, puzzle-focused, or masquerade-type Provide a basic write-up of the world for your players, including technology level, supernatural and supernormal abilities and powers, races, setting, character templates, cultural and social information, and limitations Create an electronic combat grid, a battle log, a tactical map, and more—with samples Do mapping, planning, and plotting Create memorable NPC (nonplayer characters), both good guys and bad guys GURPS For Dummies helps you create more detailed, exciting, and interesting characters and take your game to the next level. That’s important whether you’re saving a princess or saving the planet…searching for hidden treasure or for secrets to eliminate disease… fighting crime or combating armies of evil robots…casting spells in medieval castles or destroying terrorist cells in modern day milieus. With GURPS, the only limitation is your imagination.

Encounters with American Culture

Encounters with American Culture
Author: Peter Prescott
Publisher: Routledge
Total Pages: 251
Release: 2017-09-08
Genre: Literary Collections
ISBN: 1351311905

Peter S. Prescott was one of the most informed and incisive American literary critics to write for the general public. Never content merely to summarize or to pronounce quick judgments, Prescott's reviews are witty and delightful essays to be enjoyed for their own sake as examples of civilized discourse. Whether he is exploring a well-known novelist's outlook and methods, or the peculiar deficiencies of a work of nonfiction, Prescott's grace, elegance, and insights make each piece proof that real criticism need not be pedantic, obscure, or interminably long. The focus in this second volume of Prescott's writings published by Transaction is on both fiction by American authors and on nonfiction reflecting our American unease. He casts an ironic eye on how we in this country think we live now; on what we are saying about ourselves in our fiction, our history, and our biography. Prescott considers some of our century's classic writers: Hemingway and Henry Miller; John Cheever and Thornton Wilder. He offers new insights regarding those who are still at work: Mailer, John Irving, Oates, Updike, Ozick, and Alice Walker. Some authors do not fare well. With his customary flair; Prescott explains why the reputations of Kurt Vonnegut and Barbara Tuchman, the Encyclopedia Britannica, and John Gardner, urgently need deflation. He includes essays on writers and books not generally noticed in collections of criticism: Stephen King, The Joy of Sex, fairy tales, science fiction, thrillers, books on survival and etiquette. Here is a critic with a personal voice and a sense of style. For essays published in this collection, Prescott received the most highly regarded prize in journalism: the rarely presented George Polk Award for Criticism. This is a chronicle of our contemporary American culture as revealed by its books, written with verve, intelligence, wisdom, and wit by a critic who's cruel only when appropriate. Encounters with American Culture is, quite simply, literary journalism at its urbane best.