The Games You Cannot Win

The Games You Cannot Win
Author: MK Williams
Publisher: Mary K. Williams
Total Pages: 161
Release: 2016-10-26
Genre: Fiction
ISBN: 0996741437

Roll the dice, pick a card, tell a lie, hide the truth. Whatever the move, it's all just part of the game. Follow the lives of four very different characters who are all trapped in an insidious game. Each story delves into the intricate web of misaligned motives and obscured half-truths.

Routledge Handbook of Football Studies

Routledge Handbook of Football Studies
Author: John Hughson
Publisher: Taylor & Francis
Total Pages: 529
Release: 2016-10-04
Genre: Sports & Recreation
ISBN: 1135074828

Football is unquestionably the world’s most popular and influential sport. There is no corner of the globe in which the game is not played or followed. More countries are affiliated to FIFA, football’s governing body, than to the United Nations. The sport has therefore become an important component of our social, cultural, political and economic life. The Routledge Handbook of Football Studies is a landmark work of reference, going further than any other book in considering the historical and contemporary significance of football around the world. Written by a team of leading sport scholars, the book covers a broad range of disciplines from history, sociology, politics and business, to philosophy, law and media studies. The central section of the book examines key themes and issues in football studies, such as the World Cup and international competition, governance and ownership, fandom and celebrity. The concluding section offers in-depth surveys of the culture and organisation of football in each of the regional confederations, from UEFA to CONCACAF. This book will be fascinating reading for any serious football fan and an essential resource for advanced students or scholars undertaking research in football or sport studies, and any practitioner or policy-maker working in football.

Happy Sexy Millionaire

Happy Sexy Millionaire
Author: Steven Bartlett
Publisher: Yellow Kite
Total Pages: 299
Release: 2021-03-25
Genre: Self-Help
ISBN: 1529396506

THE SUNDAY TIMES BESTSELLER We are losing ourselves. We're chasing the wrong things, asking the wrong questions, and polluting our minds. It's time to stop, it's time to resist and it's time to rethink the fundamental social blueprint that our lives are built upon. 'As an 18-year-old, black, broke, lonely, insecure, university drop-out, from a bankrupt family, I wrote in my diary that I wanted to be a 'Happy Sexy Millionaire' by the age of 25. By 25 I was a multi-millionaire having created a business worth over $300m dollars. Ironically, in achieving everything I set out to, I learnt that I was wrong about almost everything... The world had lied to me. It lied to me about how you attain fulfilment, love and success, why those things matter, and what those words actually mean. In this book, I'll dismantle the most popular, unaddressed lies about happiness that we've been led to believe. I'll expose the source of these lies, examine the incentives that fuel them and replace them with a practical set of scientifically proven and unconventional ideas that will help you to live a truly fulfilled life, a life full of the love you seek and the success you deserve.' 'This book will change your life if you let it.' - Tom Bilyeu, Co-Founder/CEO of Impact Theory & Co-Founder of Quest Nutrition

My Super Lotto 3, 4 and 5

My Super Lotto 3, 4 and 5
Author: Yung Lei II
Publisher: AuthorHouse
Total Pages: 144
Release: 2018-03-01
Genre: Reference
ISBN: 1524690937

My Super Lotto 345 book is an original, intellectual and creative work about pick 3, 4 and 5 lotteries and how they must be played in order to win, with any degree of success. It is based upon a firm foundation of education, science, systems and experience. Once you have mastered My Super Lotto 345 lottery games, you are sufficiently prepared to play pick 3, 4 and 5 games offered by all states; because it runs parallel to the state-sponsored lotteries and off a comparable platform, but significantly expanded. MSL345 is a unique, comprehensive, integrated gaming system designed specifically for players. The primary objective of MSL345 is to educate players about it and provide them with the necessary information and skills essential to maximizing revenue. It provides education on pick 3, 4 and 5 lottery games as to how, when and whether or not to play, establishes principles & procedures of play, strategies, tables and examples for each of the games. MSL345 is universal in nature and due to the manner in which it is designed, can be utilized in any state or country offering pick 3, 4 and 5 games. Regardless of where you are playing, My Super Lotto 345 system should be your basis of play. I know of no other information or systems that equips players with such skills to play these games with success. There is no comparison between rules of play offered by MSL345 and those offered by state-sponsored lotteries. MSL345 games were originally designed and developed to be stand-alone games just as the state sponsored lotteries. Therefore, the only way that players can share more equitably in the distribution of lottery dollars is to have a mechanism by which they can do so and that is with MSL345. The introduction of MSL345 to lottery players can, significantly, change the manner in which these pick 3, 4 and 5 games are played.

Reality Is Broken

Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
Total Pages: 334
Release: 2011-01-20
Genre: Psychology
ISBN: 1101475498

“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Ariel

Ariel
Author:
Publisher:
Total Pages: 656
Release: 1893
Genre: College student newspapers and periodicals
ISBN:

Acquiring Learning Skills With Digital Technology

Acquiring Learning Skills With Digital Technology
Author: Westerberg, Charles
Publisher: IGI Global
Total Pages: 148
Release: 2021-04-23
Genre: Education
ISBN: 1799844277

A common idea within modern education is that digital technologies and traditional learning cannot coexist successfully, that essentially technologies can be distracting and disrupting for students. It is believed that current implementations of technology in educational settings create an environment that is at odds with itself. However, this dichotomy between traditional learning and educational technologies does not need to be the default. Digital technology can be used in positive ways to enhance learning, whether it is providing easier access to information or in a creative light such as the implementation of video games as learning tools. Ultimately, it is possible to incorporate technologies into classical education strategies so that they complement each other. Acquiring Learning Skills With Digital Technology is a critical scholarly publication that examines cutting-edge research on how digital technologies disrupt the traditional learning structure, and proposes ways in which traditional learning and digital technology can complement each other. This will improve learning while communicating a program of skill-acquisitions that can become the basis for stand-alone general education courses and as teaching techniques. It examines three skills that the authors define as trim (abilities in the economy and concentration of language), track (progressive comprehension of documents), and test (pragmatic testing of data and precepts located on search engines). The authors demonstrate these skills’ links to already-established digital skills, platforms, and protocols while also giving examples of each in both practice and format. The book examines a variety of technologies including video games, the internet, and social media, in particular Skype, Google, and Twitter. Featuring a wide range of topics such as social media, pedagogy, and psychology, this book is ideal for education professionals, academicians, IT professionals, researchers, computer scientists, psychologists, and students.