Reborn

Reborn
Author: Mark Montieth
Publisher: Halfcourt Press, LLC
Total Pages: 0
Release: 2017
Genre: Sports & Recreation
ISBN: 9780998729800

"Reborn: The Pacers and the Return of Pro Basketball to Indianapolis" is the riveting story of the formation and formative years of the Indiana Pacers, who opened for business in 1967 and awakened a slumbering city. It traces the events that enabled Indianapolis to become a charter member of the American Basketball Association and reveals the diligent effort, exceptional talent and dumb luck that got the team up and running -- and winning -- in two electrifying and tumultuous seasons." -- back cover

The Games: A Global History of the Olympics

The Games: A Global History of the Olympics
Author: David Goldblatt
Publisher: W. W. Norton & Company
Total Pages: 755
Release: 2016-07-26
Genre: Sports & Recreation
ISBN: 0393254119

“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.

Eden's Gate: the Reborn: a LitRPG Adventure

Eden's Gate: the Reborn: a LitRPG Adventure
Author: Edward Brody
Publisher:
Total Pages: 458
Release: 2017-02-07
Genre:
ISBN: 9781543082784

When Gunnar Long is transported into the first fully-immersive virtual MMORPG, he finds himself in a new world filled with magic, mystery and adventure. No more 9-to-5 job. No more studio apartment. No more reality TV. Finally, he's in a place where he can call home, a place with people he can call friends. But as more people want to trade their real world lives to get inside Eden's Gate, the government of the outside world wants the "game" shut down at all costs. Gunnar must learn to survive, grow in power and find a way to send a message back to his old home. "We're fine. We're alive. Eden's Gate is real." Eden's Gate is a LitRPG adventure.

Tal'Dorei Campaign Setting Reborn

Tal'Dorei Campaign Setting Reborn
Author: Matthew Mercer
Publisher:
Total Pages:
Release: 2021-12-31
Genre:
ISBN: 9781737372509

Welcome to Tal'Dorei, a fantasy-filled continent brimming with grand tales of heroes and adventure - and eagerly awaiting your own epic stories. Soar on a skyship from the metropolis of Emon to the distant haven of Whitestone, venture into wilderness rife with terrifying monsters and wayward mages, and uncover magic items that range from simple trinkets to the legendary Vestiges of Divergence. The hit series Critical Role first explored this continent through the epic adventures of Vox Machina. Now the world moves on in their wake. This campaign setting is newly revised and expanded to cover the exciting conclusion of the Vox Machina campaign and the characters lives in the years following. Let your footsteps, too, shape the fate of Tal'Dorei and perhaps the wider world of Exandria.This definitive, art-filled tomb is revised and expanded, containing everything you need to unlock the rich campaign setting of Tal'Dorei and make it your own:- A guide to each major region, with story hooks to fuel your campign- Expanded character options, including 9 subclasses and 5 backgrounds- Magic items such as the Vestiges of Divergence, legendary artifacts that grow in power with their wielders- Dozens of creatures, including many featured in the Critical Role campaigns- New lore and updated stat blocks for each member of Vox Machina

The Wonder Crew

The Wonder Crew
Author: Susan Saint Sing
Publisher: Macmillan + ORM
Total Pages: 268
Release: 2013-11-05
Genre: Sports & Recreation
ISBN: 1466856238

The Wonder Crew presents the fascinating story of how the salty coach of the Annapolis crew team, Coach Richard Glendon, seized the sport of rowing first from the Ivy League schools and then the imposing British with a new style both uniquely American and very much his own. Glendon took a group of young midshipmen with humble origins and dominated a sport once the domain of the privileged. After stunning the Ivy Leagues in race after race, the US Naval Academy team won a shot at the Olympics. Their task was nearly impossible: for hundreds of years, the British Navy ruled the world and their supremacy of the seas naturally made them dominant in the sport of rowing. With the hopes of a nation, Navy went into the heart of Europe and in thrilling fashion defeated the heavily favored Brits to win the gold medal in 1920. With Glendon's new American style, the US won Gold for forty straight years, the longest winning streak in any single sport in Olympic history. Rich in history, with brave characters, American ingenuity, and dramatic training and competition, Susan Saint Sing's The Wonder Crew is the first comprehensive account of the 1920 Olympic Navy crew team and their inspirational coach who forged the dramatic story of their quest for Olympic gold.

The Book of Games

The Book of Games
Author: Jack Botermans
Publisher: Sterling Publishing Company
Total Pages: 744
Release: 2008
Genre: Games & Activities
ISBN: 9781402742217

This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!

The Beijing Olympiad

The Beijing Olympiad
Author: Paul Close
Publisher: Routledge
Total Pages: 267
Release: 2006-12-05
Genre: Sports & Recreation
ISBN: 113424889X

The stage is set for the Beijing Olympiad to be the greatest mega-event, sporting or otherwise, in history. Still, the issues taxing many minds include whether the Beijing Games will be successful; whether they will be wrought with and wrecked by troubles; and who they will benefit. What value will the 2008 Games be to the people of China? Will they mainly serve the purposes of the dominant political, economic and cultural groups at and between the local, regional and global levels of modern social life? The Beijing Olympiad examines these among other questions, providing a range of original insights of interest to an array of scholars, researchers and students from Sports Studies to Sociology, Politics, Economics, International Relations and Legal Studies.

Get in the Game

Get in the Game
Author: Tony Evans
Publisher: Moody Publishers
Total Pages: 152
Release: 2006-07-01
Genre: Religion
ISBN: 1575674874

A competitive athlete trains for one thing- the game. Having the skills and knowing how to play aren't enough- you need to perform when it matters. Yet so many of those same athletes live in a spiritual offseason. They have faith. They know the Word. But they sit back and watch others take the lead. Get in the Game encourages athletes to transfer their drive and determination to the spiritual realm and shows that there is far more than a game on the line.

Olympic Legacies: Intended and Unintended

Olympic Legacies: Intended and Unintended
Author: J A Mangan
Publisher: Routledge
Total Pages: 314
Release: 2013-10-18
Genre: Sports & Recreation
ISBN: 1317966619

For more than a century, the Olympics have been the modern world's most significant sporting event. Indeed, they deserve much credit for globalizing sport beyond the boundaries of the Anglo-American universe, where it originated, into broader global realms. By the 1930s, the Olympics had become a global mega-event that occupied the attention of the media, the interest of the public and the energies of nation-states. Since then, projected by television, funded by global capital and fattened by the desires of nations to garner international prestige, the Olympics have grown to gargantuan dimensions. In the course of its epic history, the Olympics have left numerous legacies, from unforgettable feats to monumental stadiums, from shining triumphs to searing tragedies, from the dazzling debuts on the world's stage of new cities and nations to notorious campaigns of national propaganda. The Olympics represent an essential component of modern global history. The Olympic movement itself has, since the 1990s, recognized and sought to shape its numerous legacies with mixed success as this book makes clear. It offers ground-breaking analyses of the power of Olympic legacies, positive and negative, and surveys the subject from Athens in 1896 to Beijing in 2008, and indeed beyond. This book was published as a special issue of the International Journal of the History of Sport.