The Game You Played
Download The Game You Played full books in PDF, epub, and Kindle. Read online free The Game You Played ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Anni Taylor |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 400 |
Release | : 2016-06-30 |
Genre | : |
ISBN | : 9781534888821 |
For readers of The Girl on The Train by Paula Hawkins and After Anna by Alex Lake. Little Boy Blue, where did you go? Who led you away? Only I know . . . . Two-year-old Tommy Basko goes missing from a popular inner-city playground. Six months later, his parents begin receiving cryptic messages in rhyme about Tommy. The police don't believe the messages are from the abductor, but Tommy's mother Phoebe is certain they're a game meant for her. Against the advice of the police, Phoebe decides to play the game. She begins a frantic search for the writer of the rhymes, at the cost of causing her marriage to shatter. When the shocking identity of the message-writer is discovered, Phoebe's desperate race for the truth has only just begun. Who took Tommy? And why?
Author | : Adrian Hon |
Publisher | : Basic Books |
Total Pages | : 297 |
Release | : 2022-09-20 |
Genre | : Business & Economics |
ISBN | : 1541600193 |
How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.
Author | : Danny Peary |
Publisher | : Hyperion Books |
Total Pages | : 678 |
Release | : 1994-04-07 |
Genre | : Sports & Recreation |
ISBN | : |
This incredible gathering of first-hand remembrances brings a fascinating and enlightening new perspective to the period of baseball's greatest peak and ultimate turning point--when bigotry and exploitation still ran rampant among the clubs and the sport was irrevocably being changed into a business. 100 photos.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Eric Berne |
Publisher | : |
Total Pages | : 0 |
Release | : 1993 |
Genre | : |
ISBN | : |
Author | : Bernard De Koven |
Publisher | : MIT Press |
Total Pages | : 173 |
Release | : 2013-08-23 |
Genre | : Games & Activities |
ISBN | : 0262019175 |
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Author | : Iain M. Banks |
Publisher | : Orbit |
Total Pages | : 281 |
Release | : 2009-12-01 |
Genre | : Fiction |
ISBN | : 0316095869 |
The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Author | : William Arthur Harper |
Publisher | : University of Missouri Press |
Total Pages | : 634 |
Release | : 1999 |
Genre | : Biography & Autobiography |
ISBN | : 9780826212047 |
Centering around the life and times of the revered American sportswriter Grantland Rice (1880-1954), How You Played the Game takes us back to those magical days of sporting tales and mythic heroes. Through Rice's eyes we behold such sports as bicycle racing, boxing, golf, baseball, football, and tennis as they were played before 1950. We witness ups and downs in the careers of such legendary figures as Christy Mathewson, Jack Dempsey, Ty Cobb, Babe Ruth, Jim Thorpe, Red Grange, Bobby Jones, Bill Tilden, Notre Dame's Four Horsemen, Gene Tunney, and Babe Didrikson--all of whom Rice helped become household names. Grantland Rice was a remarkably gifted and honorable sportswriter. From his early days in Nashville and Atlanta, to his famed years in New York, Rice was acknowledged by all for his uncanny grasp of the ins and outs of a dozen sports, as well as his personal friendship with hundreds of sportsmen and sportswomen. As a pioneer in American sportswriting, Rice helped establish and dignify the profession, sitting shoulder to shoulder in press boxes around the nation with the likes of Ring Lardner, Damon Runyon, Heywood Broun, and Red Smith. Besides being a first-rate reporter, Rice was also a columnist, poet, magazine and book writer, film producer, family man, war veteran, fund-raiser, and skillful golfer. His personal accomplishments over a half century as an advocate for sports and good sportsmanship are astounding by any standard. What truly set Rice apart from so many of his peers, however, was the idea behind his sports reporting and writing. He believed that good sportsmanship was capable of lifting individuals, societies, and even nations to remarkable heights of moral and social action. More than just a biography of Grantland Rice, How You Played the Game is about the rise of American sports and the early days of those who created the art and craft of sportswriting. Exploring the life of a man who perfectly blended journalism and sporting culture, this book is sure to appeal to all, sports lovers or not.
Author | : John Armstrong |
Publisher | : Sourcebooks, Inc. |
Total Pages | : 386 |
Release | : 2002 |
Genre | : Sports & Recreation |
ISBN | : 1402252234 |
When boys played a man's game and football was hell
Author | : Shawne Steiger |
Publisher | : Red Adept Publishing, LLC |
Total Pages | : 326 |
Release | : 2020-10-06 |
Genre | : Fiction |
ISBN | : |
When actress Rachel Goldberg shares her personal views on a local radio show, she becomes a target for online harassment. Things go too far when someone paints a swastika on her front door, not only terrifying her but also dredging up some painful childhood memories. Rachel escapes to her hometown of Carlsbad. To avoid upsetting her parents, she tells them she’s there to visit her Orthodox Jewish grandmother, even though that’s the last thing she wants to do. But trouble may have followed her. Stephen Drescher is home from Iraq, but his dishonorable discharge contaminates his transition back to civilian life. His old skinhead friends, the ones who urged him to enlist so he could learn to make better bombs, have disappeared, and he can’t even afford to adopt a dog. Thinking to reconnect with his childhood friend, he googles Rachel’s name and is stunned to see the comments on her Facebook page. He summons the courage to contact her. Rachel and Stephen, who have vastly different feelings about the games they played and what might come of their reunion, must come to terms with their pasts before they can work toward their futures.