The Game Plays You
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Author | : E. M. Foster |
Publisher | : Author House |
Total Pages | : 126 |
Release | : 2010-10-22 |
Genre | : Family & Relationships |
ISBN | : 1452078270 |
Happiness. It is a hot commodity sought by millions of people. Some seek it in food, drugs, alcohol, or sex, and some even try to buy it. However, most people, especially women, look for happiness in relationships. We search for years, go from one man to another, and stay in loveless, abusive, or dysfunctional relationships, hoping to find this euphoric, drug-like sensation no matter how long it takes. But how much time do we have? Life is not guaranteed, yet we act as if we have a warranty, like if this life doesn't work or gets destroyed, we can return it for a a dangerous game we women play since there are no give-backs or do-over's. Once we're gone, we're gone. brand-new one.
Author | : Eric Berne |
Publisher | : |
Total Pages | : 0 |
Release | : 1993 |
Genre | : |
ISBN | : |
Author | : Glyn Trefor-Jones |
Publisher | : |
Total Pages | : 0 |
Release | : 2015 |
Genre | : Drama |
ISBN | : 9781848422858 |
Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Author | : Simon Sinek |
Publisher | : Penguin |
Total Pages | : 272 |
Release | : 2019-10-15 |
Genre | : Business & Economics |
ISBN | : 0735213526 |
From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.
Author | : Florence Scovel Shinn |
Publisher | : Devorss Publications |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Social Science |
ISBN | : 9780875167824 |
Now the world's most celebrated book and guide on how to WIN the game of life through positive attitudes and affirmations is refined for women, giving them the opportunity to cultivate success and bond closely with Florence Scovel Shinn's everlasting wisdom like never before.
Author | : |
Publisher | : |
Total Pages | : 890 |
Release | : 1914 |
Genre | : American periodicals |
ISBN | : |
Author | : Lewis Pulsipher |
Publisher | : McFarland |
Total Pages | : 277 |
Release | : 2012-08-08 |
Genre | : Games & Activities |
ISBN | : 0786491051 |
Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Author | : Sinem Siyahhan |
Publisher | : MIT Press |
Total Pages | : 213 |
Release | : 2018-02-02 |
Genre | : Education |
ISBN | : 0262344580 |
How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.
Author | : Tom Morton-Smith |
Publisher | : Bloomsbury Publishing |
Total Pages | : 365 |
Release | : 2024-06-27 |
Genre | : Drama |
ISBN | : 1350453900 |
Tom Morton-Smith is an Olivier Award-winning playwright whose works for the stage span intimate theatrical biopics to scientific explorations and broad epics. In this, his first play collection, his major stage works are brought together for the first time in a definitive edition showcasing his extensive range as a dramatist, and introduced by the author himself. In Doggerland: “Morton-Smith's script is both poetic and philosophical, a thoughtful meditation on the impact of loss . . . a touching and funny play that explores the lives of four people brought together by tragedy and hope." (WhatsonStage) Oppenheimer: “A blast from start to finish . . . Tom Morton-Smith's epic new play . . . ambitious in the very best way . . . it really delivers its payload in its final phase, as Oppenheimer finally rejects his humanity in favour of doing something truly inhuman to the people of Hiroshima and Nagasaki." (Time Out) The Earthworks: "This small, often funny play focusing on two fragile people rubbing up against each other at a moment of change has its own quiet heroism. What appears to be a romantic comedy turns into something more unsettling ... raising questions about the limits of knowledge and our capacity to face up to the future." (Guardian) Ravens: "An elegant study of pressure and paranoia . . . Recounting the gruelling, 21-game clash, Ravens: Spassky vs Fischer is a taut and cerebral character study." (The Stage)
Author | : |
Publisher | : |
Total Pages | : 248 |
Release | : 1924 |
Genre | : Games |
ISBN | : |