The Game of Poetics
Author | : Ruth Ellen Eileen Burke |
Publisher | : |
Total Pages | : 504 |
Release | : 1984 |
Genre | : Fiction |
ISBN | : |
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Author | : Ruth Ellen Eileen Burke |
Publisher | : |
Total Pages | : 504 |
Release | : 1984 |
Genre | : Fiction |
ISBN | : |
Author | : Stefan Werning |
Publisher | : MIT Press |
Total Pages | : 171 |
Release | : 2021-02-16 |
Genre | : Games & Activities |
ISBN | : 0262361353 |
An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the role of tools (primarily but not exclusively software), their design affordances, and the role they play as sociotechnical actors. Drawing on a wide variety of case studies, Werning argues that production tools shape the aesthetics and political economy of games as an expressive medium. He frames game-making as a (meta)game in itself and shows that tools, like games, have their own "procedural rhetoric" and should not always be conceived simply in terms of optimization and best practices.
Author | : Myra Cohn Livingston |
Publisher | : Margaret K. McElderry Books |
Total Pages | : 0 |
Release | : 1997 |
Genre | : American poetry |
ISBN | : 9780689811562 |
As a teacher of poetry at UCLA, Myra Cohn Livingstone's first assignment to her class was to use one given word in a poem: the second was to use three given words; and the final one was to use six words. From these poems, Mrs. Livingstone chose this collection.
Author | : Milena Droumeva |
Publisher | : Amherst College Press |
Total Pages | : 179 |
Release | : 2024-11-12 |
Genre | : Art |
ISBN | : 1943208816 |
Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research. In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell.
Author | : Louis Armand |
Publisher | : Northwestern University Press |
Total Pages | : 428 |
Release | : 2007 |
Genre | : Literary Criticism |
ISBN | : 0810123606 |
Exploring the boundaries of one of the most contested fields of literary study—a field that in fact shares territory with philology, aesthetics, cultural theory, philosophy, and even cybernetics—this volume gathers a body of critical writings that, taken together, broadly delineate a possible poetics of the contemporary. In these essays, the most interesting and distinguished theorists in the field renegotiate the contours of what might constitute "contemporary poetics," ranging from the historical advent of concrete poetry to the current technopoetics of cyberspace. Concerned with a poetics that extends beyond our own time, as a mere marker of present-day literary activity, their work addresses the limits of a writing "practice"—beginning with Stéphane Mallarmé in the late nineteenth century—that engages concretely with what it means to be contemporary. Charles Bernstein's Swiftian satire of generative poetics and the textual apparatus, together with Marjorie Perloff's critical-historical treatment of "writing after" Bernstein and other proponents of language poetry, provides an itinerary of contemporary poetics in terms of both theory and practice. The other essays consider "precursors," recognizable figures within the histories or prehistories of contemporary poetics, from Kafka and Joyce to Wallace Stevens and Kathy Acker; "conjunctions," in which more strictly theoretical and poetical texts enact a concerted engagement with rhetoric, prosody, and the vicissitudes of "intelligibility"; "cursors," which points to the open possibilities of invention, from Augusto de Campos's "concrete poetics" to the "codework" of Alan Sondheim; and "transpositions," defining the limits of poetic invention by way of technology.
Author | : Anthony Moll |
Publisher | : Mad Creek Books |
Total Pages | : 156 |
Release | : 2018 |
Genre | : Biography & Autobiography |
ISBN | : 9780814254820 |
A queer coming-of-age-story set against the backdrop of the U.S. military during the "Don't Ask, Don't Tell" era.
Author | : Édouard Glissant |
Publisher | : University of Michigan Press |
Total Pages | : 260 |
Release | : 1997 |
Genre | : Foreign Language Study |
ISBN | : 9780472066292 |
A major work by this prominent Caribbean author and philosopher, available for the first time in English
Author | : James O'Sullivan |
Publisher | : Springer |
Total Pages | : 154 |
Release | : 2019-07-31 |
Genre | : Language Arts & Disciplines |
ISBN | : 3030113108 |
We live in an age where language and screens continue to collide for creative purposes, giving rise to new forms of digital literatures and literary video games. Towards a Digital Poetics explores this relationship between word and computer, querying what it is that makes contemporary fictions like Dear Esther and All the Delicate Duplicates—both ludic and literary—different from their print-based predecessors.