The Game of Authors Compendium

The Game of Authors Compendium
Author: Stuart R Kaplan
Publisher:
Total Pages:
Release: 2021-09
Genre:
ISBN: 9781646710591

This massive compendium reproduces in full color the graphics that appear on over 300 American editions of Authors Card Game dating from 1861 to the present. The collection by U.S. Games Systems also presents selected poems and popular phrases from forty 18th and 19th century authors. The Authors Compendium book is divided into five sections, starting with the Dr. Busby card games dating from 1843. The next section presents four different editions of the 1861 Authors Card Game. A selection of published writings from 19th century authors are included for the readers' enjoyment. The main section of the book reproduces the cards fronts and backs, portraits of the authors, and the charming box covers. The book also includes Authors Card Games from foreign language publishers, and other card games that employ the Authors method of game play. This historical book is for everyone interested in card games in general, and especially about the Authors Card Game. It is an invaluable reference work for researchers and libraries. Collectors will enjoy the opportunity to see so many Authors Card Games from a private collection never seen before in one location.

Games from Childhood

Games from Childhood
Author: Michael O'Mara Books
Publisher: Michael O'Mara
Total Pages: 0
Release: 2017-04-27
Genre: Games & Activities
ISBN: 9781782437215

You'll enjoy re-living your childhood as you test your logic and reasoning and enjoy playing these wonderful games. All the classics are here from battleships and hangman, to cut-out card games such as snap, dominoes and pairs, to the timeless board games Ludo and Snakes and Ladders, all presented in a gorgeous vintage style.

GURPS Compendium I

GURPS Compendium I
Author: Jackson, Steve, Games Staff
Publisher: Steve Jackson Games
Total Pages: 0
Release: 1994-12
Genre: Fantasy games
ISBN: 9781556342905

-- The top-selling rules supplement for the GURPS system. GURPS Compendium I collects in one volume all the new rules that have been added to the GURPS character creation system since the GURPS Basic Set, 3rd Edition, was released in 1988. Compendium I contains hundreds of advantages, disadvantages, and skills, and other rules for character creation, all in one place!

Me

Me
Author: Wee Society
Publisher: Wee Society
Total Pages: 98
Release: 2016
Genre: Children's literature, English
ISBN: 0553459791

The World of the Witcher

The World of the Witcher
Author: CD Projekt Red
Publisher: Dark Horse Comics
Total Pages: 185
Release: 2015-05-19
Genre: Games & Activities
ISBN: 1616554827

Dive deep into the world of monster hunters, as the prominent characters from the universe take you on a guided tour of the fascinating dark fantasy adventure that is The Witcher. This gorgeous, illustrated hardbound volume contains in-depth knowledge about the locales, the deadly beasts that inhabit them, and the lethal weapons used to put them down.

The Baseball Codes

The Baseball Codes
Author: Jason Turbow
Publisher: Anchor
Total Pages: 306
Release: 2011-03-22
Genre: Sports & Recreation
ISBN: 030727862X

An insider’s look at baseball’s unwritten rules, explained with examples from the game’s most fascinating characters and wildest historical moments. Everyone knows that baseball is a game of intricate regulations, but it turns out to be even more complicated than we realize. All aspects of baseball—hitting, pitching, and baserunning—are affected by the Code, a set of unwritten rules that governs the Major League game. Some of these rules are openly discussed (don’t steal a base with a big lead late in the game), while others are known only to a minority of players (don’t cross between the catcher and the pitcher on the way to the batter’s box). In The Baseball Codes, old-timers and all-time greats share their insights into the game’s most hallowed—and least known—traditions. For the learned and the casual baseball fan alike, the result is illuminating and thoroughly entertaining. At the heart of this book are incredible and often hilarious stories involving national heroes (like Mickey Mantle and Willie Mays) and notorious headhunters (like Bob Gibson and Don Drysdale) in a century-long series of confrontations over respect, honor, and the soul of the game. With The Baseball Codes, we see for the first time the game as it’s actually played, through the eyes of the players on the field. With rollicking stories from the past and new perspectives on baseball’s informal rulebook, The Baseball Codes is a must for every fan.

Compendium for Literates

Compendium for Literates
Author: Karl Gerstner
Publisher: MIT Press (MA)
Total Pages: 222
Release: 1974
Genre: Design
ISBN:

Karl Gerstner is one of Switzerland's—and therefore the world's—best and best-known graphic and typographic designers. His high ambition in this book, first published in German in 1972, is to provide a complete and systematic taxonomy of writing, a programmed investigation into the underlying structure of script and type; Gerstner writes that his book is meant to "encompass the aspects and possibilities of the alphabet in their totality." It is this systematic and programmatic approach that sets the book apart. Most studies of typography and its larger graphic setting and context are concerned with the history of the development of writing and printing, or are collections of typographic models or typical examples, or are textbooks on layout and design. This one is organized into five sections that take up, in turn, Script and Speech—the relation between writing and language, different alphabets, reading directions (the eye follows directions and moves in a direction), style; Manual Graphics or craft—materials, tools, methods, procedures, reproductive techniques; Images—letter pictures, word pictures, sentence pictures, handwriting, size, proportion, type weight, form, harmony, texture, brightness, color; Function—as effected through dimensioning, spacing, grouping, layout, integration; and Expression—as achieved through coordination, articulation, emphasis, diversion, and the spirit of play. As a physical object, the book is more than a passive repository of examples of typographic display. It makes a dynamic and integrated typographic statement of its own and as a whole as it progresses and develops in accordance with its internal program. The book is nearly square and opens vertically rather than horizontally. Type is printed on only one side of the sheets, which are folded back on themselves along the outer edge to form double leaves, so that there is no distracting show-through "noise." There are words printed in blind embossing and stencil cutouts. And color is used with an elegant restraint, appearing only at the book's mid-section climax—its very sparseness amid the prevailing sharp black and white contributes a luxurious effect.

The Penguin Book of Card Games

The Penguin Book of Card Games
Author: David Parlett
Publisher: Penguin UK
Total Pages: 688
Release: 2008-08-07
Genre: Games & Activities
ISBN: 0141916109

The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.

The Wargaming Compendium

The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
Total Pages: 554
Release: 2013-08-19
Genre: Games & Activities
ISBN: 1783830697

An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Sentenced to Troll 3

Sentenced to Troll 3
Author: S L Rowland
Publisher:
Total Pages: 370
Release: 2020-04-08
Genre:
ISBN:

The ancient portals have been unlocked, restoring fast travel to Isle of Mythos.No longer the outsider, Chod enjoys his newfound acceptance as a hero and troll. New lands and adventures await with the promise of gold and glory. But every opportunity offers the chance of misfortune.Several portals still remain closed, hiding dire threats behind their veils of dark energy. Enemies have disappeared into parts unknown, and rumors of the return of the greatest villain Mythos has ever known grow louder by the day.Chod has one goal- unite the heroes of Mythos. Fail, and he loses everything.