Into the Game! (Minecraft Woodsword Chronicles #1)

Into the Game! (Minecraft Woodsword Chronicles #1)
Author: Nick Eliopulos
Publisher: Random House Books for Young Readers
Total Pages: 145
Release: 2019-03-26
Genre: Juvenile Fiction
ISBN: 1984850458

The first official chapter book series based on Minecraft! Five young Minecraft players in the real world find themselves transported inside the game they love. But now it's not a game--and they will have to use everything they know to explore, build, and survive! This illustrated hardcover series will thrill and engage fans of Minecraft and action-packed fantasy stories alike. © 2019 Mojang AB and Mojang Synergies AB. MINECRAFT and MOJANG are trademarks or registered trademarks of Mojang Synergies AB.

Minecraft: The Island

Minecraft: The Island
Author: Max Brooks
Publisher: Random House Worlds
Total Pages: 218
Release: 2017-07-18
Genre: Juvenile Fiction
ISBN: 0399181784

NEW YORK TIMES BESTSELLER • The first official Minecraft novel! The author of World War Z tells the story of a hero—stranded in the world of Minecraft—who must unravel the secrets of a mysterious island in order to survive. “A rollicking adventure yarn; Robinson Crusoe for the digital age.”—NPR Washed up on a beach, the lone castaway looks around the shore. Where am I? Who am I? And why is everything made of blocks? But there isn’t much time to soak up the sun. It’s getting dark, and there’s a strange new world to explore! The top priority is finding food. The next is not becoming food. Because there are others out there on the island . . . like the horde of zombies that appears after nightfall. Crafting a way out of this mess is a challenge like no other. Who could build a home while running from exploding creepers, armed skeletons, and an unstoppable tide of hot lava? Especially with no help except for a few makeshift tools and sage advice from an unlikely friend: a cow. In this world, the rules don’t always make sense, but courage and creativity go a long way. There are forests to explore, hidden underground tunnels to loot, and undead mobs to defeat. Only then will the secrets of the island be revealed. Collect all of the official Minecraft books: Minecraft: The Island Minecraft: The Crash Minecraft: The Lost Journals Minecraft: The Survivors’ Book of Secrets Minecraft: Exploded Builds: Medieval Fortress Minecraft: Guide to Exploration Minecraft: Guide to Creative Minecraft: Guide to the Nether & the End Minecraft: Guide to Redstone Minecraft: Mobestiary Minecraft: Guide to Enchantments & Potions Minecraft: Guide to PVP Minigames Minecraft: Guide to Farming Minecraft: Let’s Build! Theme Park Adventure Minecraft for Beginners

Minecraft: Guide to Exploration (2017 Edition)

Minecraft: Guide to Exploration (2017 Edition)
Author: Mojang Ab
Publisher: Del Rey
Total Pages: 0
Release: 2017
Genre: Minecraft (Game)
ISBN: 9780399182013

Introduces the game, outlines basic features, and describes such elements as hostile mobs, naturally generated structures, and biomes.

Minecraft: The Crash

Minecraft: The Crash
Author: Tracey Baptiste
Publisher: Random House
Total Pages: 239
Release: 2018-07-12
Genre: Fiction
ISBN: 1473544386

*** The second official Minecraft tie-in novel, following the Sunday Times bestseller The Island *** This official Minecraft novel is an action-packed thriller! When a new virtual-reality version of the game brings her desires—and doubts—to life, one player must face her fears. Bianca has never been good at following the plan. She's more of an act-now, deal-with-the-consequences-later kind of person. But consequences can’t be put off forever, as Bianca learns when she and her best friend, Lonnie, are in a terrible car crash. Waking up in the hospital, almost paralyzed by her injuries, Bianca is faced with questions she’s not equipped to answer. She chooses instead to try a new virtual-reality version of Minecraft that responds to her every wish, giving her control over a world at the very moment she thought she’d lost it. As she explores this new realm, she encounters Esme and Anton, two kids who are also playing on the hospital server. The trio teams up to play through to the End, and hopefully to find Lonnie along the way. But the road to recovery isn’t without its own dangers. The kids are swarmed by mobs seemingly generated by their fears and insecurities, and now Bianca must deal with the uncertainties that have been plaguing her: Is Lonnie really in the game? And can Bianca help him to return to reality with her? From bestselling author Max Brooks also comes the long-awaited epic conclusion to the Minecraft trilogy, Minecraft: The Village, coming out in October 2023.

The Game Mindcraft

The Game Mindcraft
Author: Huxley Rivers
Publisher: Publifye AS
Total Pages: 218
Release: 2024-10-05
Genre: Computers
ISBN: 8233932280

""The Game Mindcraft: A Journey Through Digital Creativity and Innovation"" explores the revolutionary impact of Minecraft on gaming, education, and digital culture. This comprehensive book delves into the game's origins, its unique approach to player creativity, and its far-reaching influence on various fields. Readers are taken on a journey through Minecraft's evolution, from its humble beginnings to its status as a global phenomenon that blurs the lines between game, educational tool, and creative platform. The book highlights intriguing facts about Minecraft's psychological appeal and its ability to foster global communities. It examines how the game taps into fundamental human desires for creativity and discovery, while also serving as a powerful tool for interactive learning. Through a combination of player statistics, educational case studies, and interviews with experts, the authors present a compelling argument for Minecraft's significance in the digital age. What sets this book apart is its holistic approach, balancing technological analysis with social and educational insights. Written in an engaging, narrative non-fiction style, it offers accessible language for a general audience while maintaining academic rigor. As readers progress through the chapters, they gain a deep understanding of Minecraft's impact on fields ranging from urban planning to digital art, making this an invaluable resource for anyone interested in the intersection of technology, creativity, and social dynamics in the digital world.

Online Gaming

Online Gaming
Author: The New York Times Editorial Staff
Publisher: The Rosen Publishing Group, Inc
Total Pages: 226
Release: 2018-12-15
Genre: Young Adult Nonfiction
ISBN: 1642821330

In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.

Hacking Raspberry Pi

Hacking Raspberry Pi
Author: Timothy L. Warner
Publisher: Pearson Education
Total Pages: 384
Release: 2013
Genre: Computers
ISBN: 0789751569

DIY hardware hacking...easy as Pi ®! Raspberry Pi is taking off like a rocket! You can use this amazing, dirt-cheap, credit card-sized computer to learn powerful hardware hacking techniques as you build incredibly creative and useful projects! This complete, full-color guide requires absolutely no experience with either hardware hacking or computer programming. Colorful photos guide you through each project, and the step-by-step instructions are stunningly clear and easy! 1. Start with the absolute basics: Discover why millions of people are so passionate about the Pi! Tour the hardware, including storage, connections, and networking Install and run Raspbian, Raspberry Pi's Linux-based operating system Manage devices and configuration files Network Raspberry Pi and add Wi-Fi Program Raspberry Pi using Python, Scratch, XHTML, PHP, and MySQL 2. Next, build all these great projects: Media Center Retro Console Video Game Station Minecraft Server Web Server Portable Webcam Security & Privacy Device 3. Then, master all these cutting-edge techniques: Overclock Raspberry Pi for better performance Link Raspberry Pi to the Arduino and Arduino clones, including the AlaMode and the Gertboard Use the Pi to build electronics prototypes using a breadboard.

Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education
Author: Russell, Donna
Publisher: IGI Global
Total Pages: 698
Release: 2015-10-21
Genre: Education
ISBN: 1466696303

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives
Author: Valentine, Keri Duncan
Publisher: IGI Global
Total Pages: 491
Release: 2016-06-20
Genre: Computers
ISBN: 1522502629

With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

100 Greatest Video Game Franchises

100 Greatest Video Game Franchises
Author: Robert Mejia
Publisher: Rowman & Littlefield
Total Pages: 267
Release: 2017-08-17
Genre: Games & Activities
ISBN: 1442278153

Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.