The Game Maker's Level Design Sketchbook

The Game Maker's Level Design Sketchbook
Author: Away with The Pixels
Publisher: Independently Published
Total Pages: 104
Release: 2019-11-08
Genre:
ISBN: 9781706348511

This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

The Game Maker's Level Design Sketchbook

The Game Maker's Level Design Sketchbook
Author: Away with The Pixels
Publisher:
Total Pages: 104
Release: 2019-11-06
Genre:
ISBN: 9781706147893

This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

The Game Maker's Level Design Sketchbook

The Game Maker's Level Design Sketchbook
Author: Away with The Pixels
Publisher:
Total Pages: 104
Release: 2019-11-08
Genre:
ISBN: 9781706609285

This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

The Game Maker's Level Design Sketchbook

The Game Maker's Level Design Sketchbook
Author: Away with The Pixels
Publisher:
Total Pages: 104
Release: 2019-11-07
Genre:
ISBN: 9781705897058

This large 8 x 10" game level design sketchbook contains a grid for you to sketch out level designs and a space to make notes. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with a pixel grid for sketching Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

The Great Game Maker's for Level Design Sketchbook

The Great Game Maker's for Level Design Sketchbook
Author: Three Hearts Publishing
Publisher:
Total Pages: 120
Release: 2020-04-21
Genre:
ISBN:

This is the perfect sketchbook for everyone who wants to think and design a great game ! A simple design with pixel grids for unique rpg patterns and a special place for writing notes. Looking for a cool, fun and design game maker's and pixel art sketchbook ? This the perfect product or gift for you ! Ideal for designers, codegamers and artists Specifications: Cover Finish: Matte Dimensions: 8 x 10 Pages: 120

The Game Maker's

The Game Maker's
Author: Tcorporation Edition
Publisher:
Total Pages: 0
Release: 2022-09-24
Genre:
ISBN: 9781471044861

The Game Maker's Level Design Grid and note paper for game level designer Video game level design sketchbook, there is a space with a grid for your sketches and another space for notes. This book is perfect for artists, for designers, developers, designers, graphic designers. It is possible to create pixel drawings in all possible forms.

The Game Maker's Level Design Sketchbook : Drawing Blank Notebook Squares Grid Paper Note , Gift for , Boys and Girls Gamers, Game Developers , Perfect Architect Graph Paper Notebook As a Gift for Christmas, Or Birthdays

The Game Maker's Level Design Sketchbook : Drawing Blank Notebook Squares Grid Paper Note , Gift for , Boys and Girls Gamers, Game Developers , Perfect Architect Graph Paper Notebook As a Gift for Christmas, Or Birthdays
Author: jimmy rens
Publisher:
Total Pages: 120
Release: 2021-03-15
Genre:
ISBN:

Perfect architect graph paper notebook as a gift for Christmas, or birthdays. Great gift for an architect. , and architecture student, or a future architect, who loves architecture and construction site Size 8.5 x 11 inches 120 pagesPrinted on bright white smoot

Sprite Artist's Sketchbook

Sprite Artist's Sketchbook
Author: Away with The Pixels
Publisher:
Total Pages: 104
Release: 2019-11-07
Genre:
ISBN: 9781706193630

This large 8 x 10" sprite artist's sketchbook contains a 64 x 64 pixel grid for you do draft and design your sprite characters. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. The grid is divided into 8 x 8 squares if you want to create smaller characters. There is also a space for notes on each page, so you can jot down ideas about the sprites and characters you are creating. This book contains: 100 pages with 64 x 64 pixel grid Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Architectural Approach to Level Design

Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
Total Pages: 547
Release: 2019-04-25
Genre: Computers
ISBN: 1351116282

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture. Now in its second edition, An Architectural Approach to Level Design presents architectural techniques and theories for you to use in your own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with that space. It also addresses industry issues like how to build interesting tutorial levels and how to use computer-generated level design systems without losing the player-focused design of handmade levels. Throughout the text, you will learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. FEATURES Presents case studies that offer insight on modern level design practices, methods, and tools Presents perspectives from industry designers, independent game developers, scientists, psychologists, and academics Explores how historical structures can teach us about good level design Shows how to use space to guide or elicit emotion from players Includes chapter exercises that encourage you to use principles from the chapter in digital prototypes, playtesting sessions, paper mock-ups, and design journals Bringing together topics in game design and architecture, this book helps you create better spaces for your games. Software independent, the book discusses tools and techniques that you can use in crafting your interactive worlds.