The Game Inventors Guidebook
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Author | : Brian Tinsman |
Publisher | : Morgan James Publishing |
Total Pages | : 282 |
Release | : 2008-11-01 |
Genre | : Games & Activities |
ISBN | : 1600377904 |
A guide to developing and selling your game idea from a game design manager at Wizards of the Coast, the world’s largest tabletop hobby game company. Do you have an idea for a board game, card game, role-playing game or tabletop game? Have you ever wondered how to get it published? For many years Brian Tinsman reviewed new game submissions for Hasbro, the largest game company in the US. With The Game Inventor’s Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games & Everything in Between! Tinsman presents the only book that lays out step-by-step advice, guidelines and instructions for getting a new game from idea to retail shelf.
Author | : Brian Tinsman |
Publisher | : Morgan James Pub |
Total Pages | : 263 |
Release | : 2008 |
Genre | : Games & Activities |
ISBN | : 9781600374470 |
Provides step-by-step advice and guidelines on getting a board game, card game, role-playing game, or tabletop game published.
Author | : Richard C. Levy |
Publisher | : |
Total Pages | : 488 |
Release | : 2003 |
Genre | : Board game industry |
ISBN | : 9781101495209 |
Author | : Stephen Peek |
Publisher | : Betterway Books |
Total Pages | : 135 |
Release | : 1987 |
Genre | : Games |
ISBN | : 9780932620859 |
Author | : Stephen Peek |
Publisher | : Betterway Publications |
Total Pages | : 192 |
Release | : 1993 |
Genre | : Games |
ISBN | : 9781558703155 |
Offers advice on selling a new game and discusses self-publishing, marketing, copyrights, and trademarks
Author | : Gregory J. Battersby |
Publisher | : |
Total Pages | : 244 |
Release | : 1995 |
Genre | : Crafts & Hobbies |
ISBN | : |
Author | : Sean Michael Ragan |
Publisher | : Simon and Schuster |
Total Pages | : 126 |
Release | : 2017-01-10 |
Genre | : Science |
ISBN | : 1681881586 |
"Transform your idea into a top-selling product"--Front cover.
Author | : Deej Johnson |
Publisher | : |
Total Pages | : 365 |
Release | : 2019 |
Genre | : Board games |
ISBN | : 9781916214309 |
"Looking for a game inventors guidebook? A game designers book that guarantees you'll have more ideas for games? If so, The Snakes and Ladders of Creative Thinking is for you. A creativity handbook / instruction manual like no other! Rather than covering game mechanics & components, this guide does more... It gives step-by-step advice on how to invent board games by being habitually creative so you can have ideas for all kinds of game: role playing, puzzle, card, board, adult, tabletop, silly-social & junior games for kids! Instead of talking about each category, this manual looks at proven ways to be more creative. Packed with simple, universal techniques, it answers common questions that every game inventor faces, & gives comprehensive advice from a who's who of game designers. But that's not all! After you start to have more ideas for games, this creativity book guides new inventors through the business of pitching board games to publishers: it's easier than ever! This how-to manual is one of the only information / reference books to focus on board games while teaching you how to have ideas. In 6 parts, it not only speaks to board game designers, but also identifies & explains their creative techniques"- Retailer's description.
Author | : Keith A. Meyers |
Publisher | : iUniverse |
Total Pages | : 106 |
Release | : 2008-10 |
Genre | : Business & Economics |
ISBN | : 1440104166 |
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
Author | : Tom Braunlich |
Publisher | : |
Total Pages | : 56 |
Release | : 1988 |
Genre | : Games |
ISBN | : |