The Gadget Show The Big Book Of Cool Stuff
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Author | : Doug Cantor |
Publisher | : Weldon Owen International |
Total Pages | : 468 |
Release | : 2012-11-13 |
Genre | : Science |
ISBN | : 1616289465 |
Ingenious (and hilarious) projects that aspiring makers will love, brought to you by the tinkerers at Popular Science magazine. From useful, doable gadgets to outlandish contraptions that you’d likely be wise to avoid, this showcase of ingenuity is an entertaining tribute to the inventive spirit. In this book from the science and technology magazine that’s been inspiring everyday people for nearly 150 years, you’ll discover: Geek Toys: Be the life of any party with rad gaming hacks, amazing pyrotechnics, quirky DIY robots, wow-inducing projectiles, and lots of ways to make beer even better. Home Improvements: Pimp out your pad with a laser-security system, an improvised sous-vide cooker, and a life-sized cardboard display of anyone you want. Gadget Upgrades: Want to stash a flash drive in an old cassette? Use a DIY stylus on a touchscreen? Improvise a fisheye lens for your camera? With this book, you can. Things That Go: Give your motorbike a Tron vibe, deck out your car with an action-figure hood ornament, and keep gadgets charged on the go with a solar-powered backpack. …and much more!
Author | : Chris Woodford |
Publisher | : DK Publishing (Dorling Kindersley) |
Total Pages | : 0 |
Release | : 2009 |
Genre | : Inventions |
ISBN | : 9780756658342 |
Clear, accessible text--along with cutting-edge imaging that reveals the inner secrets of high-tech devices--explains all aspects of modern technology, from microchips to iPods.
Author | : Chris Hackett |
Publisher | : Weldon Owen International |
Total Pages | : 562 |
Release | : 2014-11-04 |
Genre | : Technology & Engineering |
ISBN | : 1681881616 |
This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.
Author | : Scott Bedford |
Publisher | : Workman Publishing |
Total Pages | : 337 |
Release | : 2013-05-07 |
Genre | : Crafts & Hobbies |
ISBN | : 0761171479 |
The Snail Soup Can Decoy to keep the candy stash safe. The Customizable “Keep Out” Sign to deter meddlesome siblings and parents. A Bunk Bed Communicator made from cardboard tubes (“Psst! Can you keep the snoring down?”). Clever, whimsical, and kind of genius, here are 67 unique projects that will turn any dad with DIY leanings into a mad scientist hero that his kid(s) will adore. No screens, no hi-tech gadgetry. Made by Dad combines the rough-edged, handmade ethos of a Boy Scout manual or The Dangerous Book for Boys with a sly sense of humor that kids love. Scott Bedford, a creative director by day and Webby Award–winning blogger by nights and weekends, wields an X-ACTO knife, magic marker, and prodigious imagination to create endlessly delightful projects for his two sons. He knows that kids like contraptions and gadgets, things that are surprising—a chair that appears to be balanced on eggshells. Things that are complex—a multilevel city, with buildings, tunnels, and roads, built from old boxes around the legs of a table. And especially things with humor—the Snappy Toast Rack, made to resemble a crocodile’s gaping mouth. The projects are shown in full-color photographs, and the instructions are illustrated in detailed line drawings that exude personality. Some are quick and simple enough to be done in a coffee shop; others are more of an afternoon project— yielding hours and hours of rich, imaginative playtime.
Author | : Chris Woodford |
Publisher | : Penguin |
Total Pages | : 260 |
Release | : 2007-09-17 |
Genre | : Juvenile Nonfiction |
ISBN | : 0756640652 |
Cool Stuff 2.0: And How it Works shows and explains, in a brilliantly visual and easy-to-understand way, exactly how the technology that shapes our world works. Find out when and how things were invented-from mobile phones and games consoles to smart cards and space planes. Cool Stuff 2.0: And How it Works will take you on an eye-opening journey from the engine of a hydrogen-fuelled car, into the virtual world of Second Life, and up the earthquake-proofed structure of the world's tallest office building. Cool Stuff 2.0: And How it Works will help you learn about the science behind every machine and gadget.
Author | : Bob Gilsdorf |
Publisher | : |
Total Pages | : 0 |
Release | : 2016 |
Genre | : CRAFTS & HOBBIES |
ISBN | : 9781565239012 |
Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.
Author | : Bart King |
Publisher | : Gibbs Smith |
Total Pages | : 391 |
Release | : 2014-08-21 |
Genre | : Juvenile Nonfiction |
ISBN | : 1423638034 |
After Bart King interviewed hundreds of the wisest guys and smartest alecks for The Big Book of Boy Stuff, something awesome happened: the book became a classic! Hailed by critics and kids alike, it has sold hundreds of thousands of copies, and even won awards. In this updated and redesigned tenth anniversary edition, hijinks and hilarity are still front and center. Within these pages, boys can find a myriad of things to do, things to laugh at, and things they didn’t know. Bart King, the veteran of many water balloon wars, taught middle school for many years. He’s written other cool books, including The Big Book of Superheroes, The Pocket Guide to Girl Stuff, and The Big Book of Gross Stuff. Visit his website at www.bartking.net.
Author | : National Geographic |
Publisher | : National Geographic Books |
Total Pages | : 84 |
Release | : 2010-05 |
Genre | : Juvenile Nonfiction |
ISBN | : 142630661X |
This exciting interactive game book includes more than 75 games, mazes, fill-in-the-blank stories, trivia questions, comics, and more.
Author | : |
Publisher | : Random House |
Total Pages | : 194 |
Release | : 2014-03-20 |
Genre | : Technology & Engineering |
ISBN | : 0753549662 |
Channel 5’s The Gadget Show finally has its own Shiny New Book. Here, the presenters of the show bring you their complete guide to gadgets, punishing and pushing every conceivable type of technology to the limit – scouring the globe for the latest and most breath-taking new tech. Read all about the firsts, the worsts and the downright most ridiculous inventions in gadget history. Discover the best ever gadgets in our top ten lists, reviews and head-to-head gadget face-offs; find out all you want to know about Jason, Rachel, Polly and Jon and even learn how to make your own mobile phone charging trousers or leaf blowing hoverboard. Get your geek on with Polly’s top Techy Thrills, Jon’s G Ratings and revealing interviews with visionary inventors and celebrity gadget testers, and uncover the secrets behind the tech they really don’t want you to know about. This is the book The Gadget Show fans have been waiting for, complete with puzzles, quizzes and a look behind the scenes – what goes on in the studio and on the road, and what happens to all the gadgets after the show? A must have techfest for gadget fans everywhere.
Author | : Jordan Erica Webber |
Publisher | : Robinson |
Total Pages | : 348 |
Release | : 2017-08-17 |
Genre | : Philosophy |
ISBN | : 1472137922 |
WOULD YOU KILL ONE PERSON TO SAVE FIVE OTHERS? If you could upload all of your memories into a machine, would that machine be you? Is it possible we're all already artificial intelligences, living inside a simulation? These sound like questions from a philosophy class, but in fact they're from modern, popular video games. Philosophical discussion often uses thought experiments to consider ideas that we can't test in real life, and media like books, films, and games can make these thought experiments far more accessible to a non-academic audience. Thanks to their interactive nature, video games can be especially effective ways to explore these ideas. Each chapter of this book introduces a philosophical topic through discussion of relevant video games, with interviews with game creators and expert philosophers. In ten chapters, this book demonstrates how video games can help us to consider the following questions: 1. Why do video games make for good thought experiments? (From the ethical dilemmas of the Mass Effect series to 'philosophy games'.) 2. What can we actually know? (From why Phoenix Wright is right for the wrong reasons to whether No Man's Sky is a lie.) 3. Is virtual reality a kind of reality? (On whether VR headsets like the Oculus Rift, PlayStation VR, and HTC Vive deal in mass-market hallucination.) 4. What constitutes a mind? (From the souls of Beyond: Two Souls to the synths of Fallout 4.) 5. What can you lose before you're no longer yourself? (Identity crises in the likes of The Swapper and BioShock Infinite.) 6. Does it mean anything to say we have choice? (Determinism and free will in Bioshock, Portal 2 and Deus Ex.) 7. What does it mean to be a good or dutiful person? (Virtue ethics in the Ultima series and duty ethics in Planescape: Torment.) 8. Is there anything better in life than to be happy? (Utilitarianism in Bioshock 2 and Harvest Moon.) 10. How should we be governed, for whom and by who? (Government and rights in Eve Online, Crusader Kings, Democracy 3 and Fable 3.) 11. Is it ever right to take another life? And how do we cope with our own death? (The Harm Thesis and the good death in To The Moon and Lost Odyssey.)