The Four Keys to Successful Design

The Four Keys to Successful Design
Author: Nathan Todd Cool
Publisher: iUniverse
Total Pages: 134
Release: 2003-11
Genre: Self-Help
ISBN: 0595299091

The Four Keys to Successful Design is a motivational guide through the elements comprising the heart and soul of creative innovation. The four keys presented in this book--Inspiration, Innovation, Exploration, and Creation--explore human nature and explain why these elements are critical throughout our careers. Author Nathan Cool entertains as well as educates, with numerous references to innovations that made it, those that didn't, and why. He guides you on a journey to not only see what others have done, but to look inside yourself, unlock your potential for engineering excellence, and to constantly gain the momentum to continually improve. Cool illustrates how to avoid pitfalls, using examples of real world designs, practical tools for managing the four keys, and pragmatic yet motivational techniques. Truly an inspiration for those who have the yearning to design, The Four Keys to Successful Design breaks through the walls of procedural development and motivates you to fulfill your potential.

Designing Your Life

Designing Your Life
Author: Bill Burnett
Publisher: Knopf
Total Pages: 274
Release: 2016-09-20
Genre: Self-Help
ISBN: 110187533X

#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.

ISO 9001:2015 in Plain English

ISO 9001:2015 in Plain English
Author: Craig Cochran
Publisher: Paton Professional
Total Pages: 238
Release: 2015-11-16
Genre: Business & Economics
ISBN: 1932828737

Just as he did with the bestselling ISO 9001 in Plain English Cochran has written a comprehensive yet easily understandable guide to ISO 9001:2015. ISO 9001:2015 in Plain English was written so that anyone at any level of the organization can get to the heart of the standard’s requirements and how they apply to the organization quickly and simply. This straightforward book is ideal for people who are new to ISO 9001:2015, experienced ISO coordinators who want to get more out of an established system as they transition to the new standard, and for employees who just need a basic understanding of what ISO 9001:2015 is and how it applies to them. Cochran explains each of ISO 9001:2015’s sections and clauses using real-world examples and frequently asked questions.

The WetSand WaveCast Guide to Surf Forecasting

The WetSand WaveCast Guide to Surf Forecasting
Author: Nathan Todd Cool
Publisher: iUniverse
Total Pages: 166
Release: 2003
Genre: Sports & Recreation
ISBN: 059530365X

Shows how you can make surf forecasts with simple calculations and free, publicly available data.

Architect's Pocket Book

Architect's Pocket Book
Author: Charlotte Baden-Powell
Publisher: Routledge
Total Pages: 370
Release: 2011
Genre: Architecture
ISBN: 0080969593

This pocket book includes everyday information which the architect/designer has to find from a wide variety of sources. The book includes data about planning, structure, services, building elements, materials and useful addresses.

Architect's Pocket Book

Architect's Pocket Book
Author: Ann Ross
Publisher: Routledge
Total Pages: 370
Release: 2011-04-11
Genre: Architecture
ISBN: 1136443991

View the dedicated microsite for free sample chapters and videos - architecturalpress.com/architects-pocket-book This handy pocket book brings together a wealth of useful information that architects need on a daily basis - on site or in the studio. The book provides guidance on a range of tasks, from complying with the Building Regulations, including the recent revisions to Part L, to helping with planning, use of materials and detailing. Compact and easy to use, the Architect’s Pocket Book has sold well over 65,000 copies to the nation’s architects, architecture students, designers and construction professionals who do not have an architectural background but need to understand the basics, fast. This is the famous little blue book that you can’t afford to be without. About the authors: Charlotte Baden-Powell was trained at the Architectural Association in London. She practised architecture for over 40 years, during which time she identified the need for this book, which was first published in 1997 and her vision is as relevant today. Jonathan Hetreed and Ann Ross have drawn from years of experience of running a small practice in Bath to update and extend the scope of the new edition to reflect continuing revisions to regulations and the increasing demand for sustainable construction methods. Customer reviews: “I have had this for ages and it’s no lie when I say it’s the one book I use the most. It’s exceptional, it’s a must.” “From brick and board sizes, technical details, terminology, symbols and information for Building Reg's - this book is extremely useful, very handy and concise.” “This is a must have for anyone working in the architectural field. It's a pocket of knowledge that almost always has what you're looking for.”

Architect's Pocket Book

Architect's Pocket Book
Author: Jonathan Hetreed
Publisher: Routledge
Total Pages: 440
Release: 2017-04-21
Genre: Architecture
ISBN: 1317243021

This handy pocket book brings together a wealth of useful information that architects need on a daily basis – on-site or in the studio. It provides clear guidance and invaluable detail on a wide range of issues, from planning policy through environmental design to complying with Building Regulations, from structural and services matters to materials characteristics and detailing. This fifth edition includes the updating of regulations, standards and sources across a wide range of topics. Compact and easy to use, the Architect’s Pocket Book has sold well over 90,000 copies to the nation’s architects, architecture students, designers and construction professionals who do not have an architectural background but need to understand the basics, fast. This is the famous little blue book that you can’t afford to be without.

Design for Success

Design for Success
Author: William B. Rouse
Publisher: Wiley-Interscience
Total Pages: 312
Release: 1991
Genre: Political Science
ISBN:

In the field of engineering like many others, foreign competitors are beating U.S. businesses to the punch in terms of bringing new products successfully to the marketplace. How can U.S. engineering companies compete? Simply by turning to this thought-provoking work which answers these and many other questions of successful design products and systems that are market driven and user oriented. Using a comprehensive methodological framework for human-centered design of complex systems, it covers four phases: naturalist, marketing, engineering, sales and service. A wide variety of tools and techniques are discussed within this framework, with illustrated case histories introduced early and developed throughout the chapters. This thorough and consistent framework for design, in combination with numerous ``how to'' tips, provides the reader with a self-contained, applications-oriented plan with which to pursue design concepts.

Developing Online Games

Developing Online Games
Author: Jessica Mulligan
Publisher: New Riders
Total Pages: 532
Release: 2003
Genre: Computers
ISBN: 9781592730001

A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).

Goals and Games

Goals and Games
Author: David Edery
Publisher: Pearson Education
Total Pages: 23
Release: 2009-10-16
Genre: Business & Economics
ISBN: 0132143410

This Element is an excerpt from Changing the Game: How Video Games Are Transforming the Future of Business (ISBN: 9780132357814) by David Edery and Ethan Mollick. Available in print and digital formats. Apply the lessons of game design to supercharge employee productivity, performance, creativity, and satisfaction! We’ve all experienced moments when we’ve felt extremely focused and productive, and time flew by. That experience, first named “flow” by Mihaly Csikszentmihalyi, has been linked to increased performance and improved learning and problem solving. Several factors that promote flow also underlie good game design and can be applied to designing employee goals.