The Flame Game
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Author | : R.J. Blain |
Publisher | : Pen & Page Publishing |
Total Pages | : 361 |
Release | : 2020-11-24 |
Genre | : Fiction |
ISBN | : |
Bailey and Quinn are back for one last action-filled adventure! A corrupt police chief is on the loose, and it falls to Bailey and Quinn to put an end to him before he finds some way to weaponize the spreading rabies virus, create yet another batch of potent gorgon dust, and otherwise wreck Bailey’s happily ever after. With a pair of orphaned gorgon whelps to care for, more animals she can shake a stick at, and her husband’s determination to make the world a perfect place for her, Bailey has her hands full. To protect everyone she loves, she must embrace her dubious role as the Calamity Queen and rain hell down on those who stand in her way. The Flame Game is on. Warning: this novel contains two fire-breathing unicorns on a napalm bender, action, adventure, chaos, mayhem, humor, and bodies. Proceed with caution.
Author | : Gavin Inglis |
Publisher | : Chaosium |
Total Pages | : 0 |
Release | : 2016-08 |
Genre | : Call of Cthulhu (Game) |
ISBN | : 9781568824352 |
This is a solo adventure for the Call of Cthulhu game. It is a horror story set in the 1920s where you are the main character, and your choices determine the outcome. It is also designed to lead you through the basic rules of the game in a gradual and entertaining fashion. Although most such adventures are played with your friends, this one is just for you.
Author | : David Parlett |
Publisher | : NTC/Contemporary Publishing Company |
Total Pages | : 274 |
Release | : 2000-03 |
Genre | : Games & Activities |
ISBN | : 9780658000850 |
The author of five books on games and card games explains more than 30 card games, including classics such as bridge and rummy, international games such as skat, and numerous new and challenging skill testers.
Author | : Andrés Cruz |
Publisher | : Andres Cruz |
Total Pages | : 243 |
Release | : |
Genre | : Computers |
ISBN | : |
With Flutter, we can make all kinds of applications, especially focused on the mobile field, but we can also use the same project to develop not only on Android and iOS, but also on desktops for Linux, MacOS and Windows, and also for web development. making subtle changes to the project at the code level. Although, Flutter goes much further with Flame. Flame is an engine for creating 2D games with Flutter; Its installation is extremely simple since Flame is nothing more than a pub package; thus, with this, we can create 2D games with Flame for mobile, desktop and web. With Flame, we can create components, which have been the equivalent of widgets in Flutter and where the components are nothing more than an element of our game, such as a player, an enemy, the background, a consumable, etc; and each component contains the implementation for their operation; for example, in the case of a player or player, it contains the logic to move it, change animations, control lives, consumables, etc; and through a master class, we can organize all the logic of these components. This book is mostly practical, we will get to know the basics of Flame based on small examples until we get to know enough about the library to create a simple 2D game. This book is for anyone who wants to learn how to develop on Flame and create their first 2D games with cross-platform Flutter. This book has a total of 9 chapters, it is recommended that you read in the order in which they are arranged and as we explain the fundamentals of Flame based on examples; once you've mastered the library, you can browse the sections in any order you like. Chapter 1: We will create a project in Flutter with the basic dependencies needed to create games with Flame in Flutter. Chapter 2: This chapter is mostly theoretical and we will know the structure of Flame, which is mainly based on Flame classes, components and life cycle methods. Chapter 3: This chapter we'll take a practical approach to Flame features, such as Game classes, core Flame components, key-in, tap, and collisions. Chapter 4: This chapter we will begin by creating the structure of a simple 2D collision game using as a base part of the code seen in the previous chapter. Chapter 5: This chapter introduces the use of the background to define the same by means of a solid color or an image. Chapter 6: This chapter introduces the use of tile-like backgrounds, using a software to edit the maps and using them in the project in Flutter with Flame. Chapter 7: This chapter we will start by creating the structure of a simple 2D jumping game using the tile system presented above. Chapter 8: This chapter will make some additional changes over the previous game such as varying the jump, limiting player movements, and defining a background. Chapter 9: This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. This chapter we will create a new game by changing the perspective of its visualization and with this, the gameplay. We will start by creating the structure of a simple 2D jumping game using the tile system presented above.
Author | : Warlord Games |
Publisher | : Bloomsbury Publishing |
Total Pages | : 346 |
Release | : 2015-10-20 |
Genre | : Games & Activities |
ISBN | : 1472813537 |
Far from the battlefields of Europe and North Africa, Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This new Theatre Book for Bolt Action allows players to command the spearhead of the lightning Japanese conquests in the East or to fight tooth and nail as Chindits, US Marines and other Allied troops to halt the advance and drive them back. Scenarios, special rules and new units give players everything they need to recreate the ferocious battles and campaigns of the Far East, from Guadalcanal to Okinawa, Singapore, the Philippines, Iwo Jima and beyond.
Author | : Hafsah Faizal |
Publisher | : Farrar, Straus and Giroux (BYR) |
Total Pages | : 480 |
Release | : 2019-05-14 |
Genre | : Young Adult Fiction |
ISBN | : 0374311560 |
An Ignyte Award Winner 2020 A TIME Magazine Top 100 Fantasy Book of All Time A Paste Magazine Best YA Book of 2019 A PopSugar Best YA Book of 2019 A TeenVogue Book Club Pick for 2019 A Barnes & Noble Teen Book Club Pick for 2019 "Lyrical and spellbinding" —Marieke Njikamp, #1 New York Times Bestselling Author Set in a richly detailed world inspired by ancient Arabia, Hafsah Faizal's We Hunt the Flame—first in the Sands of Arawiya duology—is a gripping debut of discovery, conquering fear, and taking identity into your own hands. People lived because she killed. People died because he lived. Zafira is the Hunter, disguising herself as a man when she braves the cursed forest of the Arz to feed her people. Nasir is the Prince of Death, assassinating those foolish enough to defy his autocratic father, the sultan. If Zafira was exposed as a girl, all of her achievements would be rejected; if Nasir displayed his compassion, his father would punish him in the most brutal of ways. Both Zafira and Nasir are legends in the kingdom of Arawiya—but neither wants to be. War is brewing, and the Arz sweeps closer with each passing day, engulfing the land in shadow. When Zafira embarks on a quest to uncover a lost artifact that can restore magic to her suffering world and stop the Arz, Nasir is sent by the sultan on a similar mission: retrieve the artifact and kill the Hunter. But an ancient evil stirs as their journey unfolds—and the prize they seek may pose a threat greater than either can imagine.
Author | : Aleksandra Motyka |
Publisher | : Dark Horse Comics |
Total Pages | : 108 |
Release | : 2019-07-30 |
Genre | : Comics & Graphic Novels |
ISBN | : 150671109X |
Based on the hit games by CD Projekt Red! Geralt is summoned by an old acquaintance to help solve a mystery involving his daughter. Upon arriving to investigate the situation, however, Geralt is surprised to find Dandelion, and the duo unexpectedly find themselves transported to regions beyond. After arriving in a dangerous and enigmatic location by mistake, they are forced to hide their identities while faced with an impossible task. Geralt works side by side with a local woman to defeat the dark forces plaguing the land but soon discovers that the situation at hand, in which he believes to be helping with, only leads to more trouble for the witcher and results in all signs pointing towards him as the prime suspect. Featuring the debut of creative team Aleksandra Motyka and Marianna Strychowska, and created in close collaboration with the studio behind the games! Collects issues #1-#4 of the Dark Horse Comics series The Witcher: Of Flesh and Flame.
Author | : Phil Yates |
Publisher | : Battlefront Miniatures Europe |
Total Pages | : 164 |
Release | : 2006-01-01 |
Genre | : Military miniatures |
ISBN | : 9780958253680 |
Author | : Nafiza Azad |
Publisher | : Scholastic Inc. |
Total Pages | : 268 |
Release | : 2019-05-14 |
Genre | : Young Adult Fiction |
ISBN | : 1338306057 |
Azad's debut YA fantasy is set in a city along the Silk Road that is a refuge for those of all faiths, where a young woman is threatened by the war between two clans of powerful djinn. Fatima lives in the city of Noor, a thriving stop along the Silk Road. There the music of myriad languages fills the air, and people of all faiths weave their lives together. However, the city bears scars of its recent past, when the chaotic tribe of Shayateen djinn slaughtered its entire population -- except for Fatima and two other humans. Now ruled by a new maharajah, Noor is protected from the Shayateen by the Ifrit, djinn of order and reason, and by their commander, Zulfikar.But when one of the most potent of the Ifrit dies, Fatima is changed in ways she cannot fathom, ways that scare even those who love her. Oud in hand, Fatima is drawn into the intrigues of the maharajah and his sister, the affairs of Zulfikar and the djinn, and the dangers of a magical battlefield.In this William C. Morris YA Debut Award finalist novel, Nafiza Azad weaves an immersive tale of magic and the importance of names; fiercely independent women; and, perhaps most importantly, the work for harmony within a city of a thousand cultures and cadences.
Author | : Travis Vogan |
Publisher | : University of Illinois Press |
Total Pages | : 257 |
Release | : 2014-03-15 |
Genre | : Performing Arts |
ISBN | : 0252096274 |
NFL Films changed the way Americans view football. Keepers of the Flame: NFL Films and the Rise of Sports Media traces the subsidiary's development from a small independent film production company to the marketing machine that Sports Illustrated named "perhaps the most effective propaganda organ in the history of corporate America." Drawing on research at the NFL Films Archive and the Pro Football Hall of Fame and interviews with media pioneer Steve Sabol and others, Travis Vogan shows how NFL Films has constructed a consistent, romanticized, and remarkably visible mythology for the National Football League. The company packages football as a visceral and dramatic sequence of violent, beautiful, graceful, and heroic gridiron battles. Historically proven formulas for presentation--such as the dramatic voiceovers once provided by John Facenda's baritone, the soaring scores of Sam Spence's rousing background music, and the epic poetry found in Steve Sabol's scripts--are still used today. From the Vincent Price-narrated Strange but True Football Stories to the currently running series Hard Knocks, NFL Films distinguishes the NFL from other sports organizations and from other media and entertainment. Vogan tells the larger story of the company's relationship with and vast influence on our culture's representations of sport, the expansion of sports television beyond live game broadcasts, and the emergence of cable television and Internet sports media. Keepers of the Flame: NFL Films and the Rise of Sports Media presents sports media as an integral facet of American popular culture and NFL Films as key to the transformation of professional football into the national obsession commonly known as America's Game.