The Encyclopedia Of Science Fiction And Fantasy Art Techniques
Download The Encyclopedia Of Science Fiction And Fantasy Art Techniques full books in PDF, epub, and Kindle. Read online free The Encyclopedia Of Science Fiction And Fantasy Art Techniques ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : John Grant |
Publisher | : Titan Books (UK) |
Total Pages | : 176 |
Release | : 1997 |
Genre | : Art |
ISBN | : 9781852868918 |
First published in 1996, this A-Z features professional tips and step-by-step instructions for a variety of styles, from horror to heroic fantasy and creatures to characterisation. There are entries on all major tools and techniques, such as acrylics, airbrush, animation & computer software, pen & ink and explanations on how to apply each one.
Author | : John Grant |
Publisher | : |
Total Pages | : 176 |
Release | : 1996 |
Genre | : Art |
ISBN | : 9781852867027 |
A-Z guide to science fiction & fantasy art techniques.
Author | : John Grant |
Publisher | : |
Total Pages | : 176 |
Release | : 1996 |
Genre | : Art |
ISBN | : 9789810073121 |
Author | : John Clute |
Publisher | : Macmillan |
Total Pages | : 1110 |
Release | : 1999-03-15 |
Genre | : Art |
ISBN | : 9780312198695 |
Like its companion volume, "The Encyclopedia of Science Fiction", this massive reference of 4,000 entries covers all aspects of fantasy, from literature to art.
Author | : Jess Nevins |
Publisher | : Monkeybrain |
Total Pages | : 1032 |
Release | : 2005 |
Genre | : Crafts & Hobbies |
ISBN | : |
This enormous volume is the first comprehensive encyclopedia of fantastic literature of the nineteenth century. From detective fiction to historical novels, from well-known authors like Jules Verne and H.G. Wells, to Russian newspaper serials and Chinese martial arts novels, THE ENCYCLOPEDIA OF FANTASTIC VICTORIANA is a truly exhaustive look at every aspect of fantastic literature in the days of Queen Victoria. Readers of science fiction and fantasy will be surprised to find here the roots of genres thought to be strictly contemporary, and students of literature will be amazed at the breadth and scope of writings produced in the Victoriana era. This is an invaluable reference, and truly one-of-a-kind.
Author | : Norman Spinrad |
Publisher | : SIU Press |
Total Pages | : 260 |
Release | : 1990 |
Genre | : Literary Collections |
ISBN | : 9780809316717 |
Updates Lentz's previous work (which Library journal said was producers, screenwriters, cinematographers, special effects technicians, make-up artists, art directors. III: film index. IV: TV series index. V: alternate title index. Science fiction writer Spinrad presents 13 essays, some previously published, examining particular works in the genre, aspects of the industry, and how they influence each other. Topics include critical standards, the visual expression in comic books and movies, modes of content, politics, and profiles of individual authors. No bibliography. Paper edition (unseen), $14.95. Annotation copyrighted by Book News, Inc., Portland, OR
Author | : Hiroshi Unno |
Publisher | : Pie Books |
Total Pages | : 360 |
Release | : 2018-04 |
Genre | : Fantasy in art |
ISBN | : 9784756249753 |
A beautiful visual history book of fantasy art from Romanticism and steampunk to modern illustrations from novels. Art has always been one of the most vivid ways to express people's imagination. Fantasy art illustrates the full range of human fears and dreams, from mythology, the Bible, and the artist's own original and exciting stories. This book describes the history of fantasy art from Romanticism in the 18th century to the modern era by exploring the masterpieces of fantasy artists: William Blake, John Martin, Albert Robida, Jules Gabriel Verne, H.G. Welles, and more. It also shows illustrations from science fiction and fantasy novels such as Mary Shelley's Frankenstein, poems and stories by Edgar Allan Poe, mystery novels by Agatha Christie, and contemporary fantasy novelists such as J.R.R. Tolkien and Michael Ende. This book illustrates the remarkable transition of fantasy art that occurred in 19th century when steampunk was introduced to the fantasy art world. Steampunk was unique because it was a fantasy-based style that was inspired by a real event, the Industrial Revolution. Today, the influence of steampunk can be seen in everywhere, from legendary films by Walt Disney and Hayao Miyazaki's Studio Ghibli. This book will surely satisfy all lovers of fantasy art and literature.
Author | : John Grant |
Publisher | : Collins & Brown |
Total Pages | : 112 |
Release | : 2000 |
Genre | : Art |
ISBN | : 9781855858305 |
Haunting landscapes, mythical creatures, and a style that stirred the “new gothic” revival: that is the enchanted world of Anne Sudworth. Finally, here is a comprehensive collection of her marvelous works, along with a selection of studies and roughs, an appendix featuring an illustrated treatment of her techniques, and incisive commentary by both award-winning writer John Grant and the artist herself.
Author | : Jesse Schell |
Publisher | : CRC Press |
Total Pages | : 604 |
Release | : 2014-11-06 |
Genre | : Computers |
ISBN | : 1466598646 |
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author | : Valerie Estelle Frankel |
Publisher | : Rowman & Littlefield |
Total Pages | : 231 |
Release | : 2021-06-17 |
Genre | : Social Science |
ISBN | : 179363713X |
Science fiction first emerged in the Industrial Age and continued to develop into its current form during the twentieth century. This book analyses the role Jewish writers played in the process of its creation and development. The author provides a comprehensive overview, bridging such seemingly disparate themes and figures as the ghetto legends of the golem and their influence on both Frankenstein and robots, the role of, Jewish authors and publishers in developing the first science fiction magazine in New York in the 1930s, and their later contributions to new and developing medial forms like comics and film. Drawing on the historical context and the positions Jews held in the larger cultural environment, the author illustrates how themes and tropes in science fiction and fantasy relate back to the realities of Jewish life in the face of global anti-Semitism, the struggle to assimilate in America, and the hope that was inspired by the founding of Israel.