The Double Games of Participation
Author | : Marcel Bolle De Bal |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 280 |
Release | : 2017-11-07 |
Genre | : Business & Economics |
ISBN | : 3110851180 |
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Author | : Marcel Bolle De Bal |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 280 |
Release | : 2017-11-07 |
Genre | : Business & Economics |
ISBN | : 3110851180 |
Author | : United States. Congress. House. Select Committee on Small Business |
Publisher | : |
Total Pages | : 534 |
Release | : 1968 |
Genre | : |
ISBN | : |
Author | : Jackie Pool |
Publisher | : Jessica Kingsley Publishers |
Total Pages | : 221 |
Release | : 2011-10-15 |
Genre | : Health & Fitness |
ISBN | : 0857004638 |
The Pool Activity Level (PAL) Instrument is widely used as the framework for providing activity-based care for people with cognitive impairments, including dementia. The Instrument is recommended for daily living skills training and activity planning in the National Institute for Clinical Excellence Clinical Guidelines for Dementia (NICE 2006), and has been proven valid and reliable by a recent research study. It is an essential resource for any practitioner or carer wanting to provide fulfilling occupation for clients with cognitive impairments. This fourth edition of The Pool Activity Level (PAL) Instrument for Occupational Profiling includes a new section on using the PAL Checklist to carry out sensory interventions, together with the photocopiable Instrument itself in a new easy-to-use format, and plans that help to match users' abilities to activities. It includes the latest research on the use of the PAL Instrument in a range of settings, and new case studies, as well as information about how a new online PAL tool complements and supports the book. The book also contains suggestions for activities, together with information on obtaining the necessary resources and guidance for carrying out the activities with individuals of different ability levels, as revealed by the PAL Checklist.
Author | : Markus Montola |
Publisher | : CRC Press |
Total Pages | : 353 |
Release | : 2009-06-12 |
Genre | : Art |
ISBN | : 1498717306 |
Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde
Author | : United States. Congress. House. Select Committee on Small Business. Subcommittee on Activities of Regulatory Agencies |
Publisher | : |
Total Pages | : 408 |
Release | : 1968 |
Genre | : Petroleum industry and trade |
ISBN | : |
Author | : Xiaowen Fang |
Publisher | : Springer Nature |
Total Pages | : 675 |
Release | : 2022-06-16 |
Genre | : Computers |
ISBN | : 303105637X |
This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Author | : Yizhou Wang |
Publisher | : Routledge |
Total Pages | : 209 |
Release | : 2018-04-27 |
Genre | : Political Science |
ISBN | : 1351268740 |
With the enhancement of national power, China’s relationship with the outside world is evolving from simple follow-up and passive adaptation to strong participation, proactive engagement and active leadership. That will not only bring about major changes in contemporary international relations and global pattern, but also cause profound transition in China’s own diplomacy. This is the third book in the Creative Involvement trilogy, with China’s diplomatic transition as the theme. In the first part, it studies the political premises of the transition, elaborating on the diplomatic policies in Deng Xiaoping and Xi Jinping era respectively. Also, it elucidates the essence of China’s social transition and the social foundation of China’s diplomacy. In the second part, this book examines the major issues of China’s diplomatic transition, in terms of orientations, layout, objectives and investment. It believes that the creative involvement of China’s diplomacy into world affairs requires not only social transition adapting to the times, but also retrospections on and improvement of China’s diplomatic mechanisms. This book will appeal to scholars and students in international relations studies, especially those in East Asia and "Belt and Road" countries. Readers interested in global governance, China’s diplomacy and the rise of China will also benefit from it.
Author | : Jia Zhou |
Publisher | : Springer |
Total Pages | : 634 |
Release | : 2019-07-10 |
Genre | : Computers |
ISBN | : 303022015X |
This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 86 papers presented in these two volumes are organized in topical sections named: Design with and for the Elderly, Aging and Technology Acceptance, Aging and the User Experience, Elderly-Specific Web Design, Aging and Social Media, Games and Exergames for the Elderly, Ambient Assisted Living, Aging, Motion, Cognition, Emotion and Learning.
Author | : Ralf Dörner |
Publisher | : Springer |
Total Pages | : 549 |
Release | : 2016-10-05 |
Genre | : Computers |
ISBN | : 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.