The Credit Game: Learn the Rules of How to Play & Win

The Credit Game: Learn the Rules of How to Play & Win
Author: W. Lamar Foster, MAFM
Publisher: Lulu.com
Total Pages: 104
Release: 2018-05-18
Genre: Business & Economics
ISBN: 1387760432

Many people cringe when they hear the word credit. The credit system is complicated, scary, and sometimes might even appear overwhelming. However, it can be understood and even controlled if you possess the right knowledge. With this book in your hands, you are about to become a credit master. You will know exactly what your credit scores are based on and how you can control them. You will learn the secrets the credit bureaus donÍt want you to know about their computers, systems, and tainted past. You will uncover unethical creditor tactics that are being used right now to ruin your credit. You will even have access to credit bureau dispute methods, letters, and advanced letters I personally use, which will all help you remove inaccurate items from your credit report.

The 90-Day Credit Challenge

The 90-Day Credit Challenge
Author: Jeanne Kelly
Publisher: Epigraph Publishing
Total Pages: 0
Release: 2011-06
Genre: Consumer credit
ISBN: 9781936940080

If You Want to Play the Game of Credit Scoring-Know the Rules to WIN! Like it or not, your credit score matters. Your FICO score can determine how successful you are-not just in your business dealings but also in your daily life. Every day, decisions are being made based on your credit score. If the score number is too low, your higher interest rates could be costing you thousands of dollars each and every year. Your credit score could prevent you from getting a new cell phone plan, a new car, or even a new job. It's more important now than ever for you to make sure your credit score is not only accurate but at an optimal level. Credit scores can be improved, if you're willing to commit to the 90-Day Credit Challenge. Simply follow the steps that I took-follow the Game Plan. I've developed a simple and easy step-by-step method for getting the most out of your credit score and for making sense of what may seem extremely confusing. Eager to win the credit game? Let's go! The 90-Day Credit Challenge will: Teach you how FICO credit scoring works Provide tools to maximize your credit score Help you work directly with your creditors to resolve issues, using the sample letters and forms provided Show you how to save money on new or existing loans Help you achieve the solid credit rating you are in search of-and how to maintain it Jeanne Kelly is a nationally recognized voice in credit consulting, the founder and president of The Kelly Group Credit Consulting, Inc., one of the most legitimate and successful credit consulting companies in the United States. In 2011 she founded The Credit Owl, an online credit education and coaching service that relies on the 90-Day Credit Challenge found in this book (www.TheCreditOwl.com). Jeanne Kelly lives in New York's Hudson Valley and is a frequent business blogger for the Huffington Post.

Cracking The Code: How To Fix Your Credit And Win The Game

Cracking The Code: How To Fix Your Credit And Win The Game
Author: Vernell Watts
Publisher: Outskirts Press
Total Pages: 132
Release: 2020-04-06
Genre: Business & Economics
ISBN: 9781977225085

Here's the issue, over 70 million Americans are struggling financially due to poor credit. If you are struggling with your credit it can make life difficult. When you have bad credit you have to deal with, denials, high-interest rates, and asking friends and family members for a cosign. Cracking the code gives you information that you can apply today. This book contains industry secrets on how to fix your credit, and how to get 6 figures in revolving credit in as little as 12 months. Fixing your credit on your own is possible. You do not have to give your SSN to a credit repair company if you do not want to. Escape the chains of bad credit and take control of your credit today! This book will cover... - Why most credit repair companies are scams. - Why credit guru advice has failed thousands of people. - The truth about credit bureaus. - Why most credit repair books have failed you and why this one will not. - How to get results in as little as 60 days.

Master the Credit Game

Master the Credit Game
Author: Thomas J Few, Sr
Publisher:
Total Pages: 108
Release: 2020-05-13
Genre:
ISBN:

Do you have the desire to purchase a home but past credit issues seem to be holding you back? You have tried everything under the sun to improve your credit score but for some reason, you cannot figure out how to navigate the credit maze. I understand where you are. I have been there before. The credit system was rigged from the beginning to hold you back. The people that designed credit reporting and scoring never intended for the average consumer to ever understand how it worked. That is precisely why I wrote this book. I want to level the playing field. With the information that is in this book you will be able to master the credit game and become a homeowner. Learn how to analyze your credit reports, how credit reporting and scoring works, learn what the lenders are looking for when approving an application, and how to handle collection agencies without breaking a sweat. This book will walk you down the path of homeownership from start to finish.

Game Feel

Game Feel
Author: Steve Swink
Publisher: CRC Press
Total Pages: 377
Release: 2008-10-13
Genre: Art
ISBN: 1482267330

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

The 800 BLUEPRINT

The 800 BLUEPRINT
Author: Anthony Daniels
Publisher: Createspace Independent Publishing Platform
Total Pages: 190
Release: 2018-02-16
Genre:
ISBN: 9781983471292

It doesn't matter if you only want to buy a house, get some money to start a business or get your personal finances on track, THE 800 BLUEPRINT gives up bankable information and unleashes industry secrets that can help anyone go from bad credit to borrowing 6 figures or more within 12 months. This book is a must read as it contains some of the most impactful information on personal credit and credit card funding available today. The author lays out a easy to follow guideline to get negative items deleted, maximize borrowing potential and add another level of financial literacy that can be easily understood. *Sample dispute documents included.* It is easier and faster to borrow a million dollars than it is to earn it, so why would you not want to fix your credit and get in the game?

Beat the Bank

Beat the Bank
Author: Paul J. Meredith
Publisher: Sealord Publishing
Total Pages: 214
Release: 2017-04
Genre: Business & Economics
ISBN: 9780993855139

"A book to help Canadians get a better understanding of their options with mortgages, what pitfalls to look for, and how to use strategies that could save them thousands."--

Confidence Games

Confidence Games
Author: Mark C. Taylor
Publisher: University of Chicago Press
Total Pages: 416
Release: 2008-05-15
Genre: Business & Economics
ISBN: 0226791688

'Confidence Games' argues that money and markets do not exist in a vacuum, but grow in a profoundly cultual medium, reflecting and in turn shaping their world. To understand the ongoing changes in the economy, one must consider the influence of art, philosophy and religion.

What the Fico

What the Fico
Author: Ash Cash
Publisher: 1Brick Publishing
Total Pages: 124
Release: 2013-05
Genre: Consumer credit
ISBN: 9780983448631

What the FICO: 12 Steps To Repairing Your Credit is the only credit repair book you'll ever need. It is a simple guide that will give you step-by-step instruction on how to go from bad to good credit in no time and minimal cost. If you follow these simple steps you are going to begin the journey of getting your credit and financial life back in order. This book is mainly for those who have tried to learn the credit game and have done so unsuccessfully but can also be used by those who are just starting out to get a better understanding of how to build a good credit history. - Learn your rights as a consumer and how to protect them - Learn how to remove negative items from your report (Even the ones you're responsible for) - Correct and remove errors and improve your credit score - Negotiate with creditors to reduce debt - Add positive information to your credit report - Re-Build a Solid Credit history

Critical Play

Critical Play
Author: Mary Flanagan
Publisher: MIT Press
Total Pages: 363
Release: 2013-02-08
Genre: Computers
ISBN: 0262518651

An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.