The Craft of Windows 95TM Interface Design

The Craft of Windows 95TM Interface Design
Author: Alex Calvo
Publisher: Springer Science & Business Media
Total Pages: 200
Release: 2012-12-06
Genre: Computers
ISBN: 1461240603

Good software interface design is as crucial to a product's success as is its functionality. With the availability of visual development tools such as Visual Basic and Visual C++, more and more developers of applications will need to understand and use principles of good interface design. This book will help guide the reader to a better understanding of how to make Windows software simple to navigate and a pleasure to use. The author concentrates on the development of user-interfaces for Windows 95 and NT software and introduces some important design techniques such as prototyping, UI bulking, Rapid Layout Comparison, and the Side-by-Side Design Approach. Readers are assumed to have a working knowledge of development tools such as Visual C++ and to be working with the Microsoft Guidelines for Interface Design.

Visual Interface Design for Windows

Visual Interface Design for Windows
Author: Virginia Howlett
Publisher:
Total Pages: 248
Release: 1996-04-19
Genre: Computers
ISBN:

Looking for insight on designing Windows user interfaces? Need help improving the visual impact of your Windows 95 application? This definitive resource presents both the graphics design principles and hands-on software development techniques users need to create visually functional and attractive Windows applications. Features an attractive color design with hundreds of illustrations.

Interface Design

Interface Design
Author: Peter Bickford
Publisher: Academic Press
Total Pages: 340
Release: 1997
Genre: Computers
ISBN:

A guide for designing easy-to-use software, this book offers an on-the-job view of what it takes to create great products, offering practical tips and advice instead of forcing the reader to extrapolate from abstract psychological theory. "Human Interface" targets a wide range of design issues, from taming the incomprehensible interfaces of database systems and the Internet, to using sound and animation effectively in multimedia.

User Interface Design for Programmers

User Interface Design for Programmers
Author: Avram Joel Spolsky
Publisher: Apress
Total Pages: 152
Release: 2008-01-01
Genre: Computers
ISBN: 1430208570

Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 108
Release: 1995-08-21
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 116
Release: 1995-07-31
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

The Elements of User Interface Design

The Elements of User Interface Design
Author: Theo Mandel
Publisher: John Wiley & Sons
Total Pages: 472
Release: 1997-02-21
Genre: Computers
ISBN:

". . . a book that should be forced on every developer working today. If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War A total guide to mastering the art and science of user interface design For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal. The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life. Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design Arms you with a "tested-in-the-trenches," four-phase, iterative design process * Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web * Schools you in object-oriented interface (OOUI) design principles and techniques * Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies

About Face

About Face
Author: Alan Cooper
Publisher:
Total Pages: 612
Release: 1995-08-25
Genre: Computers
ISBN:

This book is intended to provide the reader with effective and practical tools for designing user interfaces. It integrates tactical and strategic approaches, helping the programmer understand how the user comprehends their software.