The Computer in Graphic Design

The Computer in Graphic Design
Author: Ronald Labuz
Publisher: Van Nostrand Reinhold Company
Total Pages: 234
Release: 1993
Genre: Computers
ISBN:

"This unique book documents the brief yet exciting history of the computer in graphic design and goes on to examine the work and working practices of designers who are leading the way in the use of this technology. As an alternative to design annuals, Ronald Labuz's The Computer in Graphic Design offers a serious examination of the nature of computer-generated graphic design and suggests to design professionals and students the unlimited possibilities this technology permits." "The book charts four distinct ways in which graphic designers have used computers over the past 15 years, including two visible methods ("primitive" and "sophisticated") and two invisible methods ("hidden" and "allusive"). The international group of graphic designers and design firms whose work is vividly and colorfully highlighted in the book reflect these differing philosophies. This original format allows for comparisons and contrasts and helps to frame the ongoing debate as to where computer graphic design is headed." "After an opening chapter on the evolution of computer design style. The Computer in Graphic Design focuses on those designers whose work has obviously been created by the computer, including such "new primitives" as Rudy VanderLans, Max Kisman, John Hersey, and Zuzana Licko. In the next section, the book details the work of designers who see technology as a participatory vehicle in high art and design. Topics here include the hybrid imagery of April Greiman, and the relationship of color value to the computer as mirrored in the work of Kazumasa Nagai." "Juxtaposed with these two related movements are those designers whose use of the computer is far less obvious. Members of one group, which includes such prominent designers as Nancy Skolos, Kenneth Hiebert, and Lance Hidy, take advantage of the computer's speed and control while forging individual styles that are not compromised by a reliance on new technology. The final group also uses the computer but, for individual reasons, does not allow it to visually emerge. Among the individuals and firms whose work is profiled here are Johnee Bee, Michael Weymouth Design, and IIT/Institute of Design." "The final section of The Computer in Graphic Design takes a look at today's typography and type design and the computer's impact on these fields, discusses the inevitable conflict between classicists of form and the advocates of primitive type design, and examines the radical changes that may come in the near future." "The Computer in Graphic Design is required reading - and viewing - for every professional and student excited by the possibilities of the collaboration between the graphic designer and the computer. The book will help readers resolve how they will use the computer in their own designs, taking their cue from the work and actual words of the diverse designers presented. This unique volume will also prompt readers to explore for themselves whether technology is little more than a tool to make production easier or faster or whether it will forever change the practice of graphic design."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

The Computer in the Visual Arts

The Computer in the Visual Arts
Author: Anne Morgan Spalter
Publisher: Addison-Wesley Professional
Total Pages: 572
Release: 1999
Genre: Art
ISBN:

For anyone interested in how computers are used in art and design, this introduction to computer graphics is uniquely focused on the computer as a medium for artistic expression and graphic communication.

Teaching Graphic Design

Teaching Graphic Design
Author: Steven Heller
Publisher: Simon and Schuster
Total Pages: 999
Release: 2017-09-26
Genre: Design
ISBN: 1621536157

More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.

Computer Graphics

Computer Graphics
Author: Rockport Publishers
Publisher: North Light Books
Total Pages: 168
Release: 1992
Genre: Computers
ISBN:

Design for Hackers

Design for Hackers
Author: David Kadavy
Publisher: John Wiley & Sons
Total Pages: 359
Release: 2011-08-08
Genre: Computers
ISBN: 1119999014

Discover the techniques behind beautiful design by deconstructing designs to understand them The term 'hacker' has been redefined to consist of anyone who has an insatiable curiosity as to how things work—and how they can try to make them better. This book is aimed at hackers of all skill levels and explains the classical principles and techniques behind beautiful designs by deconstructing those designs in order to understand what makes them so remarkable. Author and designer David Kadavy provides you with the framework for understanding good design and places a special emphasis on interactive mediums. You'll explore color theory, the role of proportion and geometry in design, and the relationship between medium and form. Packed with unique reverse engineering design examples, this book inspires and encourages you to discover and create new beauty in a variety of formats. Breaks down and studies the classical principles and techniques behind the creation of beautiful design Illustrates cultural and contextual considerations in communicating to a specific audience Discusses why design is important, the purpose of design, the various constraints of design, and how today's fonts are designed with the screen in mind Dissects the elements of color, size, scale, proportion, medium, and form Features a unique range of examples, including the graffiti in the ancient city of Pompeii, the lack of the color black in Monet's art, the style and sleekness of the iPhone, and more By the end of this book, you'll be able to apply the featured design principles to your own web designs, mobile apps, or other digital work.

Graphic Design for Electronic Documents and User Interfaces

Graphic Design for Electronic Documents and User Interfaces
Author: Aaron Marcus
Publisher: Addison-Wesley Professional
Total Pages: 296
Release: 1992
Genre: Computers
ISBN:

Layout; proportion and grids: invisible keys to successful layout; graphic design of spatial metaphors, display, and tools; an annotated bibliography for graphic design of spatial displays; typography; making type decisions; forms design; the tupography of complex documentation: computer programs; symbolism; clarity and consistency in icon design; icon design tips; icon design in a CAD/CAM graphical user interface: acase study; an annotated bibliography of signs, icons, and symbols; color, the ten commandments of color; an annotated bibliography of color; visualizing knowledge: charts, diagrams, and maps; chart design; ana nnotated bibliography of chart and diagram design; an annotated bibliography of chart and diagram design; an annotated bibliography of map design; screen design for user interfaces; common user-interface design; the user-interface standards manual as a tool for effective management; a comparison of graphical user interfaces; windowing systems; windowing-system overview; windows; menus; controls and control panels; query and message boxes; mouse/keyboard interface; analysis of common tasks; advantages and disadvantages; windowing-system component terminology; detailed system descriptions and comparisons; acknowledgments; bibliography; index; author's biography.

Design, Animate, and Create with Computer Graphics

Design, Animate, and Create with Computer Graphics
Author: Max Wainewright
Publisher:
Total Pages: 42
Release: 2017-08
Genre: Juvenile Nonfiction
ISBN: 168297166X

This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

Creative Computer Graphics

Creative Computer Graphics
Author: Annabel Jankel
Publisher: Cambridge University Press
Total Pages: 160
Release: 1984-11-15
Genre: Computers
ISBN: 0521262518

Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Computer Graphics

Computer Graphics
Author: Alexey Boreskov
Publisher: CRC Press
Total Pages: 576
Release: 2013-10-25
Genre: Computers
ISBN: 1482215578

Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic