The Computer Connection

The Computer Connection
Author: Alfred Bester
Publisher: ibooks
Total Pages: 348
Release: 2010-02-11
Genre: Fiction
ISBN: 0671039016

Alfred Bester's first science fiction novel since The Stars My Destination was a major event—a fast-moving adventure story set in Earth's future. A band of immortal—as charming a bunch of eccentrics as you'll ever come across—recruit a new member, the brilliant Cherokee physicist Sequoya Guess. Dr. Guess, with group's help, gain control of Extro, the supercomputer that controls all mechanical activity on Earth. They plan to rid Earth of political repression and to further Guess's researches—which may lead to a great leap in human evolution to produce a race of supermen. But Extro takes over Guess instead and turns malevolent. The task of the merry band suddenly becomes a fight in deadly earnest for the future of Earth.

The Internet Connection

The Internet Connection
Author: John S. Quarterman
Publisher: Addison Wesley Longman
Total Pages: 296
Release: 1993-12-31
Genre: Computers
ISBN:

From the authors of Practical Internetworking with TCP/IP and UNIX comes another practical guide for system administrators, system designers, and others who need to know exactly how to gain access to the global network of computers served by the Internet. This book clearly shows what exactly is needed to allow corporations and individuals to connect to the Internet.

Computer Connections: Projects and Applications, Student Edition

Computer Connections: Projects and Applications, Student Edition
Author: McGraw-Hill Education
Publisher: Glencoe/McGraw-Hill
Total Pages: 388
Release: 2003-11-03
Genre: Computers
ISBN: 9780078613999

Computer Connections is designed to teach in a fun format. The text introduces computer ethics, usage, safety, and etiquette. Students will enjoy writing poems and short stories, researching the Internet for a science fair report, creating a Web page about the solar system, preparing a presentation about rain forests, creating a spreadsheet for a personal budget, and preparing a database to organize information about presidents of the United States. The capstone project reinforces computer application skills as students run a pet sitting business. Works with Windows and Mac operating systems.

Code

Code
Author: Charles Petzold
Publisher: Microsoft Press
Total Pages: 563
Release: 2022-08-02
Genre: Computers
ISBN: 0137909292

The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.

From Counterculture to Cyberculture

From Counterculture to Cyberculture
Author: Fred Turner
Publisher: University of Chicago Press
Total Pages: 340
Release: 2010-10-15
Genre: History
ISBN: 0226817431

In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.