The Complete Hypershot Series

The Complete Hypershot Series
Author: Trevor Scott
Publisher: Simon and Schuster
Total Pages: 888
Release: 2013-11-14
Genre: Fiction
ISBN: 1627938621

The complete collection of the Chad Hunter thrillers, Hypershot, Global Shot and Cyber Shot.

Hypershot

Hypershot
Author: Trevor Scott
Publisher: Simon and Schuster
Total Pages: 293
Release: 2002-09-10
Genre: Fiction
ISBN: 1627934219

In a time when the U.S. military is shrinking, our leaders are turning to high technology as a force equalizer. America has not had a new hand-held rifle since the M16 was introduced in the 1960s. Now there's a new gun ready to take its position as the NATO standard. A gun so sophisticated, so fast, so unbelievably accurate, it will turn the average shooter into an expert marksman almost instantly. The problem is, it was developed by a German company with no U.S. production contract. That's where Warfield Arms, a Denver gun company, enters the action. Warfield hires Chad Hunter, a private weapons designer who had worked for the German company, to go to Germany to convince the company that Warfield is the perfect partner. To sweeten the deal, Hunter must first convince Frank Baldwin, a struggling optics engineer from Wyoming, who has developed the most advanced rifle scope ever conceived, that his scope would be the perfect match for this new German rifle. With the scope as bait, the Germans would surely deal. What Hunter and Baldwin find in Germany during the middle of the Oktoberfest celebration, could just get them both killed. Other countries and private factions would like this new weapon, and some in Germany want it only for that country.

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009
Author: Michael Starr
Publisher: Lulu.com
Total Pages: 330
Release: 2008-07-09
Genre: Business & Economics
ISBN: 1409212777

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.

Konami's Msx Legacy

Konami's Msx Legacy
Author: Wim Dewijngaert
Publisher:
Total Pages: 840
Release: 2018-11
Genre:
ISBN: 9781644673522

It's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.

American Tanks & AFVs of World War II

American Tanks & AFVs of World War II
Author: Michael Green
Publisher: Bloomsbury Publishing
Total Pages: 378
Release: 2014-07-20
Genre: History
ISBN: 1782009795

A comprehensive, highly illustrated study of US tanks and other armoured vehicles used in World War II. The entry of the US into World War II provided the Allies with the industrial might to finally take the war to German and Japanese forces across the world. Central to this was the focus of the American military industrial complex on the manufacture of tanks and armoured fighting vehicles. Between 1939 and 1945, 88,140 tanks and 18,620 other armored vehicles were built – almost twice the number that Germany and Great Britain combined were able to supply. In this lavishly illustrated volume, armour expert Michael Green examines the dizzying array of machinery fielded by the US Army, from the famed M4 Sherman, M3 Stuart and M3 Lee through to the half-tracks, armored cars, self-propelled artillery, tank destroyers, armored recovery vehicles and tracked landing vehicles that provided the armoured fist that the Allies needed to break Axis resistance in Europe and the Pacific. Publishing in paperback for the first time and packed with historical and contemporary colour photography, this encyclopedic new study details the design, development, and construction of these vehicles, their deployment in battle and the impact that they had on the outcome of the war.

The Complete Guide to DAZ Studio 4

The Complete Guide to DAZ Studio 4
Author: Paolo Ciccone
Publisher: Packt Publishing Ltd
Total Pages: 490
Release: 2013-10-14
Genre: Computers
ISBN: 1849694095

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

Research in Attacks, Intrusions and Defenses

Research in Attacks, Intrusions and Defenses
Author: Davide Balzarotti
Publisher: Springer
Total Pages: 402
Release: 2012-09-26
Genre: Computers
ISBN: 3642333389

This book constitutes the proceedings of the 15th International Symposium on Research in Attacks, Intrusions and Defenses, former Recent Advances in Intrusion Detection, RAID 2012, held in Amsterdam, The Netherlands in September 2012. The 18 full and 12 poster papers presented were carefully reviewed and selected from 84 submissions. The papers address all current topics in virtualization, attacks and defenses, host and network security, fraud detection and underground economy, web security, intrusion detection.

The Keenan Fitzpatrick Mystery Series

The Keenan Fitzpatrick Mystery Series
Author: Trevor Scott
Publisher: Simon and Schuster
Total Pages: 649
Release: 2020-09-08
Genre: Fiction
ISBN: 1635969271

The Complete Keenan Fitzpatrick Mystery Series containing: Isolated, Burning Down the House, and Witness to Murder.

Ninja Girl

Ninja Girl
Author: Cookie O'Gorman
Publisher:
Total Pages: 349
Release: 2017-12-14
Genre: Teenage girls
ISBN: 9780997817416

Seventeen-year-old Snow-Soon Lee kicks ass--literally. She teaches at her family-owned martial arts gym, The Academy, and cares more about training to be the next Bruce Lee than hooking up. In fact, Snow's never even been kissed. But when Girls Night rolls around, Snow decides to prove to her friends (and herself) that she's not just some boring tomboy. Impulsively, she kisses a hot stranger and even manages to escape his two security guards. One stolen kiss... Ash Stryker's senior year sucks. His politician father pulled him out of Chariot High, separating him from his championship-winning soccer team. Now he's stuck at a prissy private school with no friends, no team and no chance of being scouted. On top of that, thanks to the death threats his dad's received, Ash has a security tail aka professional babysitters. When the mystery girl from the movies shows up at his school, rappelling from the rafters, Ash knows one thing: he won't let her get away again. One interesting job proposition... After a seemingly random attack, Ash's mother surprises everyone. She hires Snow to be Ash's personal bodyguard until after the election. But can Snow's kick-ass skills hold up against the rising threats to Ash's family? More importantly, can Ash convince his ninja girl to screw ethics and kiss him again? Opposites attract in this YA romance where a smooth talker meets his match in the tough girl who (literally) sweeps him off his feet. Moral of the story: Sometimes even bad boys need a bodyguard.