The Comic Book Story Of Video Games
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Author | : Jonathan Hennessey |
Publisher | : Ten Speed Graphic |
Total Pages | : 192 |
Release | : 2017-10-03 |
Genre | : Comics & Graphic Novels |
ISBN | : 0399578919 |
A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.
Author | : Gene Luen Yang |
Publisher | : Macmillan |
Total Pages | : 164 |
Release | : 2011-06-07 |
Genre | : Young Adult Fiction |
ISBN | : 1596432357 |
Dennis, the son of Chinese immigrants, yearns to play video games like his friends and, upon his strict father's death, becomes obsessed with them but later, realizing how his father sacrificed for him, he chooses a nobler path.
Author | : Dustin Hansen |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2020-04-01 |
Genre | : Juvenile Fiction |
ISBN | : 1401293263 |
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.
Author | : Dustin Hansen |
Publisher | : Feiwel & Friends |
Total Pages | : 235 |
Release | : 2022-04-12 |
Genre | : Young Adult Nonfiction |
ISBN | : 125018357X |
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time. We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make? Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us), diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale), video games are bringing stories to life in ways that are immediate, interactive and immersive. Focusing on some of the best, most memorable, experiences in gaming, The Greatest Stories Ever Played, examines the relationship between gaming and storytelling in a new way.
Author | : Aubrey Sitterson |
Publisher | : Ten Speed Graphic |
Total Pages | : 186 |
Release | : 2018-10-02 |
Genre | : Comics & Graphic Novels |
ISBN | : 0399580506 |
From the host of the critically acclaimed pro wrestling podcast Straight Shoot, this graphic novel history of wrestling features the key grapplers, matches, and promotions that shaped this beloved sport and form of entertainment. As a pop culture phenomenon, professional wrestling--with its heroic babyfaces and villainous heels performing suplexes and powerbombs in pursuit of championship gold--has conquered audiences in the United States and around the world. Now, writer/podcaster Aubrey Sitterson and illustrator Chris Moreno form a graphic novel tag team to present wrestling's complete illustrated history. Featuring legendary wrestlers like Bruno Sammartino, Hulk Hogan, and The Rock, and modern-day favorites like John Cena, Kenny Omega, and Sasha Banks, the book covers wrestling's progress from the carnival days of the Gold Dust Trio to the dominance of the WWF/WWE to today's diverse independent wrestling scene, and it spotlights wrestling's reach into Mexico/Puerto Rico (lucha libre), the U.K. (all-in), and Japan (puroresu).
Author | : Dustin Hansen |
Publisher | : Macmillan |
Total Pages | : 369 |
Release | : 2016-11-22 |
Genre | : Juvenile Nonfiction |
ISBN | : 1250080959 |
"A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452041 |
Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
Author | : Sean Tulien |
Publisher | : Graphic Universe ™ |
Total Pages | : 32 |
Release | : 2021-08-03 |
Genre | : Juvenile Nonfiction |
ISBN | : 1728432707 |
Video games evolved over decades from simple consoles to cutting-edge entertainment in homes and arcades. In the twenty-first century, they've also become some of the world's most popular apps. Find out more about the technological innovations, major players, and controversies that have made video-game history. And from the role of game cartridges to the power of the internet, learn how new inventions keep taking gaming to the next level.
Author | : Arie Kaplan |
Publisher | : Lerner Publications ™ |
Total Pages | : 36 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1512452122 |
Have you ever wondered what video games would be like if they never changed? The first games were little more than bouncing dots on a plain screen. Modern games include astonishing action, realistic environments, and epic story lines. Take a look at how video games have evolved over the years, and learn about the kinds of games we might be playing in the future.
Author | : Fred Van Lente |
Publisher | : Ten Speed Graphic |
Total Pages | : 177 |
Release | : 2020-09-22 |
Genre | : Comics & Graphic Novels |
ISBN | : 1984856189 |
A fast-break history of basketball--from its humble beginnings to its all-time great players--featuring engaging true tales from the court and vivid, dynamic illustrations. Whether it's millionaire pros facing off in an indoor arena full of screaming fans or a lone kid shooting hoops on an outdoor court, basketball is one of the most popular and widely played sports in the world. The Comic Book Story of Basketball gives you courtside seats to the history of hoops. It chronicles the sport from its beginnings in a YMCA in Massachusetts to its current status as a beloved international game for men and women of all ages. Learn the true stories behind the college game, the street game, the women's game, and the international game, with legendary players and coaches like Dr. J, Michael Jordan, LeBron James, and Steph Curry profiled throughout.