The Chips Are Down
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Author | : Rachel A. Volberg |
Publisher | : |
Total Pages | : 162 |
Release | : 2001 |
Genre | : Games & Activities |
ISBN | : |
In this book, Rachel Volberg delves into the darker side of the recent growth of lotteries, casinos, and other forms of gambling in this country, arguing that problem gambling should be considered an issue of public health and addressed accordingly.
Author | : Jean-Paul Sartre |
Publisher | : Pioneer Drama Service, Inc. |
Total Pages | : 32 |
Release | : 1951 |
Genre | : |
ISBN | : |
Author | : Don Zolidis |
Publisher | : Stage Partners |
Total Pages | : 31 |
Release | : 2017-01-01 |
Genre | : Drama |
ISBN | : |
In 1951, the Red Scare is in full swing, and it migrates to a private girls’ school in New Hampshire when one teacher is suspected of being a Communist. Charged by the administration to find out the truth, Rachel, the daughter of the cafeteria manager, must challenge her own beliefs to figure out the meaning of justice. Drama One-act. 35-40 minutes 10-30 actors, gender flexible
Author | : Alison Gazzard |
Publisher | : MIT Press |
Total Pages | : 219 |
Release | : 2016-02-12 |
Genre | : Computers |
ISBN | : 0262034034 |
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Author | : Alison Gazzard |
Publisher | : MIT Press |
Total Pages | : 219 |
Release | : 2024-05-21 |
Genre | : Computers |
ISBN | : 0262552027 |
The story of a pioneering microcomputer: its beginnings as part of a national Computer Literary Project, its innovative hardware, and its creative uses. In 1982, the British Broadcasting Corporation launched its Computer Literacy Project, intended “to introduce interested adults to the world of computers and computing.” The BBC accompanied this initiative with television programs, courses, books, and software—an early experiment in multi-platform education. The BBC, along with Acorn Computers, also introduced the BBC Microcomputer, which would be at the forefront of the campaign. The BBC Micro was designed to meet the needs of users in homes and schools, to demystify computing, and to counter the general pessimism among the media in Britain about technology. In this book, Alison Gazzard looks at the BBC Micro, examining the early capabilities of multi-platform content generation and consumption and the multiple literacies this approach enabled—not only in programming and software creation, but also in accessing information across a range of media, and in “do-it-yourself” computing. She links many of these early developments to current new-media practices. Gazzard looks at games developed for the BBC Micro, including Granny's Garden, an educational game for primary schools, and Elite, the seminal space-trading game. She considers the shift in focus from hardware to peripherals, describing the Teletext Adapter as an early model for software distribution and the Domesday Project (which combined texts, video, and still photographs) as a hypermedia-like experience. Gazzard's account shows the BBC Micro not only as a vehicle for various literacies but also as a user-oriented machine that pushed the boundaries of what could be achieved in order to produce something completely new.
Author | : Pranay Kotasthane |
Publisher | : Bloomsbury Publishing |
Total Pages | : 184 |
Release | : 2023-11-18 |
Genre | : Political Science |
ISBN | : 9356402450 |
To the world at large, technology was synonymous with software. Within months, the subject of such conversations has changed dramatically. Today, the hardware that runs all software - semiconductors or chips - has become a subject of WhatsApp groups and international politics. The chip shortage during COVID-19 made governments take notice of this complex supply chain. The US began denying advanced semiconductors to Chinese companies. Worsening China-Taiwan relations further intensified the debate. By 2022, China, the US, India, the EU, and Japan had released plans worth billions of dollars for setting up new semiconductor facilities. This book is a comprehensive overview of this “meta-critical” technology. How are semiconductors important from a geopolitical perspective? Why did the US and Taiwan become powerhouses in this domain while Russia and India fell behind? Is China's semiconductor sector a threat to the world? What are the future trends to watch out for? These are the questions that this book answers.
Author | : Anaïs Mitchell |
Publisher | : Penguin |
Total Pages | : 272 |
Release | : 2020-10-06 |
Genre | : Performing Arts |
ISBN | : 0593182588 |
"Working On A Song is one of the best books about lyric writing for the theater I've read."—Lin-Manuel Miranda Anaïs Mitchell named to TIME's List of the 100 Most Influential People in the World of 2020 An illuminating book of lyrics and stories from Hadestown—the winner of eight Tony Awards, including Best Musical—from its author, songwriter Anaïs Mitchell with a foreword by Steve Earle On Broadway, this fresh take on the Greek myth of Orpheus and Eurydice has become a modern classic. Heralded as “The best new musical of the season,” by The Wall Street Journal, and “Sumptuous. Gorgeous. As good as it gets,” by The New York Times, the show was a breakout hit, with its poignant social commentary, and spellbinding music and lyrics. In this book, Anaïs Mitchell takes readers inside her more than decade’s-long process of building the musical from the ground up—detailing her inspiration, breaking down the lyrics, and opening up the process of creation that gave birth to Hadestown. Fans and newcomers alike will love this deeply thoughtful, revealing look at how the songs from “the underground” evolved, and became the songs we sing again and again.
Author | : Ben Mezrich |
Publisher | : Simon and Schuster |
Total Pages | : 273 |
Release | : 2002-12-02 |
Genre | : Biography & Autobiography |
ISBN | : 0743250842 |
The #1 national bestseller, now a major motion picture, 21—the amazing inside story about a gambling ring of M.I.T. students who beat the system in Vegas—and lived to tell how. Robin Hood meets the Rat Pack when the best and the brightest of M.I.T.’s math students and engineers take up blackjack under the guidance of an eccentric mastermind. Their small blackjack club develops from an experiment in counting cards on M.I.T.’s campus into a ring of card savants with a system for playing large and winning big. In less than two years they take some of the world’s most sophisticated casinos for more than three million dollars. But their success also brings with it the formidable ire of casino owners and launches them into the seedy underworld of corporate Vegas with its private investigators and other violent heavies.
Author | : Jean-Paul Sartre |
Publisher | : Northwestern University Press |
Total Pages | : 688 |
Release | : 1974-06 |
Genre | : Literary Criticism |
ISBN | : 9780810104303 |
Author | : Roy MacGregor |
Publisher | : HarperCollins |
Total Pages | : 140 |
Release | : 2018-02-27 |
Genre | : Juvenile Fiction |
ISBN | : 1443452300 |
If you could travel through time, who would you want to meet? Lucas Finnigan eats, sleeps and breathes hockey. With his friends Edge, Swift and Crunch, Lucas plays on his hometown’s rink, dreaming of the day when he knows he’ll make the NHL. But lately money has been tight at home, and, after a major growth spurt, Lucas is forced to wear hand-me-down gear that doesn’t quite fit right. Now he’s not sure he’ll ever make it to the Hall of Fame like his hockey heroes. And that’s not the only problem. With the community arena’s chiller on the fritz, and replacement parts too tough to come by, it looks like Lucas and his friends may be doomed to a season on a plastic rink—or worse, no hockey at all! But with a magical discovery, and some help from one of hockey's greatest players (who was a kid once, too!), their final skate might turn into their first great adventure . . .