The Challenges Of Born Digital Fiction
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Author | : Dene Grigar |
Publisher | : Cambridge University Press |
Total Pages | : 94 |
Release | : 2024-03-13 |
Genre | : Literary Criticism |
ISBN | : 1009190407 |
The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations addresses the growing concern about how best to maintain and extend the accessibility of early interactive novels and hypertext fiction or narratives. These forms of born-digital literature were produced before or shortly after the mainstreaming of the World Wide Web with proprietary software and on formats now obsolete. Preserving and extending them for a broad study by scholars of book culture, literary studies, and digital culture necessitate they are migrated, translated, and emulated – yet these activities can impact the integrity of the reader experience. Thus, this Element centers on three key challenges facing such efforts: (1) precision of references: identifying correct editions and versions of migrated works in scholarship; (2) enhanced media translation: approaching translation informed by the changing media context in a collaborative environment; and (3) media integrity: relying on emulation as the prime mode for long-term preservation of born-digital novels.
Author | : Astrid Ensslin |
Publisher | : MIT Press |
Total Pages | : 217 |
Release | : 2014-03-14 |
Genre | : Social Science |
ISBN | : 0262322048 |
A new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. In this book, Astrid Ensslin examines literary videogames—hybrid digital artifacts that have elements of both games and literature, combining the ludic and the literary. These works can be considered verbal art in the broadest sense (in that language plays a significant part in their aesthetic appeal); they draw on game mechanics; and they are digital-born, dependent on a digital medium (unlike, for example, conventional books read on e-readers). They employ narrative, dramatic, and poetic techniques in order to explore the affordances and limitations of ludic structures and processes, and they are designed to make players reflect on conventional game characteristics. Ensslin approaches these hybrid works as a new form of experimental literary art that requires novel ways of playing and reading. She proposes a systematic method for analyzing literary-ludic (L-L) texts that takes into account the analytic concerns of both literary stylistics and ludology. After establishing the theoretical underpinnings of her proposal, Ensslin introduces the L-L spectrum as an analytical framework for literary games. Based on the phenomenological distinction between deep and hyper attention, the L-L spectrum charts a work's relative emphases on reading and gameplay. Ensslin applies this analytical toolkit to close readings of selected works, moving from the predominantly literary to the primarily ludic, from online hypermedia fiction to Flash fiction to interactive fiction to poetry games to a highly designed literary “auteur” game. Finally, she considers her innovative analytical methodology in the context of contemporary ludology, media studies, and literary discourse analysis.
Author | : Adam Hammond |
Publisher | : Cambridge University Press |
Total Pages | : 255 |
Release | : 2016-03-09 |
Genre | : Literary Criticism |
ISBN | : 1107041902 |
This book guides readers through the most salient theoretical and creative possibilities opened up by the shift to digital literary forms.
Author | : John Palfrey |
Publisher | : |
Total Pages | : 354 |
Release | : 2016-07-12 |
Genre | : Social Science |
ISBN | : 0465053920 |
The first generation of 'Digital Natives' are coming of age. In this book leading Internet and technology experts offer a sociological portrait of these young people, who can seem, even to those merely a generation older, both extraordinarily sophisticated and strangeley narrow.
Author | : Simone Murray |
Publisher | : Johns Hopkins University Press |
Total Pages | : 252 |
Release | : 2018-10-01 |
Genre | : Literary Criticism |
ISBN | : 1421426099 |
How has the Internet changed literary culture? 2nd Place, N. Katherine Hayles Award for Criticism of Electronic Literature by The Electronic Literature Organization Reports of the book’s death have been greatly exaggerated. Books are flourishing in the Internet era—widely discussed and reviewed in online readers’ forums and publicized through book trailers and author blog tours. But over the past twenty-five years, digital media platforms have undeniably transformed book culture. Since Amazon’s founding in 1994, the whole way in which books are created, marketed, publicized, sold, reviewed, showcased, consumed, and commented upon has changed dramatically. The digital literary sphere is no mere appendage to the world of print—it is where literary reputations are made, movements are born, and readers passionately engage with their favorite works and authors. In The Digital Literary Sphere, Simone Murray considers the contemporary book world from multiple viewpoints. By examining reader engagement with the online personas of Margaret Atwood, John Green, Gary Shteyngart, David Foster Wallace, Karl Ove Knausgaard, and even Jonathan Franzen, among others, Murray reveals the dynamic interrelationship of print and digital technologies. Drawing on approaches from literary studies, media and cultural studies, book history, cultural policy, and the digital humanities, this book asks: What is the significance of authors communicating directly to readers via social media? How does digital media reframe the “live” author-reader encounter? And does the growing army of reader-reviewers signal an overdue democratizing of literary culture or the atomizing of cultural authority? In exploring these questions, The Digital Literary Sphere takes stock of epochal changes in the book industry while probing books’ and digital media’s complex contemporary coexistence.
Author | : Astrid Ensslin |
Publisher | : |
Total Pages | : 0 |
Release | : 2024-12-09 |
Genre | : Literary Criticism |
ISBN | : 9780814257852 |
Refines, critiques, and expands unnatural, cognitive, and transmedial narratology by looking at digital-born fictions.
Author | : Anne O'Keeffe |
Publisher | : Routledge |
Total Pages | : 684 |
Release | : 2022-02-08 |
Genre | : Language Arts & Disciplines |
ISBN | : 0429632649 |
The Routledge Handbook of Corpus Linguistics 2e provides an updated overview of a dynamic and rapidly growing area with a widely applied methodology. Over a decade on from the first edition of the Handbook, this collection of 47 chapters from experts in key areas offers a comprehensive introduction to both the development and use of corpora as well as their ever-evolving applications to other areas, such as digital humanities, sociolinguistics, stylistics, translation studies, materials design, language teaching and teacher development, media discourse, discourse analysis, forensic linguistics, second language acquisition and testing. The new edition updates all core chapters and includes new chapters on corpus linguistics and statistics, digital humanities, translation, phonetics and phonology, second language acquisition, social media and theoretical perspectives. Chapters provide annotated further reading lists and step-by-step guides as well as detailed overviews across a wide range of themes. The Handbook also includes a wealth of case studies that draw on some of the many new corpora and corpus tools that have emerged in the last decade. Organised across four themes, moving from the basic start-up topics such as corpus building and design to analysis, application and reflection, this second edition remains a crucial point of reference for advanced undergraduates, postgraduates and scholars in applied linguistics.
Author | : Nena Močnik |
Publisher | : Routledge |
Total Pages | : 203 |
Release | : 2021-07-12 |
Genre | : History |
ISBN | : 1000395650 |
This book provides case-studies of how teachers and practitioners have attempted to develop more effective ‘experiential learning’ strategies in order to better equip students for their voluntary engagements in communities, working for sustainable peace and a tolerant society free of discrimination. All chapters revolve around this central theme, testing and trying various paradigms and experimenting with different practices, in a wide range of geographical and historical arenas. They demonstrate the innovative potentials of connecting know-how from different disciplines and combining experiences from various practitioners in this field of shaping historical memory, including non-formal and formal sectors of education, non-governmental workers, professionals from memorial sites and museums, local and global activists, artists, and engaged individuals. In so doing, they address the topic of collective historical traumas in ways that go beyond conventional classroom methods. Interdisciplinary in approach, the book provides a combination of theoretical reflections and concrete pedagogical suggestions that will appeal to educators working across history, sociology, political science, peace education and civil awareness education, as well as memory activists and remembrance practitioners.
Author | : Klaus Benesch |
Publisher | : Universitatsverlag Winter |
Total Pages | : 260 |
Release | : 2009 |
Genre | : Humanities |
ISBN | : |
In 11 original essays highly reputed scholars from both the United States and Europe take a fresh look at the plurality of contemporary scientific cultures and their respective methodologies and discursive practices. While some investigate recent advancements in life and computer sciences (nanotechnologies, robotics, genetic coding, electronic communication and databases etc.) and their repercussions in the social and political field, others discuss new approaches, especially in the humanities, that may help to bridge the gulf between the "two cultures" (C.P. Snow) and open up new perspectives for 'cross-cultural' fertilization. Each essay - if to varying degrees - also probes the regulatory political and institutional mechanisms that determine both the success and public acceptance and reputation of specific scientific cultures, particularly with respect to scientific ethics and the frequently invoked 'moral' obligation of scientists and researchers.
Author | : Cameron Kunzelman |
Publisher | : Walter de Gruyter GmbH & Co KG |
Total Pages | : 206 |
Release | : 2022-07-18 |
Genre | : History |
ISBN | : 3110719452 |
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other.