The Candy Cane App

The Candy Cane App
Author: Peter McElwain
Publisher: Clay Bridges Press
Total Pages: 32
Release: 2019-11-29
Genre: Juvenile Fiction
ISBN: 9781939815576

The Candy Cane App is a children's Christmas fantasy with a modern-day technological twist. Young readers will relate to this story as it transports them into a magical, visually exciting world capturing the spirit of Christmas. This story will: Stimulate children's imagination and love for books and storytelling Improve reading and listening skills Show the importance of personal character in experiencing the magic of Christmas The Candy Cane App is the first book in a series about the exciting times and adventures of its young heroine, Kris Marie and is a perfect addition for families wanting to experience the magic of Christmas.

Free-to-Play

Free-to-Play
Author: Christopher A. Paul
Publisher: MIT Press
Total Pages: 306
Release: 2020-10-13
Genre: Games & Activities
ISBN: 0262360527

An examination of free-to-play and mobile games that traces what is valued and what is marginalized in discussions of games. Free-to-play and mobile video games are an important and growing part of the video game industry, and yet they are often disparaged by journalists, designers, and players and pronounced inferior to to games with more traditional payment models. In this book, Christopher Paul shows that underlying the criticism is a bias against these games that stems more from who is making and playing them than how they are monetized. Free-to-play and mobile games appeal to a different kind of player, many of whom are women and many of whom prefer different genres of games than multi-level action-oriented killing fests. It's not a coincidence that some of the few free-to-play games that have been praised by games journalists are League of Legends and World of Tanks.

Candy Crush Saga Player Guide

Candy Crush Saga Player Guide
Author: Tyler Davis
Publisher:
Total Pages: 58
Release: 2013-09-04
Genre:
ISBN: 9781492327875

This is definitely the 'Candy Crush' of Candy Crush Saga player guides! This guide will literally tell you all you need to know to sprint your way through the game levels and includes screenshots throughout. Do you want to know: What all the special candies are about? How to score up with all the candy combinations? What all the sweet obstacle and surprises are? What all the charms and boosters are? Lots of cheats and tricks? Lots of secret strategies? We'll give you answers all these questions and more in full. Everything you need to know is here about the most popular free games app to date. We even offer both Kindle and paperback versions because we want to make sure you have the best Candy Crush Saga guide on the market. This game app is currently available on the following platforms: android, iphone, ipad and facebook. It's not an app for the Kindle Fire yet, but I'm sure it's not far off! Do yourself a favor and buy this guide now rather than returning after being disappointed with the other Candy Crush Saga guides!

Apps

Apps
Author: Gerard Goggin
Publisher: John Wiley & Sons
Total Pages: 154
Release: 2021-05-20
Genre: Social Science
ISBN: 150953850X

Since the rise of the smartphone, apps have become entrenched in billions of users' daily lives. Accessible across phones and tablets, watches and wearables, connected cars, sensors, and cities, they are an inescapable feature of our current culture. In this book, Gerard Goggin provides a comprehensive and authoritative guide to the development of apps as a digital media technology. Covering the technological, social, cultural, and policy dynamics of apps, Goggin ultimately considers what a post-app world might look like. He argues that apps represent a pivowtal moment in the development of digital media, acting as a hinge between the visions and realities of the “mobile,” “cyber,” and “online” societies envisaged since the late 1980s and the imaginaries and materialities of the digital societies that emerged from 2010. Apps offer frames, construct tools, and constitute “small worlds” for users to reorient themselves in digital media settings. This fascinating book will reframe the conversation about the software that underwrites our digital worlds. It is essential reading for students and scholars of media and communication, as well as for anyone interested in this ubiquitous technology.

Apps

Apps
Author: Christy Mihaly
Publisher: Weigl Publishers
Total Pages: 32
Release: 2018-08-01
Genre: Juvenile Nonfiction
ISBN: 1489675779

Did you know that about 200 billion apps are downloaded worldwide each year? Apps have been developed to help first responders, control smart-enabled devices, and entertain and delight. Learn more about this diverse technology in Apps, part of the 21st Century Technology series. This series takes young learners through the science behind some of the world’s most exciting technological innovations.

Make Mobile App in a Day

Make Mobile App in a Day
Author: Daniel Sampers
Publisher: Zisuz Labs, LLC.
Total Pages: 72
Release: 2021-06-17
Genre: Young Adult Nonfiction
ISBN:

Based on Google Make Mobile App in a Day teaches a beginner or professionals, skills in Mobile App Development for future trends in market. If a developer or beginner can know how to build a small app in a day, skill development and career growth will be tremendous. It will also avoid recession from older tech phaseout and they can survive with latest and greatest. You will Learn: Create both an iOS and Android app just in a day. Quickly bring your app ideas to life Build Any iOS or Android App you want Step by step instructions from app concept, to app store submission Successor to "Make Mobile App" $34.99 Udemy Course

Candy Crush Saga

Candy Crush Saga
Author: Tyler Davis
Publisher:
Total Pages: 60
Release: 2013-06-11
Genre:
ISBN: 9781490397719

#1 Kindle Best SellerThis is definitely the 'Candy Crush' of Candy Crush Saga player guides! - (Introductory Price) From basic playing techniques toadvanced level strategies, this guide will literally tell you all you need to know to sprint your way through the game levels and includes screenshots throughout. This app guide naturally starts off with the basics of the game such as the basic moves, how to get more credits and connect with your friends. Then you get to know what to expect and how to play all the different levels of the game. Do you want to know: What all the special candies are about? How to score up with all the candy combinations? What all the sweet obstacle and surprises are? What all the charms and boosters are? Lots of cheats and tricks? Lots of secret strategies? We'll give you answers all these questions and more in full. Everything you need to know is here about the most popular free games app to date. We even offer both Kindle and paperback versions because we want to make sure you have the best Candy Crush Saga guide on the market. This game app is currently available on the following platforms: android, iphone, ipad and facebook. It's not an app for the Kindle Fire yet, but I'm sure it's not far off! Do yourself a favor and buy this guide now rather than returning after being disappointed with the other Candy Crush Saga guides!

Social, Casual and Mobile Games

Social, Casual and Mobile Games
Author: Michele Willson
Publisher: Bloomsbury Publishing USA
Total Pages: 319
Release: 2017-08-24
Genre: Games & Activities
ISBN: 150132019X

The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.

EBOOK: Marketing: The Core

EBOOK: Marketing: The Core
Author: KERIN
Publisher: McGraw Hill
Total Pages: 608
Release: 2017-01-26
Genre: Business & Economics
ISBN: 1526864967

EBOOK: Marketing: The Core

Video Games

Video Games
Author: Andy Bossom
Publisher: Bloomsbury Publishing
Total Pages: 209
Release: 2015-12-17
Genre: Computers
ISBN: 1472567153

A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.