The Calling Endgame Vol 1
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Author | : James Frey |
Publisher | : Harper Collins |
Total Pages | : 426 |
Release | : 2014-10-07 |
Genre | : Young Adult Fiction |
ISBN | : 0062332600 |
The New York Times bestseller and international multimedia phenomenon! In each generation, for thousands of years, twelve Players have been ready. But they never thought Endgame would happen. Until now. Omaha, Nebraska. Sarah Alopay stands at her graduation ceremony—class valedictorian, star athlete, a full life on the horizon. But when a meteor strikes the school, she survives. Because she is the Cahokian Player. Endgame has begun. Juliaca, Peru. At the same moment, thousands of miles away, another meteor strikes. But Jago Tlaloc is safe. He has a secret, and his secret makes him brave. Strong. Certain. He is the Olmec Player. He's ready. Ready for Endgame. Across the globe, twelve meteors slam into Earth. Cities burn. But Sarah and Jago and the ten others Players know the truth. The meteors carry a message. The Players have been summoned to The Calling. And now they must fight one another in order to survive. All but one will fail. But that one will save the world. This is Endgame.
Author | : James Frey |
Publisher | : |
Total Pages | : 0 |
Release | : 2016 |
Genre | : Juvenile Fiction |
ISBN | : 9780007585236 |
The thrilling sequel to the New York Times bestseller and international multimedia phenomenon, Endgame: The Calling. Endgame is here. Earth Key has been found. Two keys - and nine Players - remain. The keys must be found, and only one Player can win. Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything. Kingdom of Aksum, Ethiopia. Hilal ibn Isa al-Salt narrowly survived an attack that leaves him horribly disfigured. He now knows something the other Players do not. But the Aksumites have a secret that is unique to their line. A secret that can help redeem humanity - and maybe even be used to help defeat the beings behind Endgame. London, England. Sarah Alopay has found the first key. She is with Jago - and they are winning. But getting Earth Key has come at a great cost to Sarah. The only thing that keeps the demons at bay is Playing. Playing to win. Sky Key - wherever it is, whatever it is - is next. And the nine remaining Players will stop at nothing to get it...
Author | : Derrick Jensen |
Publisher | : Seven Stories Press |
Total Pages | : 519 |
Release | : 2011-01-04 |
Genre | : Science |
ISBN | : 1583229892 |
What We Leave Behind is a piercing, impassioned guide to living a truly responsible life on earth. Human waste, once considered a gift to the soil, has become toxic material that has broken the essential cycle of decay and regeneration. Here, award-winning author Derrick Jensen and activist Aric McBay weave historical analysis and devastatingly beautiful prose to remind us that life—human and nonhuman—will not go on unless we do everything we can to facilitate the most basic process on earth, the root of sustainability: one being's waste must always become another being’s food.
Author | : Derrick Jensen |
Publisher | : |
Total Pages | : 436 |
Release | : 2006-06-06 |
Genre | : History |
ISBN | : |
Incensed and hopeful, impassioned and lucid, this volume focuses on mankind'sability to adapt to the impending ecological revolution.
Author | : Derrick Jensen |
Publisher | : Seven Stories Press |
Total Pages | : 518 |
Release | : 2006-06-06 |
Genre | : Science |
ISBN | : 9781583227305 |
The long-awaited companion piece to Derrick Jensen's immensely popular and highly acclaimed works A Language Older Than Words and The Culture of Make Believe. Accepting the increasingly widespread belief that industrialized culture inevitably erodes the natural world, Endgame sets out to explore how this relationship impels us towards a revolutionary and as-yet undiscovered shift in strategy. Building on a series of simple but increasingly provocative premises, Jensen leaves us hoping for what may be inevitable: a return to agrarian communal life via the disintegration of civilization itself.
Author | : James Frey |
Publisher | : HarperCollins UK |
Total Pages | : 256 |
Release | : 2016-03-01 |
Genre | : Young Adult Fiction |
ISBN | : 0007585195 |
A short prequel story set within the world of Endgame – the New York Times bestselling series and international multimedia phenomenon by James Frey.
Author | : James Frey |
Publisher | : HarperCollins UK |
Total Pages | : 250 |
Release | : 2016-07-28 |
Genre | : Young Adult Fiction |
ISBN | : 0008185530 |
A companion to the New York Times bestselling Endgame series, The Complete Zero Line Chronicles is a collection of prequel novellas that follows the Zero Line, an underground group of conspiracy theorists determined to put a stop to Endgame – and save the world.
Author | : Derrick Jensen |
Publisher | : Seven Stories Press |
Total Pages | : 225 |
Release | : 2011-01-04 |
Genre | : Comics & Graphic Novels |
ISBN | : 1583229590 |
Two of America's most talented activists team up to deliver a bold and hilarious satire of modern environmental policy in this fully illustrated graphic novel. The U.S. government gives robot machines from space permission to eat the earth in exchange for bricks of gold. A one-eyed bunny rescues his friends from a corporate animal-testing laboratory. And two little girls figure out the secret to saving the world from both of its enemies (and it isn't by using energy-efficient light bulbs or biodiesel fuel). As the World Burns will inspire you to do whatever it takes to stop ecocide before it’s too late.
Author | : Dan Harrington |
Publisher | : Two Plus Two Publishing LLC |
Total Pages | : 396 |
Release | : 2008 |
Genre | : Games & Activities |
ISBN | : 9781880685433 |
The first years of the poker boom were fueled by the interest in no-limit hold'em tournaments. Recently, however, players have been gravitating to another, even more complex form of hold'em - no-limit cash games. Harrington on Cash Games: Volume II, continues where Volume I left off. In sections on turn and river play, Harrington explains why these are the most important streets in no-limit hold'em, and shows how to decide when to bet or check, when to call or fold, and when to commit all your chips. In later sections, Harrington shows how to play a looser and more aggressive style, how to make the transition from online to live games, and how to extract the maximum profit from very low-stakes games. Volume II concludes with an interview with Bobby Hoff, considered by many the best no-limit cash game player of all times, who shares some of his secrets and insight. Dan Harrington won the gold bracelet and the World Champion title at the $10,000 buy-in No-Limit Holdem Championship at the 1995 World Series of Poker. And he was the only player to make the final table in 2003 (field of 839) and 2004 (field of 2,576) - considered by cognoscenti to be the greatest accomplishment in WSOP history. In Harrington on Cash Games, Harrington and two-time World Backgammon Champion Bill Robertie have written the definitive books on no-limit cash games. These poker books will teach you what you need to know to be a winner in the cash game world.
Author | : Andre Norton |
Publisher | : Macmillan |
Total Pages | : 262 |
Release | : 2002-12-20 |
Genre | : Fiction |
ISBN | : 9780312859220 |
Andre Norton and Sherwood Smith have collaborated on Solar Queen and Time Traders novels, but never before have they created as rousing an adventure as awaits Ross Murdock, Gordon Ashe, and the rest of the Time Patrol in Ancient Atlantis. In Earth's future, when time travel has become possible, the Time Patrol is the top secret government agency that protects Earth's past, so that our history will not become corrupted by invaders from either our future or from other worlds. For many years, Murdock, Ashe, and other members of the Time Patrol have contended with threats to our time continuum, none more deadly than the alien Baldies, who hate other high-tech civilizations and want to destroy Earth. Evidence of time travel has been found in ruins dating to the ancient world . . . in the legendary realm of Atlantis. So Murdock, Ashe, Eveleen Riordan, and other Time Patrollers deck themselves out as foreign traders to discover whether something is amiss in Atlantis. They find that the Baldies are there, as evidenced by sophisticated, high-tech equipment, whose purpose it is impossible to fathom. As they try to derail the Baldies' plot, the Time Patrollers realize that time is running out on their mission, when Atlantis is shaken by tremors that presage a cataclysm that may be the disaster that sank the fabulous island state. But they must be sure they act to preserve, not destroy, history--and if they're wrong, it'll be too late . . . for them and for Earth's future.