Conquering Adventure Games

Conquering Adventure Games
Author: Carl Townsend
Publisher:
Total Pages: 145
Release: 1984
Genre: Computer adventure games.
ISBN: 9780880563505

Recommends strategies for playing adventure computer games such as Zork, Deadline, and Enchanter and explains how to create an adventure game

The Boy's Book of Adventure

The Boy's Book of Adventure
Author: Michele Lecreux
Publisher: B.E.S. Publishing
Total Pages: 121
Release: 2013
Genre: Juvenile Nonfiction
ISBN: 9780764166112

An outdoor activity guide for boys outlines nature-themed craft projects while explaining how to develop proficient skills in areas ranging from reading topographic maps and identifying birds to using a compass and providing first-aid for injuries.

The Book of Adventures

The Book of Adventures
Author: Gregory Bouthiette
Publisher:
Total Pages: 548
Release: 2015-06-16
Genre:
ISBN: 9780996276832

"Autism is friendship" is the mantra for this story collection of heroic heists. Join Gregory and his friends, an alternate reality version of himself and an anthropomorphic hermit crab, on their journey to retrieve stolen family heirlooms, dismantle giant metallic enemies, and reclaim the secrets of ancestral vaults. The villains are strange, the allies are stranger, but it's always an adventure!

Roblox Top Adventure Games

Roblox Top Adventure Games
Author: Alex Wiltshire
Publisher: Harper
Total Pages: 96
Release: 2019-04
Genre: Internet games
ISBN: 9781643109824

This action-packed book gives you the official scoop on some of the most critically acclaimed adventure games on Roblox. Each profile tells you everything you need to know, including a guide to gameplay, interviews with the creators, and tips and tricks to take your skills to the next level.

Adventure Games

Adventure Games
Author: Aaron A. Reed
Publisher: Bloomsbury Academic
Total Pages: 241
Release: 2020-02-20
Genre: Games & Activities
ISBN: 1501346547

The genre of adventure games is frequently overlooked. Lacking the constantly-evolving graphics and graphic violence of their counterparts in first-person and third-person shooters or role-playing games, they are often marketed to and beloved by players outside of mainstream game communities. While often forgotten by both the industry and academia, adventure games have had (and continue to have) a surprisingly wide influence on contemporary games, in categories including walking simulators, hidden object games, visual novels, and bestselling titles from companies like Telltale and Campo Santo. In this examination of heirs to the genre's legacy, the authors examine the genre from multiple perspectives, connecting technical analysis with critical commentary and social context. This will be the first book to consider this important genre from a comprehensive and transdisciplinary perspective. Drawing upon methods from platform studies, software studies, media studies, and literary studies, they reveal the genre's ludic and narrative origins and patterns, where character (and the player's embodiment of a character) is essential to the experience of play and the choices within a game. A deep structural analysis of adventure games also uncovers an unsteady balance between sometimes contradictory elements of story, exploration, and puzzles: with different games and creators employing a multitude of different solutions to resolving this tension.

A Guide to ZX Spectrum Adventure Games - 1982 - 1985

A Guide to ZX Spectrum Adventure Games - 1982 - 1985
Author: Shaun McClure
Publisher:
Total Pages: 579
Release: 2021-10-28
Genre:
ISBN:

This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk