The Birth of Computer Vision

The Birth of Computer Vision
Author: James E. Dobson
Publisher: U of Minnesota Press
Total Pages: 240
Release: 2023-04-04
Genre: Computers
ISBN: 145296887X

A revealing genealogy of image-recognition techniques and technologies Today’s most advanced neural networks and sophisticated image-analysis methods come from 1950s and ’60s Cold War culture—and many biases and ways of understanding the world from that era persist along with them. Aerial surveillance and reconnaissance shaped all of the technologies that we now refer to as computer vision, including facial recognition. The Birth of Computer Vision uncovers these histories and finds connections between the algorithms, people, and politics at the core of automating perception today. James E. Dobson reveals how new forms of computerized surveillance systems, high-tech policing, and automated decision-making systems have become entangled, functioning together as a new technological apparatus of social control. Tracing the development of a series of important computer-vision algorithms, he uncovers the ideas, worrisome military origins, and lingering goals reproduced within the code and the products based on it, examining how they became linked to one another and repurposed for domestic and commercial uses. Dobson includes analysis of the Shakey Project, which produced the first semi-autonomous robot, and the impact of student protest in the early 1970s at Stanford University, as well as recovering the computer vision–related aspects of Frank Rosenblatt’s Perceptron as the crucial link between machine learning and computer vision. Motivated by the ongoing use of these major algorithms and methods, The Birth of Computer Vision chronicles the foundations of computer vision and artificial intelligence, its major transformations, and the questionable legacy of its origins. Cover alt text: Two overlapping circles in cream and violet, with black background. Top is a printed circuit with camera eye; below a person at a 1977 computer.

Turing's Vision

Turing's Vision
Author: Chris Bernhardt
Publisher: MIT Press
Total Pages: 209
Release: 2016-05-13
Genre: Biography & Autobiography
ISBN: 0262034549

In 1936, when he was just twenty-four years old, Alan Turing wrote a remarkable paper in which he outlined the theory of computation, laying out the ideas that underlie all modern computers. This groundbreaking and powerful theory now forms the basis of computer science. In Turing's Vision, Chris Bernhardt explains the theory, Turing's most important contribution, for the general reader. Bernhardt argues that the strength of Turing's theory is its simplicity, and that, explained in a straightforward manner, it is eminently understandable by the nonspecialist. As Marvin Minsky writes, "The sheer simplicity of the theory's foundation and extraordinary short path from this foundation to its logical and surprising conclusions give the theory a mathematical beauty that alone guarantees it a permanent place in computer theory." Bernhardt begins with the foundation and systematically builds to the surprising conclusions. He also views Turing's theory in the context of mathematical history, other views of computation (including those of Alonzo Church), Turing's later work, and the birth of the modern computer. In the paper, "On Computable Numbers, with an Application to the Entscheidungsproblem," Turing thinks carefully about how humans perform computation, breaking it down into a sequence of steps, and then constructs theoretical machines capable of performing each step. Turing wanted to show that there were problems that were beyond any computer's ability to solve; in particular, he wanted to find a decision problem that he could prove was undecidable. To explain Turing's ideas, Bernhardt examines three well-known decision problems to explore the concept of undecidability; investigates theoretical computing machines, including Turing machines; explains universal machines; and proves that certain problems are undecidable, including Turing's problem concerning computable numbers.

Foundations of Computer Vision

Foundations of Computer Vision
Author: Antonio Torralba
Publisher: MIT Press
Total Pages: 981
Release: 2024-04-16
Genre: Computers
ISBN: 0262378663

An accessible, authoritative, and up-to-date computer vision textbook offering a comprehensive introduction to the foundations of the field that incorporates the latest deep learning advances. Machine learning has revolutionized computer vision, but the methods of today have deep roots in the history of the field. Providing a much-needed modern treatment, this accessible and up-to-date textbook comprehensively introduces the foundations of computer vision while incorporating the latest deep learning advances. Taking a holistic approach that goes beyond machine learning, it addresses fundamental issues in the task of vision and the relationship of machine vision to human perception. Foundations of Computer Vision covers topics not standard in other texts, including transformers, diffusion models, statistical image models, issues of fairness and ethics, and the research process. To emphasize intuitive learning, concepts are presented in short, lucid chapters alongside extensive illustrations, questions, and examples. Written by leaders in the field and honed by a decade of classroom experience, this engaging and highly teachable book offers an essential next-generation view of computer vision. Up-to-date treatment integrates classic computer vision and deep learning Accessible approach emphasizes fundamentals and assumes little background knowledge Student-friendly presentation features extensive examples and images Proven in the classroom Instructor resources include slides, solutions, and source code

Computer Vision

Computer Vision
Author: Jean-Jacques Reibel
Publisher: Independently Published
Total Pages: 0
Release: 2023-09-26
Genre:
ISBN:

This books focuses on the history, techniques, and applications of Computer Vision.

HAL's Legacy

HAL's Legacy
Author: David G. Stork
Publisher: MIT Press
Total Pages: 414
Release: 1997
Genre: Computers
ISBN: 9780262692113

How science fiction's most famous computer has influenced the research and design of intelligent machines.

Computer Vision Systems

Computer Vision Systems
Author: Allen Hanson
Publisher: Elsevier
Total Pages: 419
Release: 1978-01-01
Genre: Technology & Engineering
ISBN: 0323151205

Computer Vision Systems is a collection of papers presented at the Workshop on Computer Vision Systems held at the University of Massachusetts in Amherst, Massachusetts, on June 1-3, 1977. Contributors discuss the breadth of problems that must be taken into account in the development of general computer vision systems. Topics covered include the application of system engineering techniques to the design of artificial intelligence systems; representation and segmentation of natural scenes; and pragmatic aspects of machine vision. Psychophysical measures of representation and interpretation are also considered. This monograph is divided into four sections: Issues and Research Strategies, Segmentation, Theory and Psychology, and Systems. The first chapter explores the problem of recovering the intrinsic characteristics of scenes from images, along with its implications for machine and human vision. The discussion then turns to special-purpose low-level vision systems that can be flexibly reconfigured as the need arises; design, development, and implementation of large systems from the human engineering point of view; and representation of visual information. The next section examines hierarchical relaxation for waveform parsing; the topology and semantics of intensity arrays; and visual images as spatial representations in active memory. The use of edge cues to recognize real-world objects is also analyzed. This text will be a useful resource for systems designers, computer engineers, and scientists as well as psychologists.

Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision
Author: Richard Hartley
Publisher: Cambridge University Press
Total Pages: 676
Release: 2004-03-25
Genre: Computers
ISBN: 1139449141

A basic problem in computer vision is to understand the structure of a real world scene given several images of it. Techniques for solving this problem are taken from projective geometry and photogrammetry. Here, the authors cover the geometric principles and their algebraic representation in terms of camera projection matrices, the fundamental matrix and the trifocal tensor. The theory and methods of computation of these entities are discussed with real examples, as is their use in the reconstruction of scenes from multiple images. The new edition features an extended introduction covering the key ideas in the book (which itself has been updated with additional examples and appendices) and significant new results which have appeared since the first edition. Comprehensive background material is provided, so readers familiar with linear algebra and basic numerical methods can understand the projective geometry and estimation algorithms presented, and implement the algorithms directly from the book.

Computer Vision

Computer Vision
Author: Linda G. Shapiro
Publisher: Pearson
Total Pages: 628
Release: 2001
Genre: Biography & Autobiography
ISBN:

For upper level courses in Computer Vision and Image Analysis.Provides necessary theory and examples for students and practitioners who will work in fields where significant information must be extracted automatically from images. Appropriate for those interested in multimedia, art and design, geographic information systems, and image databases, in addition to the traditional areas of automation, image science, medical imaging, remote sensing and computer cartography. The text provides a basic set of fundamental concepts and algorithms for analyzing images, and discusses some of the exciting evolving application areas of computer vision.

Turing's Cathedral

Turing's Cathedral
Author: George Dyson
Publisher: Pantheon
Total Pages: 466
Release: 2012
Genre: Science
ISBN: 0375422773

Documents the innovations of a group of eccentric geniuses who developed computer code in the mid-20th century as part of mathematician Alan Turin's theoretical universal machine idea, exploring how their ideas led to such developments as digital television, modern genetics and the hydrogen bomb.