The Big Book of Yu-Gi-Oh

The Big Book of Yu-Gi-Oh
Author: Bill Gill
Publisher: Triumph Books (IL)
Total Pages: 0
Release: 2005-09
Genre: Card games
ISBN: 9781572436206

Using a large format, this reference is stuffed with photos, values, and checklists for Yu-Gi-Oh! trading game cards, the hottest collectible game on the planet. Full-color throughout.

Yu-Gi-Oh!

Yu-Gi-Oh!
Author: Tracey West
Publisher:
Total Pages: 0
Release: 2016-08-30
Genre: Yu-Gi-Oh (Television program)
ISBN: 9780545940757

A guide to the characters of Yu-Gi-Oh! describe each character's relationship to Yugi, their fighting style, and their major monsters.

Pojo's Yu-Gi-Oh! Annual 2005

Pojo's Yu-Gi-Oh! Annual 2005
Author: Bill Gill
Publisher: Triumph Books (IL)
Total Pages: 148
Release: 2005
Genre: Games & Activities
ISBN: 9781572437395

From the perspective of duelists in the competitive gaming world, this guide to Yu-Gi-Oh! is the ultimate source for both the show and the trading card game. The detailed resource includes biographies of all major characters, summaries of the shows from both the U.S. and Japanese airings, and even reviews the first Yu-Gi-Oh! movie.

Pojo's Unofficial Big Book of Pokemon

Pojo's Unofficial Big Book of Pokemon
Author: Triumph Books
Publisher: Triumph Books
Total Pages: 727
Release: 2016-11-01
Genre: Games & Activities
ISBN: 1633197042

Brought to you by the writers and editors that created Pojo's Unofficial Ultimate Pokemon, Pojo's Unofficial Big Book of Pokemon features more of everything— more characters, more tv shows, more movie reviews, more video game history, and more tips for building the very best Pokemon team! Up to date for the 2016 holiday season, this collector's edition is packed with collector's information, toy history, puzzles pages, and more! It is the ultimate guide, touching on everything Pokemon enthusiasts could ever ask for.

Yu-Gi-Oh!, Vol. 2

Yu-Gi-Oh!, Vol. 2
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 194
Release: 2013-07-09
Genre: Comics & Graphic Novels
ISBN: 142156744X

Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it...even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3,000 years. Recognizing Yu-Gi-Oh as his only rival, he puts him to the test to see who is the true King of Games... -- VIZ Media

Yu-Gi-Oh!: Millennium World, Vol. 1

Yu-Gi-Oh!: Millennium World, Vol. 1
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 191
Release: 2013-10-29
Genre: Comics & Graphic Novels
ISBN: 142157120X

The final Yu-Gi-Oh! story! After hundreds of battles, Yugi has finally gathered all the Egyptian God Cards... the key to unlocking his memories of his past life as an Egyptian pharaoh. When Ryo Bakura gives him the Millennium Eye, Yugi opens the door to the "world of memory," and his mind travels back in time to ancient Egypt, when the magic and monsters were real! Now Yugi and his friends must explore the world of Yugi's forgotten past...and fight an enemy who has been waiting for them for 3,000 years! -- VIZ Media

YU-GI-OH!, Vol. 1 (Collector's Edition)

YU-GI-OH!, Vol. 1 (Collector's Edition)
Author: Kazuki Takahashi
Publisher: VIZ Media LLC
Total Pages: 0
Release: 2008-09-16
Genre: Comics & Graphic Novels
ISBN: 9781421525792

Best selling VIZ series Yu-Gi-Oh!, Volume 1 now reissued in an amazing fan-desirable collector's edition! Special edition features larger trim, sturdy deluxe hardcover binding and protective dust cover. Both new and collector fans will admire this edition. Invisible in the back of the class, 10th-grade loner Yugi always had his head in some game - until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharaohs! Awakened after 3,000 years, the King of Games possesses Yugi, recklessly challenging evildoers to the Shadow Games, where even the most ordinary bet may result in weirdness beyond belief ... and the loser losing their mind! Who will win the Game of Silence? Who will win the Game of One Digit - Yugi's thumb or a violent criminal's finger on the trigger of a gun? And what about the Game of Air Hockey With Explosives Over a Hot Stove? This exciting mega-hit is printed in the original right-to-left Japanese format. Let the games begin!

Duel Art

Duel Art
Author: Kazuki Takahashi
Publisher: Udon Entertainment
Total Pages: 128
Release: 2015-05-12
Genre:
ISBN: 9781927925416

It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.

Road of the King

Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
Total Pages: 470
Release: 2016-03-10
Genre:
ISBN: 9781523990719

This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.