The Beholders Eye
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Author | : Julie E. Czerneda |
Publisher | : Astra Publishing House |
Total Pages | : 374 |
Release | : 1998-10-01 |
Genre | : Fiction |
ISBN | : 1101165677 |
United in their natural form they are one, sharing all their memories, experiences, and lives. Apart they are six, the only existing members of their ancient race, a species with the ability to assume any form once they understand its essence. Their continued survival in a universe filled with races ready to destroy anyone perceived as different is based on the Rules. And first among those Rules is: Never reveal your true nature to another being. But when the youngest among them, Esen-alit-Quar, receives her first independent assignment to a world considered safe to explore, she stumbles into a trap no one could have anticipated. Her only means of escape lies in violating the First Rule. She reveals herself to a fellow captive―a human being/ While this mistake might not ordinarily prove fatal, the timing of the event could not be worse. For something new has finally made its way into the Universe, the Enemy of the Web, bringer of death to all forms of life. And the hunt it about to begin.
Author | : Walt Harrington |
Publisher | : Grove Press |
Total Pages | : 296 |
Release | : 2005 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780802142245 |
Walt Harrington, a Washington Post reporter and author of two acclaimed books of non-fiction narrative, offers an anthology of first person journalism.
Author | : A. C. Crispin |
Publisher | : Star Trek: The Next Generation |
Total Pages | : 243 |
Release | : 1990 |
Genre | : |
ISBN | : 9781852863197 |
The mysterious and incredibly powerful Artefact threatens insanity and death to all aboard the Enterprise.
Author | : Keith Baker, Gam Gam |
Publisher | : Impressions |
Total Pages | : 0 |
Release | : 2003-06 |
Genre | : |
ISBN | : 9780972624183 |
Why does a lawful creature with an Intelligence score of 17 spend its time lurking alone in dungeons? Shouldn't it be out conquering the world? This sourcebook, the seventh in the Complete Guide series, looks at beholders with a critical eye. It expands the ranks of beholder variants, gives their culture depth, and describes the nefarious beholder cults that spring up among humanoid races. A guide for the d20 gaming system.
Author | : J.P. Hirtle |
Publisher | : Lulu.com |
Total Pages | : 148 |
Release | : |
Genre | : |
ISBN | : 1105256375 |
Author | : Duchess |
Publisher | : |
Total Pages | : 408 |
Release | : 1886 |
Genre | : |
ISBN | : |
Author | : Peter Ackroyd |
Publisher | : Grove Press |
Total Pages | : 244 |
Release | : 1988 |
Genre | : Fiction |
ISBN | : 9780802134806 |
When Thomas Chatterton, a brilliant literary counterfeiter, is found dead in 1770, the mysterious circumstances surrounding his death are unraveled in succeeding centuries.
Author | : Richard Baker |
Publisher | : |
Total Pages | : 0 |
Release | : 2005-04 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786936571 |
This art-filled sourcebook about aberrations in the D&D world takes a comprehensive look at bizarre monsters and the heroes who fight them. Illustrations.
Author | : John Wheatcroft |
Publisher | : |
Total Pages | : 269 |
Release | : 1979 |
Genre | : |
ISBN | : |
Author | : Keith Ammann |
Publisher | : Simon and Schuster |
Total Pages | : 560 |
Release | : 2019-10-29 |
Genre | : Games & Activities |
ISBN | : 1982122684 |
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.